NewDisplayName Posted January 24, 2016 Share Posted January 24, 2016 Should Laguz return in Fire Emblem games? Also in Elibe-, Judgral, Arkaneia games? (example: Priam in Awakening) Or should they only appear in Tellius games? Quote Link to comment Share on other sites More sharing options...
Espinosa Posted January 24, 2016 Share Posted January 24, 2016 We do have shapeshifters in the 3DS games; they're just not called Laguz anymore because it's a different world. Sure, they can stay. Beaststone+ has a ridiculous speed bonus in Fates though and I wonder about the balance of that. Quote Link to comment Share on other sites More sharing options...
BeMine96 Posted January 24, 2016 Share Posted January 24, 2016 If they don't have the Formshift then no. It was so frustrating dealing with them in PoR/RD -except the ones with Formshift- Quote Link to comment Share on other sites More sharing options...
MCProductions Posted January 24, 2016 Share Posted January 24, 2016 If they don't have the Formshift then no. It was so frustrating dealing with them in PoR/RD -except the ones with Formshift- This, this, this. I have a penchant for transformation stones anyway. Also, We do have shapeshifters in the 3DS games; they're just not called Laguz anymore because it's a different world. Sure, they can stay. Beaststone+ has a ridiculous speed bonus in Fates though and I wonder about the balance of that. Considering Taguel are flatout mistaken for Laguz by Tellius characters, I don't really think they ever left. Instead, they just degenerated like the Manaketes. Quote Link to comment Share on other sites More sharing options...
Chloe Neo Posted January 24, 2016 Share Posted January 24, 2016 (edited) Like people have said before laguz are still around just in the form of manaketes from the older games, and the newish taguel and the new species of shape-shifters that appear in fates, if specifically laguz returned it would be in a game centred on the tellius saga but that has a miniscule chance of happening tbh. Edited January 24, 2016 by ChloeC01 Quote Link to comment Share on other sites More sharing options...
NekoKnight Posted January 24, 2016 Share Posted January 24, 2016 I don't want them back if they have a transformation gauge. It's a novel idea but the execution is sloppy. Beast Stones all the way. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 24, 2016 Share Posted January 24, 2016 (edited) No dice. The execution was just sloppy, especially in Radiant Dawn, to say nothing of how balanced they weren't. Edited January 24, 2016 by Levant Colthearts Quote Link to comment Share on other sites More sharing options...
Anacybele Posted January 24, 2016 Share Posted January 24, 2016 (edited) Yeah, I wish for laguz to return. I don't like manaketes. Taguel are okay, but laguz had a lot more variety. You at least got to use several laguz and several different kinds. Beasts, birds, and dragons. I liked the transformation gauge too, I didn't have to worry about their weapons breaking or anything. Fuck stones and their limited uses. Edited January 24, 2016 by Anacybele Quote Link to comment Share on other sites More sharing options...
Nobody Posted January 24, 2016 Share Posted January 24, 2016 (edited) I hope not. They were mostly boring units (either bad or broken) and shoving them in the middle of a story just so they could be there wouldn't be something I'd like. Also, I'm not fan of anthropomorphic characters. Edited January 24, 2016 by Perfect Nobody Quote Link to comment Share on other sites More sharing options...
NinjaMonkey Posted January 24, 2016 Share Posted January 24, 2016 If they ever do another Tellius game, yes. Quote Link to comment Share on other sites More sharing options...
solrocknroll Posted January 24, 2016 Share Posted January 24, 2016 Nah. Laguz were largely awful units and had little benefits. Not to mention that the TP Gauge was hideously flawed. I'd rather stick to Manaketes and one or two other types like Fates. Flannel in particular is pretty amazing. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 24, 2016 Share Posted January 24, 2016 (edited) I hope not. They were mostly boring units (either bad or broken) and shoving them in the middle of a story just so they could be there wouldn't be something I'd like. Nah. Laguz were largely awful units and had little benefits. Not to mention that the TP Gauge was hideously flawed. I'd rather stick to Manaketes and one or two other types like Fates. Flannel in particular is pretty amazing. You two hit the nail on the head as to why I think laguz shouldn't ever return. Also, I'd consider a unit type that can only fight half the time and is absolutely useless the other half of the time to not be something I'd want to put up with, especially in a series where death is permanent. Edited January 24, 2016 by Levant Colthearts Quote Link to comment Share on other sites More sharing options...
Anacybele Posted January 25, 2016 Share Posted January 25, 2016 (edited) a series where death is permanent. Casual mode exists these days though, it doesn't have to be permanent anymore. Also, while I agree laguz got nerfed in RD for some stupid reason, this can obviously be fixed. The transformation gauge and such, they can be balanced better. Edited January 25, 2016 by Anacybele Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 25, 2016 Share Posted January 25, 2016 Casual mode exists these days though, it doesn't have to be permanent anymore. Also, while I agree laguz got nerfed in RD for some stupid reason, this can obviously be fixed. The transformation gauge and such, they can be balanced better. Casual mode doesn't solve the core problem that laguz suffer from, which is "why should I use this unit that's only good half the time over a beorc unit that can always contribute?". Quote Link to comment Share on other sites More sharing options...
solrocknroll Posted January 25, 2016 Share Posted January 25, 2016 Yeah, Laguz have zero payout. Ranulf, Janaff, Ulki, and the Royals are good but everyone else is flaming garbage in Radiant Dawn. Meanwhile the Beorc rule the main game until the royals come into play. Quote Link to comment Share on other sites More sharing options...
Tolvir Posted January 25, 2016 Share Posted January 25, 2016 No, I like the stone mechanic. The transform gauge made them too unreliable unless they were a royal. They reverted back at the worst times, and were useless until at least 5 rounds in. The stone mechanic makes them useful for the entire match. Quote Link to comment Share on other sites More sharing options...
Anacybele Posted January 25, 2016 Share Posted January 25, 2016 (edited) The main problem with the transformation gauge is indeed that it fills up too slowly, I won't deny that. I'd make it fill up faster, and whenever an untransformed laguz is attacked, the gauge goes up even more. It'll even still go up more if said attack misses. So you could have your laguz transformed again in just a couple turns, maybe three, and completely healthy without even needing to heal them. Oh yeah, and untransformed laguz would keep most of their speed and skill stats, so they can be dodgy even while untransformed. Their other stats would still take a hit though. Does this sound like it would work well enough? Edited January 25, 2016 by Anacybele Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 25, 2016 Share Posted January 25, 2016 (edited) The main problem with the transformation gauge is indeed that it fills up too slowly, I won't deny that. I'd make it fill up faster, and whenever an untransformed laguz is attacked, the gauge goes up even more. It'll even still go up more if said attack misses. So you could have your laguz transformed again in just a couple turns, maybe three, and completely healthy without even needing to heal them. Oh yeah, and untransformed laguz would keep most of their speed and skill stats, so they can be dodgy even while untransformed. Their other stats would still take a hit though. Does this sound like it would work well enough? Laguz still have some serious issues that'd need addressing, primarily the fact that they're too slow to improve relative to beorc. I could always just give a beorc that's struggling to deal damage a stronger weapon, but laguz are SOL. Edited January 25, 2016 by Levant Colthearts Quote Link to comment Share on other sites More sharing options...
Anacybele Posted January 25, 2016 Share Posted January 25, 2016 Slow? lolwut, birds, wolves, and cats always seemed pretty fast to me. If dragons, lions, and tigers were really speedy, they might be too broken. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 25, 2016 Share Posted January 25, 2016 (edited) Slow? lolwut, birds, wolves, and cats always seemed pretty fast to me. If dragons, lions, and tigers were really speedy, they might be too broken. Way to miss the point, which was that beorc are easier and quicker to improve than laguz are. Edited January 25, 2016 by Levant Colthearts Quote Link to comment Share on other sites More sharing options...
Anacybele Posted January 26, 2016 Share Posted January 26, 2016 I misread your post, my fucking mistake. Geez. Quote Link to comment Share on other sites More sharing options...
Shadow Mir Posted January 26, 2016 Share Posted January 26, 2016 (edited) Ehhh, I didn't really expect that, but either way, it's a serious issue with laguz - you need to have them attack 70 times just to power up their Strike level to S. Needless to say, that's a struggle, especially for laguz that have low availability and/or Speed. What is more, they're arbitrarily treated as being double their level when transformed, meaning that they struggle to level up because of how pathetically weak they are untransformed. And even then, most laguz don't have very high growths in areas not named HP or Luck... Edited January 26, 2016 by Levant Colthearts Quote Link to comment Share on other sites More sharing options...
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