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Weapon Triangle questions!


ShotaLordNoctis
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just some things I'm curious about

are the bonuses like in the more recent FE's where the advantages and disadvantages are based off of weapon rank? or just the same despite weapon rank

also if the first is correct. is a S level weapon rank even worth it? compared to an A or B level

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just some things I'm curious about

are the bonuses like in the more recent FE's where the advantages and disadvantages are based off of weapon rank? or just the same despite weapon rank

also if the first is correct. is a S level weapon rank even worth it? compared to an A or B level

It's like more recent FE games. Also, only specific classes can get S ranks. That said, I don't really find s rank worth it because the s rank weapons have questionable practicality...

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It's like more recent FE games. Also, only specific classes can get S ranks. That said, I don't really find s rank worth it because the s rank weapons have questionable practicality...

With anything above C rank has penalties that are way too much to be of much use except on maybe bosses.

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just some things I'm curious about

are the bonuses like in the more recent FE's where the advantages and disadvantages are based off of weapon rank? or just the same despite weapon rank

also if the first is correct. is a S level weapon rank even worth it? compared to an A or B level

S rank weapons are strong. The S rank weapon bonuses are strong. The bonuses for being a class with S ranks are strong.

S rank weapons are pretty much nukes. All of them. The physical ones come with the drawback that the next round will be half strength(your character, not the weapon, but since the weapon is tied to the class, you can approximate their power in a weakened state), but the round after that is back to full strength. However, their power level is so high that this is pretty much negligible compared to their benefit. The S rank sword has 18 Mt, 95 Acc, 20 Avoid. Accounting for the Trueblade's strength(which is 30), this means that in its weakened form it is still 3~ Mt, 95 Acc, 20 Avoid. There is actually another blade comparable to its weakened state. The Hoshido Mist Blade which is 3 Mt, 85 Acc, 20 Avoid. The S rank blade is still strictly better and fits the theme of being a dodge tank for the Trueblade. The S rank lance has 19 Mt, 85 Acc, 20 Crit Evade, +1 Def/Res in powered up form, in weakened state it is 2~ Mt, 85 Acc, 20 Crit Evade, +1 Def/Res. This is probably the weakest S rank weapon overall, as it has the niche of never getting crit basically, but that's pretty much overkill in game especially with the Holy Lancer's natural Crit Evade bonus. The final S rank physical weapon, the axe, has 22(!) Mt, 75 Acc, 15 Crit in powered up state. It has 2~ Mt, 75 Acc, 15 Crit in weakened form. This weapon is amazing for Berserkers. Even in the weakened state, your Str and the weapon Mt will still hit threw for massive damage and the increased Crit rate is great for Berserkers as they have the largest Crit Bonuses in the game. The ranged weapons all come with the same strength and drawback. They all allow the higher speed unit to double and lower Def/Res by 5. This is amazing for Ninjas(as they have the highest speed in the game) and even Bowman can use it to great effect as their speed is pretty high. The Sorcerer gets the shaft but excalibur is still effective on flying units and has 25 Crit, so it has uses.

S rank bonuses are really strong. So E-A rank works exactly like Awakening, but S ranks get +1 Attack and +5 Hitrate added on top of A rank bonuses. Which means Swords and Kunai get +4 Attack and +5 Hitrate, Lances, Tomes, and Bows get +3 Attack and +10 Hitrate, and Axes get +2 Attack and +15 Hitrate.

Also, each S rank class(except Maids/Butler) get innate bonuses for being an S rank class. Trueblades get +10 Avoid, Crit, Holy Lancer gets +10 Crit, Crit Evade, Elite Ninja get +5 Hit,Avoid,Crit,Crit Evade, Berserker gets +20 Crit,-5 Crit Evade(cause Jesus is +20 Crit good), Sorcerer gets +5 Hitrate, +10 Crit, +5 Crit Evade, and Bowman get +10 Hit, Crit.

Edited by Psyruby
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With anything above C rank has penalties that are way too much to be of much use except on maybe bosses.

S Rank you can switch between it and a Magic weapon (not everyone can do this reasonably but it's an option for some). Psyruby posted details on the rest as I was typing this =\

Brave OP. Mighty is better Steel if you aren't dodging anyways

Silver is better than Steel for 3-4 straight uses

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Weapons pretty much come down to nukes, normal, and support. Nukes are things like Brave, Silver, and S rank weapons. You use them to get rid of something RIGHT NOW. Normal weapons are like killing weapons, Iron, Steel, and Warrior. You carry them around cause they are generically good. Finally, support weapons are used cause they are useful in strange or unique ways. Examples: Quick Draw increases your speed by 5 which is powerful both offensively and defensively, Horse God Spell increases your Skill, Speed, Def, and Res by 3, amazing defensively, Reverse weapons are self explanatory.

EDIT: It also should be pointed out that the S rank physical weapons have the best drawback for crowded combat while still being a nuke. Brave and Silver weapons are a lot worse in crowded combat cause the Brave Weapon leaves you very vulnerable defensively and the Silver Weapon slowly chips away at your offense and makes it stay that way for awhile. On the other hand, you are only handicapped for the next battle(offensively even) with S rank physical weapons. This means that your offensive presence is only gone every other combat round unlike Silver weapons and you don't have to fear that your defensive presence is pitiful like Brave weapons.

Edited by Psyruby
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The weapons that I consider good throughout are...

Nohr

Swords

Iron Sword Mt 6

One to use on harder difficulties. Forge it to make it good enough.

Steel Sword Mt 9 AS Loss -3

One to use on harder difficulties. Forge it to make it good enough.

Brave Sword Mt 6 Def&Res -4

This can be abused with the Defensive draining skills.

Armorslayer Mt 9

Wyrmslayer Mt 9

Killing Edge Mt 6 Avoid -10

Forge this to make it a great endgame weapon.

Ganglari Mt 7 Critical Evade +5

Siegfried Mt 11 Critical Evade+10 Def+4 (Xandar Only)

Nohr's Black Sword Mt 5 Avoid-10 Def+3

Lazward's Dance Sword Mt 8 Speed+3 Def&Res-3

Demonic Ganglari Mt 16 Crit 5 Crit Evade -5 (After battle HP reduced by 20%)

Only good if you have Lifetaker.

Divine Falchion Mt 13 Crit Evade+10 (Bonus dmg to Dragons) Can restore 10HP Cannot Trade

Divine Ragnell Mt 13 Def+3 Avoid-5 Ability to double attack-3

Parallel Falchion Mt 11 Avoid 10 Effective to Dragons; cannot trade Double Attack+3

Marth's Replica Sword Mt 9 Critical Evade+10

Ike's Replica Sword Mt 10 Avoid-10 Def+3 Ability to double attack-3

Lucina's Replica Sword Mt 7 Ability to double attack+3

Axes

Iron Axe Mt 8

Steel Axe Mt 12 Avoid-5 AS-3

Brave Axe Mt 8 Def Res-4

Sames for these.

Tomahawk Mt 14 Avoid-10 AS-5

Use it when your not around alot of foes.

Hammer Mt 12

Bolt Axe Mt 14 Avoid-20 Cannot crit

It's good because attacking skills can activate.

Killer Axe Mt 8 Avoid-10 Critx4

Sames.

Beast Bone Mt 9 Res+3

Wonderful when forged.

Brigand Axe Mt 7 Strips Enemy with triangle advantage AS+3

Berserker Axe Mt 17 HP Reduced 30%

Have Lifetaker or it's shit.

Arthur/Harold's Manly Axe Mt 10 Men Only, Def+2

Best axe in the game period. Forge this to make it the ultimate axe!

Kunai's

They are to take with caution as they all reduce your defenses.

Bows

Iron Bow Mt 8

Steel Bow Mt 11 Avoid-5 AS-3

Killer Bow Mt 7 Crit 25 Avoid-10

Sames.

Blessed Bow Mt 7 Monsters bonus dmg Recovers 10 HP every turn Def Res-3

Good enough for the trade off effects. All Stats+1 and Defensive Tonics can bypass the trade offs.

Shining Bow Mt 13 Avoid-20 Cannot crit

Risky weapon, but good when not around alot of enemies.

Violin Bow Mt 6 After battle Skill+4 to allies and you within a 2 tile radius

Wonderful when forged!

Hunter Bow Mt 6 Avoid-10

Lances

Iron Lance Mt 7

Steel Lance Mt 10 AS Loss -3

Killer Lance Mt 7 Crit 25 Avoid-10

Sames.

Magic Seal Lance Mt 1 Res+8

Best Lance in the game! Forge this and you won't need any other lance!

Tree Branch Mt 5 Skill+3

Great when forged!

Blessed Lance Mt 6 Def&Res -3

Sames and Shining Bow!

Beast Killer Mt 10

Horse Killer Mt 10

Spear Mt 12 Cannot double attack, Enemy's ability to double +5

Nice when not around alot of enemies as attacking skills can activate with it!

Brave Lance Mt 7 Def&Res -4

Defensive draining skills and forged will make this wonderful to use!

Tomes

Fire Mt 3 Critical Evade+10 cannot crit

Good with High Magic users.

Thunder Mt 5

Forge!

Excalibur Mt 12 Crit 25 Avoid-10 Flying units bonus dmg Def and Res-5 AS+5 AS-5

A consideration since the penalties aren't severe like the other S ranked weapons. Defensive and Speed draining skills will make this abuse able.

Brunnhide Mt 10 Crit 5 Leo Only Crit Avoid+10 Skill% Chance of halving enemy mag

All personnels are great!

Missletainn Mt 9 Crit 10 Ophelia Only Skill and Res+1

Only one that Ophelia should use as she can get 10 crit with it along with another 10 with her personnel skill!

Robber Mt 4 Strips Enemy with triangle advantage AS+3

Forge!

Moonlight Mt 4 After battle, user recovers 20HP

Forge!

Odin's Black Tome Mt 9 Crit 20 Crit Evade-20 Crits dealx4 damage; cannot double attack

It's penalty isn't much when this can be forged and can be the deadliest tome in the game!

Thoron Mt 12 Robin Only Crit 10 Crit Evade+5 Res+3

!

Robin's Manuscript Mt 7 Crit 5 Avoid-10 Res+3

Forge!

Hoshido

Swords

Iron Katana Mt 6

Steel Katana Mt 9 AS Loss -3

Warrior Katana Mt 9 Mt Doubled during Enemy Phase Avoid -20

Use this along with Speed and Luck draining skills and this can be abused!

Axeslayer Katana Mt 7

Reverse Katana Mt 8 Reverses Triangle effect and doubles weapon triangle effects

Quick Draw Katana Mt 6 Def Res -1

Yato Mt 9 Avatar Only

Yato Sky Mt 11 Crit 5 Avoid 10 Avatar Only Str Speed+2

Yato Hoshido Mt 16 Avoid 10 Avatar Only Crit 10 Crit Evade+10 Partially negates Dragonskin Str Speed+4

Yato Night Mt 11 Avoid 10 Crit 5 Def Res+2

Yato Nohr Mt 16 Avoid 10 Crit 10 Partial Negates Dragonskin

Yato Illusion Mt 11 Crit 5 Avoid 10 Str Speed Def Res+2

Yato Final 16 Crit 10 Avoid 10 Partial Negates Dragonskin

Raijin Katana Mt 11 Crit 5 Avoid 10 Ryoma Only Str+4

Personnels are awesome!

Brigand Katana Mt 5 Strips Enemy with Triangle Advantage AS+3

Forge!

Hoshido's Mist Blade Mt 3 Avoid 20

Forge!

Naginata's

Iron Naginata Mt 6

Steel Naginata Mt 9 Avoid-5 AS-3

Warrior Naginata Mt 9 Avoid-20 Mt Doubled Enemy Phase

Speed draining skill.

Reverse Naginata Mt 7

Guard Naginata Mt 5 Avoid-10 Def and Res+5

Speed draining skill.

Pine Tree Mt 11 Crit 10 Avoid-10 AS-3

Speed draining skill and forge!

Brigand Naginata Mt 5 Strips Enemy with triangle advantage AS+3

Forge!

Hinoka's Red Naginata Mt 8 Avoid 10 Def Res-1

All Stats+1 and forge!

Subaki's Gold Naginata Mt 4 Mt doubled when skill higher than enemy's

Forge and this will be the ultimate Katana!

Clubs

Iron Club Mt 6 Crit 5

Steel Club Mt 10 Crit 5 Avoid-5 AS-3

Sames.

Warrior Club Mt 10 Crit 5 Avoid-20 Mt is doubled in Enemy Phase

Lanceslayer Club Mt 10 Crit 5 Avoid-10

Sames.

Reverse Club Mt 9 Crit 10 Reverses weapon triangle and doubles weapon triangle effects

Great Club Mt 6 Crit 55 Avoid-5 Crit Evade-5 Crits deal more damage

Hoe Mt 5 Crit 5 Ignores user and terrain effects

Forge and this will be one of the best clubs.

Diamond Club Mt 3 Crit 5 Def+4

Forge and this will be the ultimate club.

Shurikens

Watching out to use them as they all lower Defenses Skill Spoeed and up!

Yumi

Iron Yumi Mt 9

Steel Yumi Mt 12 Avoid-5 AS-3

Reverse Yumi Mt 11 Crit 5 Reverses weapon triangle and doubles weapon triangle effects

Mirror Yumi Mt 8 Avoid-10 Res+10

Forge and Draining Speed Skill and this will be the ultimate Yumi.

Zanshin Mt 22 Crit 10 Avoid-10 Def-5 Res-3 Enemy and you AS+5

Speed Defensive draining skills will make this abusive! Only other good S ranked weapon!

Fuujin Bow Mt 14 Takumi Only Ignores terrain penalties

Personnel!

Pipa Yumi Mt 6 After Battle you and allies 2 tile radius Res+4

Forge this!

Brigand Yumi Mt 6 Strips enemy when having triangle advantage AS+3

Forge!

Magicslayer Arrow Mt 5 Avoid-10 Effective against tome otherwise reduces Mt and hit rate Def-4

Use when around a group of tome users.

Setsuna's Loose Bow Mt 7 Every hit reduces Skill Speed Def by 4

Forge and another great one!

Spells

Ox God Mt 5 Def+1

Great! Forge!

Tiger God Mt 8 Avoid-5 AS-3 Speed+1

Good! Forge!

Reverse God Mt 7 Crit 5 Reverses weapon triangle and doubles weapon triangle effects

Nice!

Horse God Mt 4 Skill Speed Def Res+3

Best Spell. Forge!

Ram God Mt 5 Def Res+1 Can recover 10 HP whenever used

Great when forged!

Monkey God Mt 4 Skill/Speed+1 Luck-4 Res+2

Have high luck to make this useful!

Edited by Princess_Florina
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Weapons pretty much come down to nukes, normal, and support. Nukes are things like Brave, Silver, and S rank weapons. You use them to get rid of something RIGHT NOW. Normal weapons are like killing weapons, Iron, Steel, and Warrior. You carry them around cause they are generically good. Finally, support weapons are used cause they are useful in strange or unique ways. Examples: Quick Draw increases your speed by 5 which is powerful both offensively and defensively, Horse God Spell increases your Skill, Speed, Def, and Res by 3, amazing defensively, Reverse weapons are self explanatory.

EDIT: It also should be pointed out that the S rank physical weapons have the best drawback for crowded combat while still being a nuke. Brave and Silver weapons are a lot worse in crowded combat cause the Brave Weapon leaves you very vulnerable defensively and the Silver Weapon slowly chips away at your offense and makes it stay that way for awhile. On the other hand, you are only handicapped for the next battle(offensively even) with S rank physical weapons. This means that your offensive presence is only gone every other combat round unlike Silver weapons and you don't have to fear that your defensive presence is pitiful like Brave weapons.

This is just me, but imo, spamming a melee S rank weapon is about as good a strategy as spamming Overheat - aka, never a good idea. Silvers are better for if you really want an enemy dead, since they don't instantly make their user nearly useless afterwards.

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Alright thanks. I generally tend to use classes that at the very least can use 2 weapons.I´m now preffering to use Blacksmith over Hero simply because I have a bigger love of axes. thanks for the info I'll be sure to think closely now of who I want in what class

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This is just me, but imo, spamming a melee S rank weapon is about as good a strategy as spamming Overheat - aka, never a good idea. Silvers are better for if you really want an enemy dead, since they don't instantly make their user nearly useless afterwards.

You can't compare Overheat to melee S ranks. Overheat permanently halves(at least the first time) your important stat until you switch. This would be Overheat if Overheat was 140 power one turn and 70 Power the next turn and then back to 140 if you used it the third time.... and **** would that be good. That's 105 power 90 acc attack in pokemon overall. That would be considered a very strong move, especially for Choice sets as they could spam it without having to switch out.

Silvers have MUCH more drawback in crowded fights cause if you use it, you HAVE to suffer the penalties each time the opponent attacks you and you suffer the penalty for several turns.

I'll give an example:

Setting:

Say the enemy has 6 units in a group, one being a Pegasus Warrior. You have a Berserker, the attacker, and Strategist, the healer, delegated to that group. Well, the Strategist can't be far enough away to heal the Berserker without activating the Pegasus Warriors sight, so the Berserker has to kill the Pegasus Warrior this turn.

Brave Axe: Berserker kills the Pegasus Warrior easily, but then suffers -4 Def and Res for the next 5 units and only has an inaccurate iron axe to hit them with on their turn.

Silver Axe: Berserker kills the Pegasus Warrior, but then suffers -12 Str and Skl his next turn, and it only goes away 1 per turn, making his next 7 turns very weak.

S rank Axe: Berserker kills the Pegasus Warrior, then hits 3 of them with weak power and 2 of them with maximum power, and is at maximum power on his next turn. Now yes, if there were an odd number of enemies, it would have been different, and you would have ended up with minimum power on your turn, but that's only one attack phase of weak power compared to the -10 Str and Skl that the Silver would have done which is long lasting.

Edited by Psyruby
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To clarify, half strength/magic penalty goes away. If you ATTACK WITH A DIFFERENT WEAPON, right?

It goes away even if you attack with the melee S rank weapon again. The S rank makes your NEXT round at half strength, then restores your strength.

In short yes, other weapons will make the penalty go away if you use them once at half strength.

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You can't compare Overheat to melee S ranks. Overheat permanently halves(at least the first time) your important stat until you switch. This would be Overheat if Overheat was 140 power one turn and 70 Power the next turn and then back to 140 if you used it the third time.... and **** would that be good. That's 105 power 90 acc attack in pokemon overall. That would be considered a very strong move, especially for Choice sets as they could spam it without having to switch out.

Silvers have MUCH more drawback in crowded fights cause if you use it, you HAVE to suffer the penalties each time the opponent attacks you and you suffer the penalty for several turns.

I'll give an example:

Setting:

Say the enemy has 6 units in a group, one being a Pegasus Warrior. You have a Berserker, the attacker, and Strategist, the healer, delegated to that group. Well, the Strategist can't be far enough away to heal the Berserker without activating the Pegasus Warriors sight, so the Berserker has to kill the Pegasus Warrior this turn.

Brave Axe: Berserker kills the Pegasus Warrior easily, but then suffers -4 Def and Res for the next 5 units and only has an inaccurate iron axe to hit them with on their turn.

Silver Axe: Berserker kills the Pegasus Warrior, but then suffers -12 Str and Skl his next turn, and it only goes away 1 per turn, making his next 7 turns very weak.

S rank Axe: Berserker kills the Pegasus Warrior, then hits 3 of them with weak power and 2 of them with maximum power, and is at maximum power on his next turn. Now yes, if there were an odd number of enemies, it would have been different, and you would have ended up with minimum power on your turn, but that's only one attack phase of weak power compared to the -10 Str and Skl that the Silver would have done which is long lasting.

Well, it was the closest I could think of, even if the analogy was a flawed one. Either way, I wouldn't be sending in someone with a silver weapon alone. And honestly, being able to use the S ranks at full strength half the time sounds like a good deal... Until you wind up wasting a full strength round on a mook and wind up engaging an actually threatening enemy at half strength.

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Well, it was the closest I could think of, even if the analogy was a flawed one. Either way, I wouldn't be sending in someone with a silver weapon alone. And honestly, being able to use the S ranks at full strength half the time sounds like a good deal... Until you wind up wasting a full strength round on a mook and wind up engaging an actually threatening enemy at half strength.

That's why you only use a weapon when it is best suited to use it. I'm not saying only carry around the S rank melee weapon(tho honestly that's pretty viable due to just how strong the Axe and Sword are, the lance is less viable), but you can decide to use the S rank weapon on a tough unit in a crowd and just let other units you don't care about take half damage. The power of the player phase is that it is your choice what you do.

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With the halving Str thing, if you use a Magic weapon afterwords (Bolt Axe, Levin Sword, Shirai Nagitana) you won't be penalized.

And just how many units are there with access to S rank classes that can use magic weapons even remotely decently...?? Not very many, I'd imagine.

Edited by Levant Colthearts
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And just how many units are there with access to S rank classes that can use magic weapons even remotely decently...?? Not very many, I'd imagine.

Avatar, Azura, Sakura, Saizou, Tsukuyomi, Kanna, Deere, Gurei, Mitama, Odin, Camilla, Leo, Eponine.

Shout outs to Avatar, Saizou, Odin for being parent units that have S rank melee weapon classes already, and shout outs to the children for being very easy to manipulate their stats and classes.

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Avatar, Azura, Sakura, Saizou, Tsukuyomi, Kanna, Deere, Gurei, Mitama, Odin, Camilla, Leo, Eponine.

Shout outs to Avatar, Saizou, Odin for being parent units that have S rank melee weapon classes already, and shout outs to the children for being very easy to manipulate their stats and classes.

Should have mentioned melee S rank classes specifically since that was actually relevant to my question...

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Should have mentioned melee S rank classes specifically since that was actually relevant to my question...

I mean, I meant melee S rank classes. You can give Sakura, Tsukuyomi, Kanna, Deere, Gurei, Mitama, Camilla, Leo, Eponine a marriage/buddy seal to give them Samurai/Holy Lancer/Berserker. I even forgot that the Berserker gives a huge Str bonus which allows Foleo and Ophelia to be mixed Berserker units. Granted Foleo, Ophelia, Leo are better suited to being mages, but you can make them Mixed Berserkers for fun and they would function quite nicely.

EDIT: Odin and Saizou have Samurai as their secondary class already and they have both good Str/Mag growths. You can manipulate the kids I mentioned to have good Str/Magic growths and then marriage/buddy seal them to other kids to get the S ranked Melee Classes.

Edited by Psyruby
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I mean, I meant melee S rank classes. You can give Sakura, Tsukuyomi, Kanna, Deere, Gurei, Mitama, Camilla, Leo, Eponine a marriage/buddy seal to give them Samurai/Holy Lancer/Berserker. I even forgot that the Berserker gives a huge Str bonus which allows Foleo and Ophelia to be mixed Berserker units. Granted Foleo, Ophelia, Leo are better suited to being mages, but you can make them Mixed Berserkers for fun and they would function quite nicely.

EDIT: Odin and Saizou have Samurai as their secondary class already and they have both good Str/Mag growths. You can manipulate the kids I mentioned to have good Str/Magic growths and then marriage/buddy seal them to other kids to get the S ranked Melee Classes.

Gah, to find out I was out gambitted... Either way, I'm just not a fan of mono-weapon classes for the most part - even if they're the only classes that can use the S ranks, I still think crippling overspecialization is never a good thing. I also think mono-weapon classes have seen better days. Anyways, the whole thing about s rank classes using magic weapons came off to me as some sort of silly gimmick strategy. Edited by Levant Colthearts
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Gah, to find out I was out gambitted... Either way, I'm just not a fan of mono-weapon classes for the most part - even if they're the only classes that can use the S ranks, I still think crippling overspecialization is never a good thing. I also think mono-weapon classes have seen better days. Anyways, the whole thing about s rank classes using magic weapons came off to me as some sort of silly gimmick strategy.

I understand. I wasn't sure how they were going to overcome the situation of only one weapon choice, but I'm sort of impressed with how they handled it. The classes stats were extremely tuned imo. Like flat out, no class is better at being a dodge tank than a Trueblade. They get an insane +30 Avoid bonus just for being that class and holding the best sword. Berserkers are highly tuned to be critical machines, like yeah they have a drawback, but it REALLY appeals to the crowd of people who love the satisfaction of critical hit. Holy Lancers got the shaft imo(at least story mode wise). While they do have wonderful stats, the weapon comes with a trivial bonus in story mode that is increasingly trivialized by their Crit Evade bonus for being that class. Holy Bowmen have NOT seen better days tho. Everything about bows were buffed and they got the most powerful nuke in the game. Like that's a full on "I will one shot the final boss" type nuke. Elite Ninja cheats compared to other S ranks. It has low attacking stats, but they double practically everything in the game, debuff the opponent, and they even get swords for backup. Finally, Sorcerer... well they were definitely better in Awakening.... but they aren't unusable.

Basically, I'd say Berserkers, Trueblades(Swordmasters), Elite Ninjas(by default), Holy Bowman(Snipers) have NOT seen better days. They are in their prime.

EDIT: I can't really compare Maids/Butler to Troubadours.... they just do different things really.

Edited by Psyruby
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Well, it was the closest I could think of, even if the analogy was a flawed one. Either way, I wouldn't be sending in someone with a silver weapon alone. And honestly, being able to use the S ranks at full strength half the time sounds like a good deal... Until you wind up wasting a full strength round on a mook and wind up engaging an actually threatening enemy at half strength.

It's also no fun whenever the S ranked/Penalised weapons fail to kill something that has Venom/Deadly Breath then another enemy swarms in a kills them after being weakened.

That's why you only use a weapon when it is best suited to use it. I'm not saying only carry around the S rank melee weapon(tho honestly that's pretty viable due to just how strong the Axe and Sword are, the lance is less viable), but you can decide to use the S rank weapon on a tough unit in a crowd and just let other units you don't care about take half damage. The power of the player phase is that it is your choice what you do.

Only that weapons that stack debuffs are never good in Enemy Phases.

I understand. I wasn't sure how they were going to overcome the situation of only one weapon choice, but I'm sort of impressed with how they handled it. The classes stats were extremely tuned imo. Like flat out, no class is better at being a dodge tank than a Trueblade. They get an insane +30 Avoid bonus just for being that class and holding the best sword. Berserkers are highly tuned to be critical machines, like yeah they have a drawback, but it REALLY appeals to the crowd of people who love the satisfaction of critical hit. Holy Lancers got the shaft imo(at least story mode wise). While they do have wonderful stats, the weapon comes with a trivial bonus in story mode that is increasingly trivialized by their Crit Evade bonus for being that class. Holy Bowmen have NOT seen better days tho. Everything about bows were buffed and they got the most powerful nuke in the game. Like that's a full on "I will one shot the final boss" type nuke. Elite Ninja cheats compared to other S ranks. It has low attacking stats, but they double practically everything in the game, debuff the opponent, and they even get swords for backup. Finally, Sorcerer... well they were definitely better in Awakening.... but they aren't unusable.

Basically, I'd say Berserkers, Trueblades(Swordmasters), Elite Ninjas(by default), Holy Bowman(Snipers) have NOT seen better days. They are in their prime.

EDIT: I can't really compare Maids/Butler to Troubadours.... they just do different things really.

That's why that I don't mind making Kaze a Trueblade sometimes as he is really good in it! Especially useful in the more difficult stages like Ch 12 and 21. (Nohr)

Edited by Princess_Florina
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I understand. I wasn't sure how they were going to overcome the situation of only one weapon choice, but I'm sort of impressed with how they handled it. The classes stats were extremely tuned imo. Like flat out, no class is better at being a dodge tank than a Trueblade. They get an insane +30 Avoid bonus just for being that class and holding the best sword. Berserkers are highly tuned to be critical machines, like yeah they have a drawback, but it REALLY appeals to the crowd of people who love the satisfaction of critical hit. Holy Lancers got the shaft imo(at least story mode wise). While they do have wonderful stats, the weapon comes with a trivial bonus in story mode that is increasingly trivialized by their Crit Evade bonus for being that class. Holy Bowmen have NOT seen better days tho. Everything about bows were buffed and they got the most powerful nuke in the game. Like that's a full on "I will one shot the final boss" type nuke. Elite Ninja cheats compared to other S ranks. It has low attacking stats, but they double practically everything in the game, debuff the opponent, and they even get swords for backup. Finally, Sorcerer... well they were definitely better in Awakening.... but they aren't unusable.

Basically, I'd say Berserkers, Trueblades(Swordmasters), Elite Ninjas(by default), Holy Bowman(Snipers) have NOT seen better days. They are in their prime.

EDIT: I can't really compare Maids/Butler to Troubadours.... they just do different things really.

My impression of Berserkers and Swordmasters as far as this game goes can be summed up as "Humph! I've seen better!". Edited by Levant Colthearts
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My impression of Berserkers and Swordmasters as far as this game goes can be summed up as "Humph! I've seen better!".

I can't really say I've seen classes better than this Swordmaster for being a dodge tank. Also, the Berserker has an honest to god niche that is worth using in this game. Like before Berserkers suffered a lot. They usually either had sucky skill which meant they could never hit something or their HP/Str stat wasn't really that special compared to a comparable class. There was no real reason to use them over other comparable classes other than "lol, but they are bit faster, still strong, and might crit a bit better." Now the Berserker is the DEFINITIVE critical class. So while Berserkers before might have been "better" they were usually outclassed by other classes.

Edited by Psyruby
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I can't really say I've seen classes better than this Swordmaster for being a dodge tank. Also, the Berserker has an honest to god niche that is worth using in this game. Like before Berserkers suffered a lot. They usually either had sucky skill which meant they could never hit something or their HP/Str stat wasn't really that special compared to other classes. There was no real reason to use them over other classes other than "lol, but they are bit faster, still strong, and might crit a bit better." Now the Berserker is the DEFINITIVE critical class. So while Berserkers before might have been "better" they were usually outclassed by other classes.

It ain't about dodge tanking so much as it is other factors that have me convinced that Swordmasters have seen better days, really. Namely, Swordmasters in Sword of Seals had 30 crit, making them THE definitive critical class (so did Berserkers, but in that game, Berserkers suffered from axes having awful accuracy and low skill, meaning they were a gamble).

Edited by Levant Colthearts
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