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Avril Lavigne

Member
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About Avril Lavigne

  • Birthday 09/27/1984

Retained

  • Member Title
    I don't like your girlfriend

Contact Methods

  • MSN
    lol who uses msn
  • Website URL
    http://i think it's avrillavigne.com idk i never go on there

Profile Information

  • Interests
    Y'know, just everyday things...topping charts n' stuff with my hot singles.

Previous Fields

  • Favorite Fire Emblem Game
    Blazing Sword

Member Badge

  • Members
    Lloyd

Allegiance

  • I fight for...
    Tellius

Recent Profile Visitors

2,699 profile views

Avril Lavigne's Achievements

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Newbie (1/14)

7

Community Answers

  1. Miraculously, I have returned. This project has been very dear to me since I have been active on the website. I hope to someday have some steady flow in my work. This project seems like nothing special with how little content there is, but it is very special to me and I am hoping to be making a big overhaul. I don't even know what the last patch looked like. It was probably awful... please do not play this version if you are reading this. I am hoping it will be digestible and not information overload. Unsure if that is something I achieved with the previous patch. It has been 5 years since I released a patch and I don't even care to re-visit the old one. I have gone through some very large life changes (as one would in 5 years) and I just feel I may be more equipped to handle this project, hopefully better than the last time. Hope to chat with you soon (I said that last time). I will not be making any guarantees about anything until the content is actually complete. No false promises anymore! Haha.
  2. Just wondering if there is REPOS code like there was in FE7. Can't seem to find it.
  3. In FE7, I remember there being a REPOS code. I can't seem to find that when searching through the codes of FE8. Any ideas?
  4. Maybe this means something in regards to the release! Who knows? I'm sure some type of update will present itself. Be patient!
  5. I actually have a surprise coming in terms of progress.... Absolutely no set dates until our chapter goal is reached will I announce what is going on! Thanks for the compliment on the personalities, though I feel that's part of where I went very wrong with this project. I know it's been forever since there has been an update but I am definitely hard at work!
  6. RIP Staff of Ages. #ZimExposedParty2018 #InvdrZimIsDead Oh you're still working on this project after being exposed!? BOLD. In all seriousness, this is a very exciting update! I'm happy to see both routes are doing well in terms of progress. Honestly the progress is faster than I thought it would be. Good news :)
  7. Ah. I see. That's where the thick of the discussion is. Beautiful work.
  8. I must say, there is a lack of appreciation here. Am I missing something (why it's not getting the appreciation it deserves)? I will say that this is an incredible tool. One aspect I noticed is the world map image tool is not the full world map. It's kinda zoomed in. I haven't found any other issues. Eventing looks really difficult on this. I'll probably just stick to EA for now haha. BUT DAMN yeah this tool is so helpful and makes development much, much quicker.
  9. For the few of you who are concerned, and those you actually contributed mugs to my project, this project isn't dead. Ideas came up and it's been finalized what's going to happen in the future as far as the progression of this project goes. :) I hope some of you will still be interested in what's to come! I'm sorry it's been so slow.
  10. For the few of you who are concerned, and those you actually contributed mugs to my project, this project isn't dead. Ideas came up and it's been finalized what's going to happen in the future as far as the progression of this project goes. :) I hope some of you will still be interested in what's to come! I'm sorry it's been so slow.
  11. The Female Halberdier Disarmed animation seems to have some kind of bug. I inserted it and it bugs out whenever I try testing out the animation. The armed version works great, however. Is there any other way I could insert it? I have tested other animations in substitution for that one and they all work as well, so I've deduced that it is the animation file itself (it inserts fine, does not load in-game at all).
  12. It's because it's off the hardcoded frame....area, I guess you could call it? Check out the picures below / above your post. (Elwood288 disregard this) When you're finished making all of your animations, you have to have your mouth and eye pieces in a specific region on the template. The mouth frames are the numbered boxes in the top photo, and the eye frames are in the lettered boxes. I don't know how to explain it properly, as I feel like I'm doing a poor job, but basically if you were to put one of the numbered boxes over top of your portrait, the purple rectangle will be outlining an area on the portrait. You should make sure the mouth is inside that purple rectangle. Copy and paste whatever is inside that rectangle in the areas of the template where the mouth goes (the bottom boxes--the red and green ones as shown above). Repeat that step for all frames. Use that SAME purple rectangle for all of the mouth frames, don't be switching up a rectangle based on its convenience, because then it will look really weird in-game. Do the same thing for the eye frames except use the lettered boxes. Those purple rectangles show where mouth/eye frames need to be placed. Idk if you're using FEditor or makehack, but it's much simpler to drag and drop mouth/eye frames into the correct location. Makehack's way of importing portraits, as I recall, is a little bit more difficult.
  13. I guess I got it to work... but I just... DON'T UNDERSTAND HOW THAT WORKS? Whatever I won't complain.
  14. Soooo I finally made a custom battle frame for my game. However, the only issue is that purple pixely thing in front of the screen when I resume the chapter and there's battle happening, or when it's enemy phase there is text all over the screen when the battle animation begins. I've been following this tutorial, and everything has gone well except the part that says how to fix this issue I'm having is very unclear: I'm SOOO close. I just need to fix that darn glitch!
  15. Hey @Attila, thank you for your feedback. I didn't want to spill too much in my update, but I will say that I am not going the "information overload" route. And also, there won't even be a pre-final, or final exam on the next patch. That idea has been scrapped completely. I also am showing characters' stories when they become playable. So I won't be building up Landry & Bernie's, or Hunter's story up until you actually get to play as them on their chapters. I also reduced the amount of text and intro tremondously on each chapter. I do want the player to remember the details of the story, and giving away too much in the first bit is not a successful way to do that, I've learned. I've pretty much done what you've said, which makes me happy because that means you'll most likely enjoy it more! I'm sure the next patch will be an improvement, and I do really appreciate your feedback. Thanks!
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