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Rate my normal playthrough team


Jeymz
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This team is just a normal playthrough was wondering if its good.



Male Avatar/Thajra:


Noire/Morgan: -Armsthrift, Vantage, Wrath, Galeforce/Vengeance, Tomefaire/Limit Breaker



Chrom/Olivia:


Lucina: Galeforce, Rightful King, Luna, Limit Breaker, Aegis/Vantage/Dual Guard+/Rally Speed

Inigo: Galeforce, Armsthrift, Vantage, Sol/Luna, Limit Breaker


Lissa/Ricken:

Owain-Luna/Miracle, Galeforce, Vantage, Wrath, Limit Breaker/Aggressor/Dual Guard+/one of the Faires


Sumia/Henry:

Cynthia: -Galeforce, Tomefaire, Anathema, Dual Guard+/Dual Support+, Luna/Limit Breaker


Sully/Donnel:

Kjelle -Armsthrift, Sol, Galeforce, Aegis, Pavise/Limit Breaker


Cherche/Frederick:


Gerome: Sol, Dual Support+, Dual Guard+, Deliverer, Limit Breaker (Standard)

-Aegis, Pavise, Renewal, Sol, Limit Breaker (General tank)


Miriel/Lon'qu:

Laurent -Vantage, Wrath, Vengeance, Anathema, Tomefaire/Aggressor/Limit Breaker


Maribelle/Libra:

Brady-Luna, Galeforce, Renewal, Tomefaire, Lifetaker/Dual Guard+


Panne/Gregor


Yarne --Vantage, Armsthrift, Sol, Axefaire, Wrath/Deliverer/Lancebreaker/Limit Breaker



Cordelia/Stahl:


Severa:-Vantage, Armsthrift, Sol, Galeforce, Luna/Swordfaire/Bowfaire/Limit Breaker



Nowi/Gaius:


Nah-Vantage, Sol, Lifetaker, Galeforce, Deliverer/Limit Breaker


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You've got about three orders of magnitude of overkill, there. You can't grind and get a full team of LB kids on Normal and expect any pairings you did or didn't do to even make the slightest hint of a difference.

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normal really doesn't warrant that level of optimization, if you wanna do it because you like optimizing, go ahead, but imo a full-child optimization setup is only really warranted for apo and nothing else. L+ has a few setups but they're mostly only a few pairs depending on what you want, but that's really about it. Any other mode and it's free for all, do whatever

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normal really doesn't warrant that level of optimization, if you wanna do it because you like optimizing, go ahead, but imo a full-child optimization setup is only really warranted for apo and nothing else. L+ has a few setups but they're mostly only a few pairs depending on what you want, but that's really about it. Any other mode and it's free for all, do whatever

can you give a list of your L+ setup

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Chrom x FeMU, pass veteran to Lucina and Sol to Morgan, go bows, wreck

there's a double Gale setup but that's too much effort for me and not my area of expertise

in detail: Chrom is mostly eternal pairup in this setup, he was backlined permanently starting chapter 12 (was a 10/something cav) but got some levels with dual strike, promoted to Paladin for the great bonuses around when one of his stats hits 30 promoted

FeMU (+Str -Res) goes Mercenary as early as when you get the first renown seal after chapter 3, promote to Hero at the end of chapter 6, and get out of hero into bow knight before chapter 11. +Str -Res is hardly the most optimal earlygame setup, but it had the fun effect of negating counter midgame by having the sheer power to just oneshot any enemy that doesn't have pavise+, which is how I got away with levelling her as a hero. Chapter 11 is when promoted units show up, so oneshotting is not as viable anymore. Fortunatedly, the exp from 7-10 are enough to put me through Hero 15. Swap to Sniper when you hit BK 15. Longbows are great. If you use bonus box, Double Bow access with armthrift is pretty awesome.

Lucina gets veteran, goes mercenary for armthrift, into bow knight. Just rotate bow knight because armthrift, veteran and aether is all she really needs. Also keeps Falchion access for endgame.

Morgan on my run actually went archer, but then I regretted not passing him Sol since he was def screwed. If you do pass him Sol, go mercenary (armthrift on bow forges is nice), then archer if you have spare seals since it's faster to get him 10 more unpromoted levels, into Sniper for Bowfaire, then go Warrior. This lets him have massive strength, decent durability, and also a +Def pairup for Lucina.

Basically it's the lazy lowman setup that relies on just having a shitton of stats and not eating counters ever and it's not very fast at clearing maps but it's reliable and gets the job done

Edited by Thor Odinson
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can you give a list of your L+ setup

Start with +Spd/-Skl male Robin. Pro-Cht.2, stuff him with everything- should be Lv.13-15 when done. Cht.3, give Sumia the Javelin and stuff her instead (~Lv.5), also build her Chrom support.

Get Renown; Naga's Tear on Sumia and save the other statboosters for thresholds and RNG insurance. Buy lots of Tonics and more Heals. Cht.4, feed Sumia when possible but most goes to Robin. Try for Chrom x Sumia B and use the Seed of Trust if necessary (neither Event Tile worked). Start stuffing Lissa.

Par.1: Secure the Killer Lance (possible need to reset for no Pavise+ on the starting Thief; if he's weak enough then Robin can go south instead of north and save a turn or two of kiting). Possibly break some weapons to stuff Lissa and Sumia. Get Chrom x Sumia A if possible. Recruit and then bench Donnel. Optionally buy a Spotpass Wyrmslayer for Cht.5.

Cht.5: Tonic up, reclass Robin to Merc with Renwon SS, and give Robin SS Levin Sword and Fred the Gradivus. If Chrom and Sumia can be made to ORKO a Barb (use Statboosters if necessary), there's a good chance of clearing the bottom in 2 turns without Robin's help. Rescue Ricken/Maribelle and don't do anything stupid in the name of stuffing. If Chrom and Sumia reach S, that's grand, but not very likely since you'd have to get Event Tiles in two out of three chapters.

Cht.6: Start Fred x Kellam on the right, Chrom x Sumia on the left and Robin in the middle. Chrom and Sumia can usually hold their own, Fred needs to kill his Thief and get back to Robin, and Robin kills a Thief and then forms a Pass bodyblock in the main choke, if possible. Once all the Thieves die, escape to Emm's room to turtle, or just do it by Marth. Potential for breaking Validar's weapon to stuff Lissa.

Cht.7: Low deployment; bring Robin, Chrom, Sumia, Lissa, Fred and optionally Ricken. Chrom and Sumia tonic up until they can ORKO Wyverns, then go southeast to fight the Wyverns over the void. Robin x Fred goes east and tries to kill as much as possible on EP. Turn 2 or 3, Robin will get overwhelmed and need to fall back, heal with Lissa while at the edge of enemy range and bring Sumia back for extra PPO. Try to clean up the bottom right Wyverns before reinforcements show up. Cord is very weak; put her behind Robin and Fred behind Lissa (from now on, build Fred x Lissa support). Try to get enough Robin x Cordelia support to hit C in Cht.8.

Cht.8: Low deployment; bring Robin, Chrom, Sumia, Cordelia, Lissa and Fred. Tonic Cord and send her W to fight the DMs (kite if she can't survive repeated engagements, use the Killer Lance to take kills if it helps), send Sumia SE to distract. Nowi x Gregor go N and aim for the village; optionally drop Gregor's Steel Sword with Lissa so she can give it to Robin (if he has nothing better). Kite with Sumia/Cordelia until all DMs are dead and then all range; then hide atop the biggest bone structure and snipe things at 2-range. Keep the MS; if Lissa hasn't been reclassed to Troub yet with an Anna seal do that now.

Par.2: Low deployment; bring the same team as last time. Use AI abuse to cross the boss island and ferry out to the small unreachable island in the middle of the river, then wait for the village to fall and stuff to aggro. The Boss can swim, kill him at range with the Levin Sword (if he has Hawkeye, he might be trouble). Then, break lots of weapons, get Lissa to Troub Lv.20 and promote to Valkyrie, and run stuff in circles with Sumia and Cord and try to stuff Cord. At the end of this chapter Cord should be roughly caught up and Lissa should be the party's strongest unit.

Cht.9: Lissa can easily Rescue Libra on Turn 1; bring Ricken if needed. If Libra can survive a turn, though (the Soldier doesn't have Counter), have Lissa fight on turn 1 instead because there are a lot of Bows and 1-range Wyverns nearby that can make it hard for Sumia and Cordelia to get a good start. Don't hog too much exp with her though. If you're slow going south, hide in the bottom left corner while Sumia clears out the reinforcements, then kites backwards (doing this without killing Tharja can be tight, hopefully you have the stats to muscle through). Throughout the chapter take potshots with Lissa whenever possible to raise her weapon rank. By the end of the chapter the Pegs should be nearing promotion; try to promote Sumia first. Letting both of them promote at Lv.20 is possible but cuts it a little close, so you can shave three levels off Sumia's promotion if you want.

Cht.10: If you don't have a DF yet, Lissa may be needed to go after Thieves. Take advantage of the Pegs' low Mag with Wind Tomes to fight Counter foes with very little retaliation damage; Sumia is better at this because Chrom's DS rate will be much higher and she's more likely to be promoted. The DF needs to go West to get the Thieves, the Peg should go immediately north and Lissa can either take a kill to lighten the Peg's load or hang back to the left of them to draw aggro and keep her HP up. Still just three pairs for now. Promote the Peg at the end of the chapter.

Par.4: Recruit Anna with Rescue. Go around the right to try to stop the Thief without aggroing the boss.

Cht.11: The Mages are usually the easier side to go down. Try to snipe the Thief as he exits to avoid aggroing Gangrel, and block the far right forts as much as possible. Focus on stuffing Sumia and retreat N if the reinforcements get overwhelming.

Cht.12: Deploy the main six and Olivia/Anna/Libra, and hide Cherche behind her. Start by hopping the barrier N and killing as many threats as possible (Beastkiller, 1-range Counter, Luna+/Hawkeye), then kite W and kill stuff as you go.

Cht.13: Deploy the main six and Olivia/Anna/Libra again. Stick Henry and Olivia together (Henry is sometimes useful for potshots so keep him around) and rush the right plateau. Have Henry block the fort there while Olivia dances him for exp and support, and the DFs farm reinforcements for exp. Sumia should get GF midway through the map (it's OK if Cord falls behind to do this), after that point focus on training Cord. After the chapter, reclass Lucina to Cav and give her an Arms Scroll; Paralogues for Fred!Owain and Chrom!Cynthia should open up. Sometimes Morgan and Severas' won't be there yet, if not that's fine.

Cynthia's Paralogue: Same deployment as Cht.13 plus Henry. Tonic Robin (yes, he's still very relevant) and fight with a Cord support behind the ruin on the bottom left; take out as many Snipers with Levin as is safe. Recruit Cynthia and put her behind Lucina; reclass her to Cav if possible and if not just give Lucina the majority of the KOes she'd otherwise get. Both of them have GF but aren't strong enough to use it well yet- but Lissa and sometimes Anna/Henry/Olivia can still set up kills for them. Don't worry if Cord doesn't get much exp, and try to get Robin to Lv.20 and promoted to Hero.

Owain's Paralogue: Same deployment as above plus Cynthia. Do what it takes to get Cord to Lv.15, and after that feed everything to Lucina/Cynthia. Lucina should promote to Paladin during the chapter and focus on her Lance rank. Pass Owain DSp+ and Discipline.

Severa's Paralogue: Start down the left path with Robin backed by Cord and Lucina x Cynthia close behind. There are lots of squishy kills for her to grab, use a Spotpass Eirika's Blade for extra power if needbe. Chrom x Sumia will tail Severa up the right path and kill everything in her way; Severa should only need 1-2 Rescues to stay safe while you kill everything else. Owain and Inigo will be split up between Morgan and Severa, so possibly start building Severa x Owain support. Pass Severa Veteran and GF and reclass to Cav. Promote Cynthia to GK when she hits Lv.20. By the end of the chapter, Lucina should be the party's strongest unit.

Morgan's Paralogue: Rescuing Morgan is the easiest way to go. Pair her up with Robin, pass GF and AT, and reclass her to Tactician to get started (optional Arms Scroll use since both of her weapon ranks are E). Turtle when necessary and use Lucina/Cynthia to eliminate threats to Morgan. Focus on training Morgan and Severa, and try to have Severa promoted to Paladin by the end of the chapter.

From here out: Swap around pairs so that Owain and his wife are teamed up, Cordelia is going with whoever isn't his wife, Robin is going with Frederick and Lissa is going solo or with Anna. Sumia, Cordelia and Lissa should all have hit Lv.20 and been reclassed to Falco; try to phase them out in favor of training the kids (they're super good though, so bring them back whenever necessary, and possibly staffgrind to get Rally Spd). Promote Morgan to GM when possible, get Inigo when possible (if you're bold, go for a Galeforce passdown- it's totally doable). Severa and Morgan will catch up to Lucina and Cynthia pretty quickly, and once they do you'll have a full team of units with more or less twice the stats of the enemy and superior skills. Lunatic+ is essentially beaten and you could Rescue-skip half the chapters from here to Grima and still be in good shape.

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