Jump to content

[FE7] Detect easy/hard mode


Recommended Posts

I'm currently working on a hack that starts units with different classes based on the gender of the tactician, Lyn/Eliwood/Hector mode and difficulty.

I asked you guys and found out that you can detect easy/hard mode if you're using the preparations screen (haven't tested it fully yet, but it seemed to work).

But if you don't want to use preparation screens there is a workaround.

Use this code, (I also made an Lua example, it's easier to understand). This code checks for gender as well, if you want that follow the instructions given in this post, otherwise, just delete the IFAF conditions.

Here's how it works:

IFTT checks if it's Lyn/Eliwood Easy Mode

IFEM checks if it's Lyn/Eliwood Hard Mode

So in order to separate Lyn from Eliwood Mode, you simply check if Batta (first boss in Lyn Mode) is dead.

If both IFTT and IFCD eventID Batta is true, then it is Lyn Easy Mode (change eventID, of course).

NOTE: This does not work for Hector Mode, sadly.

There is a high probability that you already knew how to do this. But I'm new to this, so every discovery I make is cool.

Oh, and also, I suck at formatting apparently...

On a side note: I would love an Lua interpreter for Event Assembler. And I would marry you if you made an JSON interpreter for Nightmare.

Edited by ZodaInk
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...