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Does Corrin's Dragonstone use Magic or Strength


Spectraman
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The dragonstone uses magic, huh? Then the sword must be strength. I guess that makes sense, so one wouldn't be compelled to go for one over the other as an asset.

If you plan to reclass to a magical class or one without access to any magic weapons at all, then sacrificing an offensive stat is a valid choice. I'd still go with -luck myself, though.

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The dragonstone uses magic, huh? Then the sword must be strength. I guess that makes sense, so one wouldn't be compelled to go for one over the other as an asset.

I guess. Though sadly, Dragonstones aren't nearly as good in this game as they were in Awakening... That said, I personally would go with -Skill.

Edited by Levant Mir Celestia
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Well, I've already started and just used the same asset and flaw I chose in Awakening, which was +str and -def. I picked that because it's what I felt like I truly would have for an asset and flaw if I were a fighter. I'm fairly strong for my size, but I can't take hits well... :P I wish I could though, I like tanky-ness.

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Well, I've already started and just used the same asset and flaw I chose in Awakening, which was +str and -def. I picked that because it's what I felt like I truly would have for an asset and flaw if I were a fighter. I'm fairly strong for my size, but I can't take hits well... :P I wish I could though, I like tanky-ness.

Thinking about it, my boon and bane are likely going to be my go-to setup in Awakening too (Lucky/Clumsy).

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Well, the first stat booster you get before the Hoshido/Nohr split IS the Goddess Icon...

Maybe, but that doesn't make a luck flaw okay in my book. It just doesn't.

anyway I always protect my avatar from units with high crit so it's not a problem for me, but thanks for the info guys.

Granted, those are hard to completely neuter, but at the same time, I see even a 1% chance to crit for the enemy as 1% too many. And thus, I tend to avoid units who routinely face crit chances (read: can't even null crit chances from mooks that aren't using weapons with enhanced crit or in classes that get boosted crit).

Edited by Levant Mir Celestia
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True, but there's no way in the seven hells I'd condone making my main character vulnerable to critical hits!

-Luck

This only benefits the final chapter where the Yato offers 10 crit evasion and having to use E ranked weapons beforehand which some offers the same. But...I'd take the -Luck over the skill anyday as wanting a better activation rate upon his/her attacking skills and better skill cap.

Edited by PuffPuff
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-Luck

This only benefits the final chapter where the Yato offers 10 crit evasion and having to use E ranked weapons beforehand which some offers the same. But...I'd take the -Luck over the skill anyday as wanting a better activation rate upon his/her attacking skills and better skill cap.

You DO realize that you just stated part of why I'm so vehemently against a Luck flaw in the first place...?

I can see luck being as good stat against crit but lets be real, we rarely see it. Well I rarely see it, I have only been crit like 13 times in my entire FE career

I still consider it prudence - I sure as hell wouldn't want to lose at least a half-hour's worth of playtime to a critical hit from an enemy unit.

Edited by Levant Mir Celestia
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