escotanner Posted January 4, 2016 Share Posted January 4, 2016 Say that a character gained a level last chapter. How do I carry that level, as well as any items they have, over to the next chapter? Quote Link to comment Share on other sites More sharing options...
Avril Lavigne Posted January 4, 2016 Share Posted January 4, 2016 (edited) The game will have saved their stats and items as long as you finished the chapter with that unit on the ALLY's team. I had this same question too when I started hacking, but you don't need to do any extra work aside from making sure that unit is on the ally's team. If the chapter ends and the unit was on the NPC or Enemy team, their stats will reset. So if you load them onto the next chapter, you don't even need to fill in the items, class, or level to anything specific. You can load that unit you finished at that chapter as a knight at level 20 with an iron axe even if they were a mage at level 1 with thunder before. The unit will be loaded with whatever you finished the chapter with them before (mage, level 1 (unless it gained exp to the next level) and thunder). It is now embedded into the game what that unit's items, class, and level (and EXP) are until they do not remain on the Ally's team. I hope that made sense. Edited January 4, 2016 by Avril Lavigne Quote Link to comment Share on other sites More sharing options...
escotanner Posted January 4, 2016 Author Share Posted January 4, 2016 The game will have saved their stats and items as long as you finished the chapter with that unit on the ALLY's team. I had this same question too when I started hacking, but you don't need to do any extra work aside from making sure that unit is on the ally's team. If the chapter ends and the unit was on the NPC or Enemy team, their stats will reset. So if you load them onto the next chapter, you don't even need to fill in the items, class, or level to anything specific. You can load that unit you finished at that chapter as a knight at level 20 with an iron axe even if they were a mage at level 1 with thunder before. The unit will be loaded with whatever you finished the chapter with them before (mage, level 1 (unless it gained exp to the next level) and thunder). It is now embedded into the game what that unit's items, class, and level (and EXP) are until they do not remain on the Ally's team. I hope that made sense. It does the. The game will have saved their stats and items as long as you finished the chapter with that unit on the ALLY's team. I had this same question too when I started hacking, but you don't need to do any extra work aside from making sure that unit is on the ally's team. If the chapter ends and the unit was on the NPC or Enemy team, their stats will reset. So if you load them onto the next chapter, you don't even need to fill in the items, class, or level to anything specific. You can load that unit you finished at that chapter as a knight at level 20 with an iron axe even if they were a mage at level 1 with thunder before. The unit will be loaded with whatever you finished the chapter with them before (mage, level 1 (unless it gained exp to the next level) and thunder). It is now embedded into the game what that unit's items, class, and level (and EXP) are until they do not remain on the Ally's team. I hope that made sense. It does thx. Quote Link to comment Share on other sites More sharing options...
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