NekoKnight Posted October 9, 2015 Share Posted October 9, 2015 I know I'd probably sound like a fool saying this, but honestly, I hope not. Don't get me wrong, I like the idea, and they certainly do add more strategic depth, but to be completely honest, I would've preferred it if FE14 turned down the amount of enemies with those stalves, since beating the RNG is half the game already. Now, I'm not saying to remove half of the enemies in the game, again I welcome the whole thing with open arms, especially the whole stat debuff thing. I just have an issue with the stalves. And even though Misfortune and Sin has only 3 uses, it's more than frustrating having my units have their max HP halved for the whole duration of the chapter/skirmish/whatever just because the healer was out of reach. (And yes, that has happened.) Unless I'm mistaken, the effects of Misfortune and Sin CAN'T be cured until the end of the chapter so having a healer won't help you anyway. Quote Link to comment Share on other sites More sharing options...
Ryo Posted October 9, 2015 Share Posted October 9, 2015 (edited) Healers can "tank" status staves, I think that's what he meant. And they're most likely not going into the enemy range anyways so it doesn't really matter if their HP's halved, unlike your frontline units. Edited October 9, 2015 by Ryo Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted October 9, 2015 Share Posted October 9, 2015 Ah, that could make sense. I think they should have kept Restore staves in the game, with stat reductions and status effects being so critical at times. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.