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Create a class for fire emblem


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I think it would be a fun thing on this site if members created their own class that they would like to see.

anyway i thought of a class called a royal gaurd

Lance - A, Sword - B

Hp 65

Str 31

Mag 27

Skl 32

Spd 29

Lck 25

Def 33

Res 27

Mov 6

hope this topic doesn't burn

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Shrine Guardian

Lance - A, Bow - B

Hp 60

Str 30

Mag 27

Skl 32

Spd 32

Lck 35

Def 26

Res 35

Mov 6

Skill 1 - Solar Ray: Attack 3 times at half damage and heal the damage dealt. Skill/2%

Skill 2 - Radiance: Whenever this units heals, allied units in a 2 tile radius also heal that amount.

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I have waited for this thread for a very long time.

Thief now promotes to two classes - Assassin and Bounty Hunter

Assassin

Hidden Weapon - S

Skill 1 - Lethality

Skill 2 - Kunaifaire

HP 55

Str 27

Mag 25

Skl 35

Spd 35

Lck 28

Def 26

Res 34

Bonus Stats: Crit +5, Skill Activation Rate +5

Basically the same as Elite Ninja

Bounty Hunter

Hidden Weapon - B, Bow - A

Skill 1 - Pass

Skill 2 - Backstab: When the user triggers the battle against an opponent with full health, Skill Activation Rate +15 and Crit + 20.

HP 55

Str 29

Mag 25

Skl 35

Spd 34

Lck 25

Def 27

Res 30

Archers also promote to Bounty Hunters

Sniper

Bow - S

Skill 1 - Deadeye: When the user triggers the battle with 100% accuracy, Damage +5 and Crit +20.

Skill 2 - Bowfaire

The same caps as Holy Bowman

Bow Knights now have their own class tree. They are the promoted form of a mounted bow wielder alongside the Fell Rider.

Fell Rider

Bow - B, Magic - A

Can't decide on skills

HP 50

Str 27

Mag 30

Skl 30

Spd 33

Lck 30

Def 27

Res 34

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White Rider (Mounted)

Bow- A Lance- B Axe- B

HP- 65

STR- 33

MAG- 25

SKL- 32

SPD- 29

LCK- 28

DEF- 35

RES- 30

Skills:

Skill Drain

Conquest- Removes Armour and Beast weaknesses

Red Rider (Mounted)

Sword- A Axe- A

HP- 65

STR- 36

MAG- 25

SKL- 34

SPD- 29

LCK- 29

DEF- 30

RES- 25

Skills:

Bloodlust- Skill% chance of gaining +4 to Strength and Speed after defeating an enemy

Frenzy- +5 Damage when not at full health

Black Rider (Mounted)

Kunai- A Lance- B

HP- 65

STR- 30

MAG- 30

SKL- 28

SPD- 28

LCK- 28

DEF- 30

RES- 35

Skills:

Weakness- +1 to Hidden Weapon debuffs

Famine- After a battle which user initiated, all enemies within a two title radius have all stats reduced by 2

Pale Rider (Mounted)

Lance- A Sword- A

HP- 65

STR- 35

MAG- 25

SKL- 25

SPD- 30

LCK- 24

DEF- 33

RES- 32

Marked for Death- Select 'Mark' command to place a mark on an enemy within the unit's movement range. That target takes -20 to Avoid and + 5 damage taken the next time it's attacked.

Perish- Skill x 1.5% chance to add half the enemies speed as damage.

Edited by Phillius
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Perish is basically an overpowered version of Luna.

Hey, I am trying to write a Fire Emblem based story. And the four horsemen is a part of my book 3 story. Thanks for the idea.

Yeah, only realised how broken it was after I posted it, I've changed it now.

And you're welcome. I'd like to read that someday.

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Slayer

Axes - A, Swords - B, Bows - B

HP: 60, 10%

Str: 31, 10%

Mag: 26

Skl: 40, 15%

Spd: 29

Lck: 35, 5%

Def: 27

Res: 31

Twinge - When 50% or under max HP, killing a unit grants an additional turn (either stance triggers this, one additional turn per phase, stacks with Galeforce.)

Hunger - When opponent initiates battle in either stance, damage both enemy units.

Eldritch Dancer

Tomes - A, Hidden Weapons - A

Access to Dance Command

HP: 70, 5%

Str: 27

Mag: 28, 5%

Skl: 28, 10%

Spd: 31

Lck: 28

Def: 34, 10%

Res: 32

Haunting Caress - When the Dance Command is used, that unit will be avoided by foes next turn.

Laughing Dirge - All adjacent units are refreshed by the Dance Command, this unit may not counterattack during Enemy Phase.

Geohunter

Bows - S

Access to Prey Command (mark a target, recieve a +2 damage bonus, -2 damage taken, crit avoid +15, crit chance +15, cannot attack other units)

HP: 60

Str: 30, 5%

Mag: 31, 15%

Skl: 31

Spd: 35, 15%

Lck: 24

Def: 27

Res: 28

Great Hunt - User has the range on Bows hit adjacent enemies, as well as increases range of all Bows by one while Hunting (Prey active.)

Shadowguard - Guards users S and A+ units as if Paired Up from a distance (5 tile radius.)

Tyrant

All Weapons but Tomes and Staves - B

HP: 70, 20%

Str: 35, 10%

Mag: 24

Skl: 31

Spd: 27

Lck: 30

Def: 34, 5%

Res: 25, 5%

Everking - Double the stat increase and range for all Rallies.

Triumph Trumpet - When user initiates combat and kills the enemy, the Rally Command is instantly used.

Edited by Xylaugheon Daily
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Tyrant

All Weapons but Tomes and Staves - B

HP: 70, 20%

Str: 35, 10%

Mag: 24

Skl: 31

Spd: 27

Lck: 30

Def: 34, 5%

Res: 25, 5%

Everking - Double the stat increase and range for all Rallies.

Triumph Trumpet - When user initiates combat and kills the enemy, the Rally Command is instantly used.

They should have Tomes too! Barons are cool.

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Shogun

Promoted Samurai

Sword-A Lance-B

Beast unit

Rally Call-Activates all rallies of allies adjacent

Dragon Charge-When activated, 2 consecutive attacks(Stacks if you already double, basically a brave weapon)*Does not activate on enemy phase[P Spd-E Spd%]

Soldier

Promotes to Halberdier or Paladin

Lance-C

Critical-Increases chance of criticals

Provoke-Increases chance of being attacked

Halberdier

Lance-S

Impale-Does damage equal to half the attacked current HP. If at 1 HP, it kills.[same as Luna]

Pursuit-Always double if P Spd>E Spd

Sorry about not having maxes. I am not creative enough for that shiz.

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I created a Singer class for the Awakening universe, but Fates did that...lol Though mine was different than Azura. The class I made was mounted and used swords. And it was used by a male character.

I also did a Wagon class for Tellius's world though, and it promotes to War Wagon. Wagon is a huge tank. High defense and resistance and pretty good strength. But it's weak to fire magic and very slow. Wagons gain the use of bows upon promotion to War Wagon. A regular Wagon can only attack by charging into an enemy unit and from melee range. Otherwise, it can only do what Merlinus does when he gets a wagon.

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I've got one:

Armoured Mage

Magic :A Axe :B

HP: 70

Strength: 30

Magic: 31

Skill:30

Speed:27

Luck:28

Defence:32

Resistance:29

now that i look closely, isn't that defense too low for an armored unit? I mean its lower that what i came up with, and my unit isn't even armored.

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now that i look closely, isn't that defense too low for an armored unit? I mean its lower that what i came up with, and my unit isn't even armored.

It's a mage, so their defense isn't suppose to be high, but them having armour makes them more defensive.

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Dark Lancer

Lance S; Magic B.

HP: 70, 20%

STR: 32, 25%

MAG: 28, 10%

SKL: 31, 15%

SPD: 25, 15%

LCK: 21, 5%

DEF: 30, 25%

RES: 24, 20%

Skills:

Shadow Bind: If any enemy unit survives an encounter with this unit, they are inflicted with the "Freeze" condition.

Shadow Pierce: 1.5x damage to any unit with a status condition.

I might write out growth rates later.

Edit: Added growth rates.

Edited by Mystical_Ice
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I'm new here so sorry if I did some mistake

My class: Thunder dragon lord( or thunder manakete lord, just understand that is a Lord class of a manakete)Male only

weapons: Swords A, Tomes S, dragonstones A(S when have dragon king skill)

Hp 60

Str 30

Mag 28

Skl 30

Spd 31

Lck 23

Def 33

Res 36

Mov 7

skills: Dragonic Ignis (uses dragon fang and ignis skil%/2)

Thunder master (can use magical weapon of every type ex:bolt axe and if using a magic weapon(tomes included) crit+10)

Dragon king (all draconic units in 3 spaces receives +10 hit/avoid/crit and receive 2 less damage(4 if the enemy is a dragon)

Dragon pride( if this unit receive 20 or more damage during a turn +40 crit +10 avoid thus gives it a "vantage" eff)

Taguel Wind Lord (the same as the one above but for Taguel)

Weapons: Tomes S, Beaststones A/(S when have wind beast skill) and staves A

Hp 55

Str 25

Mag 38

Skl 35

Spd 40

Lck 25

Def 32

Res 36

Mov 8

Skills: Four-fangs

Beast bane

Wind master(same eff of thunder master but avoid +10)

Wind beast (gives half of oponent max HP as damage.skill%/1.5)

flame dragon lord( the same as the first)female only

Weapons:Swords A(S when have Blue flame Princess skill), tomes S, Dragonstones S

Hp 55 female only

Str 28

Mag 35

Skl 31

Spd 32

Lck 30

Def 33

Res 30

Mov 7

Skills: sacred princess: (can use staves, and will recover half os 30% of hp if uses one)

Blue flame princess: When atacking using Fire relacted weapons, or fire relacted skills damage +5 and blue flame efects on the atack

Draconic Ignis

Draconic queen (same effects of draconic king, but if they're in a atack/guard stance +10 damage -10 received damage +20 crit)

Edited by alguidrag
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Name: Missionary

Weapons: S Staff, B Axe

HP: 55

Str: 32

Mag: 28

Skl: 28

Spd: 29

Luk: 35

Def: 28

Res: 40

Skills:

Crusader- Grants effectiveness (x2 might) against magic-using enemies with physical weapons.

Safeguard- Restores all adjacent allies' stat debuffs at the start of the turn.

Crusader miiiiight be OP in other classes...

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Name: Missionary

Weapons: S Staff, B Axe

HP: 55

Str: 32

Mag: 28

Skl: 28

Spd: 29

Luk: 35

Def: 28

Res: 40

Skills:

Crusader- Grants effectiveness (x2 might) against magic-using enemies with physical weapons.

Safeguard- Restores all adjacent allies' stat debuffs at the start of the turn.

Crusader miiiiight be OP in other classes...

Your description for crusader skill is a little bit Ambiguous. It should be: grants effectiveness (2x) with physical weapons against magic-using enemies.

And too much damage. Mages and like are glass cannons anyway.

Edited by Jayvee94
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Well, here's mine:

Landsknecht

Axe - A Lance - B

HP: 65

Str: 34

Mag: 24

Skl: 31

Spd: 33

Luk: 29

Def: 32

Res: 25

Skills:

Daunt: If the enemy initiates battle, they lose 3 attack and 15% Hit

Warrior's Pride: After killing an enemy, +2 Str, Skl and Spd until the next player phase

Any thoughts?

Edited by Persoon56
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Well, here's mine:

Landsknecht

Axe - A Lance - B

HP: 65

Str: 34

Mag: 24

Skl: 31

Spd: 33

Luk: 29

Def: 32

Res: 25

Skills:

Daunt: If the enemy initiates battle, they lose 3 attack and 15% Hit

Warrior's Pride: After killing an enemy, +2 Str, Skl and Spd until the next player phase

Any thoughts?

Daunt + vantage

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