ErrantDShepherd Posted September 26, 2015 Share Posted September 26, 2015 So... My idea is to have a story consisting of four separate Lords' tales that can be played in any order. Once you have completed one of the tales, you are able to continue nonto the next Lord's tale. Once all Lords' tales have been completed it would unlock the final tale which brings all the Lords together. If anyone has played Live-a-Live its a concept inspired by that. I have played Arch's Elibean Nights. He has a similar mechanic he uses the maps sprites for. Is there a way to utilize the mechanics in either FE7 or FE8 Lord selection that could do this method? ...which would be better? Would it be better just to utilize the map events rather than fiddle with the Lord choice coding? :0 Keep in mind, I am more of an artist than a coder. Any thoughts or help with this would be very much appreciated! :D Link to comment Share on other sites More sharing options...
Alusq Posted September 26, 2015 Share Posted September 26, 2015 Honestly, using the in-game lord select stuff sounds like more trouble than its worth unless you're willing to compromise and have only three lords (replacing EliHectLyn in the menu, although it does increase from two options to three options when you unlock Hector Mode so maybe it is possible to change a number somewhere and up it to four?). As for FE8's lord selection, I seem to recall that it's just a Yes/No choice after ch8 that gives you Ephraim if you say no. I'd say you're better using an EN-style character select. Multiple points of view in a game that aren't Lyn Mode are cool and I wish you luck! Link to comment Share on other sites More sharing options...
Chocolate Kitty Posted September 26, 2015 Share Posted September 26, 2015 Honestly, using the in-game lord select stuff sounds like more trouble than its worth unless you're willing to compromise and have only three lords (replacing EliHectLyn in the menu, although it does increase from two options to three options when you unlock Hector Mode so maybe it is possible to change a number somewhere and up it to four?). As for FE8's lord selection, I seem to recall that it's just a Yes/No choice after ch8 that gives you Ephraim if you say no. I'd say you're better using an EN-style character select. Multiple points of view in a game that aren't Lyn Mode are cool and I wish you luck! No, it's an option. "Travel with Eirika to Rausten?" "Travel with Ephriam to Grado?" Then after one option is selected "You want to travel with [Twin you chose]? Yes/No" So neither is really going to be better than the other; although EN's hub will probably be the best thing to reference when doing something like this; the 3 lord lock thing only comes into account if you have seizing, so if one lord doesn't seize any objectives in their chapters, then you can proceed as you'd like. Link to comment Share on other sites More sharing options...
Alusq Posted September 26, 2015 Share Posted September 26, 2015 No, it's an option. "Travel with Eirika to Rausten?" "Travel with Ephriam to Grado?" Then after one option is selected "You want to travel with [Twin you chose]? Yes/No" Oh, whoops; I forgot about the option-select thing beforehand. Sorry. Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted September 26, 2015 Author Share Posted September 26, 2015 Hmmmmm... I wonder... Would it be possible to edit the Lyn mode code to continue with a new story rather than just replaying it? :0 Then basic intro over LM, switch over to individual stories somehow with EM culminating into an unlockable finale over HHM. ...maybe they could go over the Eliwood Hard Mode and Hector Regular Mode? ...there is six seperate modes if I remember correctly. LynNormal, LynHard, EliwoodNormal, EliwoodHard, HectorNormal, Hector Hard. :o Are these actually coded seperately? Or utilizing the same maps in the code? Link to comment Share on other sites More sharing options...
Primefusion Posted September 26, 2015 Share Posted September 26, 2015 Are these actually coded seperately? Or utilizing the same maps in the code? Same maps that call mode specific code (mostly units and dialogue). Link to comment Share on other sites More sharing options...
ErrantDShepherd Posted September 26, 2015 Author Share Posted September 26, 2015 Right... So... Using the hard modes wouldn't work unless they were able to be linked to separate map ids or something. Link to comment Share on other sites More sharing options...
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