Time the Crestfallen Posted November 5, 2015 Share Posted November 5, 2015 Well someone knows about My Immortal. Also, I love how they get E-Rank in log, They don't even get to use other Lances/Naginatas, it's just the Log. However, I think we can all agree that both Soul Reaper and Heart Hurter pale in comparison to this next one: The Steel Donut (1-20) HP: 40STR: 20MAG: 20SKL: 20SPD: 20LCK: 20DEF: 20RES: 20 C-Rank: All Weapons Skills: -Fair Use Laws- When the Steel Donut initiates a battle against an enemy with one or more skills with activation rates, they also have a chance of activating those skills -Follow the Leader- Basically the same as the 'Nohr' skill. Promotes into a variety of different units depending on the Steel Donut's Primary Class. Ninja OC (Ninja) HP: 80 STR: 40MAG: 20SKL: 40SPD: 40LCK: 40DEF: 20RES: 20 Hidden Weapons- S Fist- S Beaststone- S Skills: -Goddamn Furries- Within the Ninja OC dwells a terrible beast, the legendary and feared three-by-three tailed Tasmanian Tiger! This allows the Ninja OC to use beaststones and learn the skills from both Fox Spirit and Nine-Tailed Fox classes (this is just for gameplay purposes, they're totally different in story!) -Mah Brand!- The Ninja OC has special eyes that grant them a variety of abilities, including the ability to predict an opponents moves, detect an opponents weak points and even control the elements. The Ninja OC has +50 to hit and avoid, has + 20 to Crit and can use Dragon's Vein. Wizard/Witch OC (Magic Classes) HP: 80 STR: 20MAG: 40SKL: 20SPD: 40LCK: 40DEF: 20RES: 40 Tomes- S Staves- S Skills: -Pretenticonous Latinixay- The Wizard/Witch OC is often prone to screaming confusing and often completely made-up phrases while casting their spell, which for some reason seems to make their spells more powerful. + 20 to damage while using a Magic Weapon if you scream the skill name into the microphone before the Wizard/Witch OC deals damage. -American Exchange Student- Having lived in America an unnamed foreign country prone to eating food with high amounts of sugar and/or transfats, the Wizard/Witch OC is resistant to external efforts to negatively impact their health. Hidden Weapon Debuffs are halved and the Wizard/Witch OC recovers from the twice as quickly. Feel free to add more of these, I'll do some as well but I can't be bothered right now. Quote Link to comment Share on other sites More sharing options...
Ebony Posted November 5, 2015 Share Posted November 5, 2015 -Pretenticonous Latinixay- The Wizard/Witch OC is often prone to screaming confusing and often completely made-up phrases while casting their spell, which for some reason seems to make their spells more powerful. + 20 to damage while using a Magic Weapon if you scream the skill name into the microphone before the Wizard/Witch OC deals damage. This is all I could think of now I'm sad Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted November 5, 2015 Share Posted November 5, 2015 This is all I could think of now I'm sad Don't play dumb, Ebony. We know you wrote My Immortal. Now, in an effort to get this thread back on track... Dualist Sword S Haven't thought about stats but they'd be similar to an Elite Ninja, relying on dodge tanking and criticals. First Blood: Reduce your critical evade to zero. Add the enemy critical hit to yours. To the Death: Use the Duel command to engage an enemy in combat until either this unit or the enemy is dead. Cannot be used on units unable to counter attack. Quote Link to comment Share on other sites More sharing options...
Ebony Posted November 5, 2015 Share Posted November 5, 2015 Honestly if I could I'd bring Summoner and Druid back in some way. I may write one up tomorrow when I'm less tired. Quote Link to comment Share on other sites More sharing options...
InterracialPandaSon Posted November 20, 2015 Author Share Posted November 20, 2015 would it be shameless just to comment on my own topic because i want more people to contribute to it? Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted November 20, 2015 Share Posted November 20, 2015 would it be shameless just to comment on my own topic because i want more people to contribute to it? It's fine. I do that with majority votes in class polls. Quote Link to comment Share on other sites More sharing options...
The DanMan Posted November 21, 2015 Share Posted November 21, 2015 (edited) A class I actually thought up a while ago; it's the Hunter from SD with some extra utility (thinking of this as a promoted class with two skills). Hunter Bows: S HP: 50 Strength: 32 Magic: 20 Skill: 30 Speed: 35 Luck: 35 Defense: 28 Resistance: 25 Strider: Negates movement penalties from terrain, doubles positive effects from woods, and allows moving over mountains (treated like desert tiles for movement purposes) Thrill of the Hunt: Strength and speed +1 for each engagement (kill or wound); caps at +5 for both stats, bonuses reset at the end of the map Edited November 21, 2015 by The DanMan Quote Link to comment Share on other sites More sharing options...
alguidrag Posted November 21, 2015 Share Posted November 21, 2015 Class: Magical beast Beaststones: A Tomes: A Hp:55 Strenght 35 magic 43 Skill:42 Speed:50 Defense:30 resistence:42 Skills: Four fangs Beastslayer Tomefaire Beastspirit(skill% add half of your magic to your next atack) Quote Link to comment Share on other sites More sharing options...
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