InterracialPandaSon Posted October 26, 2015 Share Posted October 26, 2015 I think it would be a fun thing on this site if members created their own class that they would like to see. anyway i thought of a class called a royal gaurd Lance - A, Sword - B Hp 65 Str 31 Mag 27 Skl 32 Spd 29 Lck 25 Def 33 Res 27 Mov 6 hope this topic doesn't burn Quote Link to comment Share on other sites More sharing options...
grayspark Posted October 26, 2015 Share Posted October 26, 2015 I've got one: Armoured Mage Magic :A Axe :B HP: 70 Strength: 30 Magic: 31 Skill:30 Speed:27 Luck:28 Defence:32 Resistance:29 Quote Link to comment Share on other sites More sharing options...
ViewtifulBo Posted October 26, 2015 Share Posted October 26, 2015 Well I had one but turns out Fates made it a reality. The Adventurer so that's kinda neat. Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted October 26, 2015 Share Posted October 26, 2015 Shrine Guardian Lance - A, Bow - B Hp 60 Str 30 Mag 27 Skl 32 Spd 32 Lck 35 Def 26 Res 35 Mov 6 Skill 1 - Solar Ray: Attack 3 times at half damage and heal the damage dealt. Skill/2% Skill 2 - Radiance: Whenever this units heals, allied units in a 2 tile radius also heal that amount. Quote Link to comment Share on other sites More sharing options...
Ryo Posted October 27, 2015 Share Posted October 27, 2015 I've always wished for a magic wyvern and flying bow unit, both of which came true. Quote Link to comment Share on other sites More sharing options...
Djing Posted October 27, 2015 Share Posted October 27, 2015 I have waited for this thread for a very long time. Thief now promotes to two classes - Assassin and Bounty Hunter Assassin Hidden Weapon - S Skill 1 - Lethality Skill 2 - Kunaifaire HP 55 Str 27 Mag 25 Skl 35 Spd 35 Lck 28 Def 26 Res 34 Bonus Stats: Crit +5, Skill Activation Rate +5 Basically the same as Elite Ninja Bounty Hunter Hidden Weapon - B, Bow - A Skill 1 - Pass Skill 2 - Backstab: When the user triggers the battle against an opponent with full health, Skill Activation Rate +15 and Crit + 20. HP 55 Str 29 Mag 25 Skl 35 Spd 34 Lck 25 Def 27 Res 30 Archers also promote to Bounty Hunters Sniper Bow - S Skill 1 - Deadeye: When the user triggers the battle with 100% accuracy, Damage +5 and Crit +20. Skill 2 - Bowfaire The same caps as Holy Bowman Bow Knights now have their own class tree. They are the promoted form of a mounted bow wielder alongside the Fell Rider. Fell Rider Bow - B, Magic - A Can't decide on skills HP 50 Str 27 Mag 30 Skl 30 Spd 33 Lck 30 Def 27 Res 34 Quote Link to comment Share on other sites More sharing options...
SSbardock84 Posted October 27, 2015 Share Posted October 27, 2015 ^No offense but if you've wanted this thread for a long time why didn't you post one? Quote Link to comment Share on other sites More sharing options...
Djing Posted October 27, 2015 Share Posted October 27, 2015 ^No offense but if you've wanted this thread for a long time why didn't you post one? I legit can't think of an answer to that question. I feel silly now. Quote Link to comment Share on other sites More sharing options...
SSbardock84 Posted October 27, 2015 Share Posted October 27, 2015 I legit can't think of an answer to that question. I feel silly now. Lol, thats all right. Not trying to embarrass you, just curious. Quote Link to comment Share on other sites More sharing options...
Time the Crestfallen Posted October 27, 2015 Share Posted October 27, 2015 (edited) White Rider (Mounted) Bow- A Lance- B Axe- B HP- 65 STR- 33 MAG- 25 SKL- 32 SPD- 29 LCK- 28 DEF- 35 RES- 30 Skills: Skill Drain Conquest- Removes Armour and Beast weaknesses Red Rider (Mounted) Sword- A Axe- A HP- 65 STR- 36 MAG- 25 SKL- 34 SPD- 29 LCK- 29 DEF- 30 RES- 25 Skills: Bloodlust- Skill% chance of gaining +4 to Strength and Speed after defeating an enemy Frenzy- +5 Damage when not at full health Black Rider (Mounted) Kunai- A Lance- B HP- 65 STR- 30 MAG- 30 SKL- 28 SPD- 28 LCK- 28 DEF- 30 RES- 35 Skills: Weakness- +1 to Hidden Weapon debuffs Famine- After a battle which user initiated, all enemies within a two title radius have all stats reduced by 2 Pale Rider (Mounted) Lance- A Sword- A HP- 65 STR- 35 MAG- 25 SKL- 25 SPD- 30 LCK- 24 DEF- 33 RES- 32 Marked for Death- Select 'Mark' command to place a mark on an enemy within the unit's movement range. That target takes -20 to Avoid and + 5 damage taken the next time it's attacked. Perish- Skill x 1.5% chance to add half the enemies speed as damage. Edited October 27, 2015 by Phillius Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted October 27, 2015 Share Posted October 27, 2015 Perish is basically an overpowered version of Luna. Hey, I am trying to write a Fire Emblem based story. And the four horsemen is a part of my book 3 story. Thanks for the idea. Quote Link to comment Share on other sites More sharing options...
Metal Flash Posted October 27, 2015 Share Posted October 27, 2015 (edited) Mysitic Sorcercess: Tome: S HP: 50 Str: 27 Mag: 38 Skl: 27 Spd: 30 Lck: 27 Def: 31 Res: 35 Edited October 27, 2015 by Metal Flash Quote Link to comment Share on other sites More sharing options...
Time the Crestfallen Posted October 27, 2015 Share Posted October 27, 2015 Perish is basically an overpowered version of Luna. Hey, I am trying to write a Fire Emblem based story. And the four horsemen is a part of my book 3 story. Thanks for the idea. Yeah, only realised how broken it was after I posted it, I've changed it now. And you're welcome. I'd like to read that someday. Quote Link to comment Share on other sites More sharing options...
Xylaugheon Daily Posted October 28, 2015 Share Posted October 28, 2015 (edited) Slayer Axes - A, Swords - B, Bows - B HP: 60, 10% Str: 31, 10% Mag: 26 Skl: 40, 15% Spd: 29 Lck: 35, 5% Def: 27 Res: 31 Twinge - When 50% or under max HP, killing a unit grants an additional turn (either stance triggers this, one additional turn per phase, stacks with Galeforce.) Hunger - When opponent initiates battle in either stance, damage both enemy units. Eldritch Dancer Tomes - A, Hidden Weapons - A Access to Dance Command HP: 70, 5% Str: 27 Mag: 28, 5% Skl: 28, 10% Spd: 31 Lck: 28 Def: 34, 10% Res: 32 Haunting Caress - When the Dance Command is used, that unit will be avoided by foes next turn. Laughing Dirge - All adjacent units are refreshed by the Dance Command, this unit may not counterattack during Enemy Phase. Geohunter Bows - S Access to Prey Command (mark a target, recieve a +2 damage bonus, -2 damage taken, crit avoid +15, crit chance +15, cannot attack other units) HP: 60 Str: 30, 5% Mag: 31, 15% Skl: 31 Spd: 35, 15% Lck: 24 Def: 27 Res: 28 Great Hunt - User has the range on Bows hit adjacent enemies, as well as increases range of all Bows by one while Hunting (Prey active.) Shadowguard - Guards users S and A+ units as if Paired Up from a distance (5 tile radius.) Tyrant All Weapons but Tomes and Staves - B HP: 70, 20% Str: 35, 10% Mag: 24 Skl: 31 Spd: 27 Lck: 30 Def: 34, 5% Res: 25, 5% Everking - Double the stat increase and range for all Rallies. Triumph Trumpet - When user initiates combat and kills the enemy, the Rally Command is instantly used. Edited October 28, 2015 by Xylaugheon Daily Quote Link to comment Share on other sites More sharing options...
CrimeanRoyalKnight Posted October 28, 2015 Share Posted October 28, 2015 Tyrant All Weapons but Tomes and Staves - B HP: 70, 20% Str: 35, 10% Mag: 24 Skl: 31 Spd: 27 Lck: 30 Def: 34, 5% Res: 25, 5% Everking - Double the stat increase and range for all Rallies. Triumph Trumpet - When user initiates combat and kills the enemy, the Rally Command is instantly used. They should have Tomes too! Barons are cool. Quote Link to comment Share on other sites More sharing options...
Azz Posted October 29, 2015 Share Posted October 29, 2015 Shogun Promoted Samurai Sword-A Lance-B Beast unit Rally Call-Activates all rallies of allies adjacent Dragon Charge-When activated, 2 consecutive attacks(Stacks if you already double, basically a brave weapon)*Does not activate on enemy phase[P Spd-E Spd%] Soldier Promotes to Halberdier or Paladin Lance-C Critical-Increases chance of criticals Provoke-Increases chance of being attacked Halberdier Lance-S Impale-Does damage equal to half the attacked current HP. If at 1 HP, it kills.[same as Luna] Pursuit-Always double if P Spd>E Spd Sorry about not having maxes. I am not creative enough for that shiz. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted October 29, 2015 Share Posted October 29, 2015 I created a Singer class for the Awakening universe, but Fates did that...lol Though mine was different than Azura. The class I made was mounted and used swords. And it was used by a male character. I also did a Wagon class for Tellius's world though, and it promotes to War Wagon. Wagon is a huge tank. High defense and resistance and pretty good strength. But it's weak to fire magic and very slow. Wagons gain the use of bows upon promotion to War Wagon. A regular Wagon can only attack by charging into an enemy unit and from melee range. Otherwise, it can only do what Merlinus does when he gets a wagon. Quote Link to comment Share on other sites More sharing options...
InterracialPandaSon Posted October 29, 2015 Author Share Posted October 29, 2015 I've got one: Armoured Mage Magic :A Axe :B HP: 70 Strength: 30 Magic: 31 Skill:30 Speed:27 Luck:28 Defence:32 Resistance:29 now that i look closely, isn't that defense too low for an armored unit? I mean its lower that what i came up with, and my unit isn't even armored. Quote Link to comment Share on other sites More sharing options...
grayspark Posted October 29, 2015 Share Posted October 29, 2015 now that i look closely, isn't that defense too low for an armored unit? I mean its lower that what i came up with, and my unit isn't even armored. It's a mage, so their defense isn't suppose to be high, but them having armour makes them more defensive. Quote Link to comment Share on other sites More sharing options...
Avarice Shadow Posted October 29, 2015 Share Posted October 29, 2015 (edited) Dark Lancer Lance S; Magic B. HP: 70, 20% STR: 32, 25% MAG: 28, 10% SKL: 31, 15% SPD: 25, 15% LCK: 21, 5% DEF: 30, 25% RES: 24, 20% Skills: Shadow Bind: If any enemy unit survives an encounter with this unit, they are inflicted with the "Freeze" condition. Shadow Pierce: 1.5x damage to any unit with a status condition. I might write out growth rates later. Edit: Added growth rates. Edited October 29, 2015 by Mystical_Ice Quote Link to comment Share on other sites More sharing options...
alguidrag Posted October 29, 2015 Share Posted October 29, 2015 (edited) I'm new here so sorry if I did some mistake My class: Thunder dragon lord( or thunder manakete lord, just understand that is a Lord class of a manakete)Male only weapons: Swords A, Tomes S, dragonstones A(S when have dragon king skill) Hp 60 Str 30 Mag 28 Skl 30 Spd 31 Lck 23 Def 33 Res 36 Mov 7 skills: Dragonic Ignis (uses dragon fang and ignis skil%/2) Thunder master (can use magical weapon of every type ex:bolt axe and if using a magic weapon(tomes included) crit+10) Dragon king (all draconic units in 3 spaces receives +10 hit/avoid/crit and receive 2 less damage(4 if the enemy is a dragon) Dragon pride( if this unit receive 20 or more damage during a turn +40 crit +10 avoid thus gives it a "vantage" eff) Taguel Wind Lord (the same as the one above but for Taguel) Weapons: Tomes S, Beaststones A/(S when have wind beast skill) and staves A Hp 55 Str 25 Mag 38 Skl 35 Spd 40 Lck 25 Def 32 Res 36 Mov 8 Skills: Four-fangs Beast bane Wind master(same eff of thunder master but avoid +10) Wind beast (gives half of oponent max HP as damage.skill%/1.5) flame dragon lord( the same as the first)female only Weapons:Swords A(S when have Blue flame Princess skill), tomes S, Dragonstones S Hp 55 female only Str 28 Mag 35 Skl 31 Spd 32 Lck 30 Def 33 Res 30 Mov 7 Skills: sacred princess: (can use staves, and will recover half os 30% of hp if uses one) Blue flame princess: When atacking using Fire relacted weapons, or fire relacted skills damage +5 and blue flame efects on the atack Draconic Ignis Draconic queen (same effects of draconic king, but if they're in a atack/guard stance +10 damage -10 received damage +20 crit) Edited October 29, 2015 by alguidrag Quote Link to comment Share on other sites More sharing options...
X-Naut Posted October 29, 2015 Share Posted October 29, 2015 Name: Missionary Weapons: S Staff, B Axe HP: 55 Str: 32 Mag: 28 Skl: 28 Spd: 29 Luk: 35 Def: 28 Res: 40 Skills: Crusader- Grants effectiveness (x2 might) against magic-using enemies with physical weapons. Safeguard- Restores all adjacent allies' stat debuffs at the start of the turn. Crusader miiiiight be OP in other classes... Quote Link to comment Share on other sites More sharing options...
Jayvee94 Posted October 29, 2015 Share Posted October 29, 2015 (edited) Name: Missionary Weapons: S Staff, B Axe HP: 55 Str: 32 Mag: 28 Skl: 28 Spd: 29 Luk: 35 Def: 28 Res: 40 Skills: Crusader- Grants effectiveness (x2 might) against magic-using enemies with physical weapons. Safeguard- Restores all adjacent allies' stat debuffs at the start of the turn. Crusader miiiiight be OP in other classes... Your description for crusader skill is a little bit Ambiguous. It should be: grants effectiveness (2x) with physical weapons against magic-using enemies.And too much damage. Mages and like are glass cannons anyway. Edited October 29, 2015 by Jayvee94 Quote Link to comment Share on other sites More sharing options...
Persoon56 Posted October 29, 2015 Share Posted October 29, 2015 (edited) Well, here's mine: Landsknecht Axe - A Lance - B HP: 65 Str: 34 Mag: 24 Skl: 31 Spd: 33 Luk: 29 Def: 32 Res: 25 Skills: Daunt: If the enemy initiates battle, they lose 3 attack and 15% Hit Warrior's Pride: After killing an enemy, +2 Str, Skl and Spd until the next player phase Any thoughts? Edited October 29, 2015 by Persoon56 Quote Link to comment Share on other sites More sharing options...
InterracialPandaSon Posted October 29, 2015 Author Share Posted October 29, 2015 Well, here's mine: Landsknecht Axe - A Lance - B HP: 65 Str: 34 Mag: 24 Skl: 31 Spd: 33 Luk: 29 Def: 32 Res: 25 Skills: Daunt: If the enemy initiates battle, they lose 3 attack and 15% Hit Warrior's Pride: After killing an enemy, +2 Str, Skl and Spd until the next player phase Any thoughts? Daunt + vantage Quote Link to comment Share on other sites More sharing options...
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