StrikeZero Posted March 6, 2016 Share Posted March 6, 2016 so is your only option in Boo Camp to chase the faceless until they spawn behind you because that's what i do, so i was wondering if anyone else had any strategies they use during Boo Camp. Quote Link to comment Share on other sites More sharing options...
Roflolxp54 Posted March 7, 2016 Share Posted March 7, 2016 Shurikens/daggers are often great for doing chip damage and/or weakening a Faceless enough for a unit to finish it off. The Pebble (which can be obtained from the Awakening DLC) is especially effective here as it can't double attack, can't proc attack skills, can't crit, and causes a debuff of -4 to Str, Spd, Def, and Res. Units with projectile attacks can also be good for weakening Faceless if the training unit can only attack at 1 range. Quote Link to comment Share on other sites More sharing options...
Emblem Blade Posted March 7, 2016 Share Posted March 7, 2016 Be wary that some of the faceless have the Wary Fighter skill...which is a pain in the neck as you can't double attack (main attacker) or do a follow up attack (support attacker) to kill said faceless. The level escalation due to the DLC Chapter also makes that place more complicated as you go further into the story. Also, MVP in my Hoshido/Nohr playthroughs in that place went to Sakura and Elise respectfully...and oddly enough (considering that the other siblings are just as good). Quote Link to comment Share on other sites More sharing options...
Karis Posted March 7, 2016 Share Posted March 7, 2016 Ignore the yellow Faceless completely. Only focus on the ones that actually attack you. They still give good enough exp until you're strong enough to take on the yellow ones. Quote Link to comment Share on other sites More sharing options...
Emblem Blade Posted March 7, 2016 Share Posted March 7, 2016 (edited) Ignore the yellow Faceless completely. Only focus on the ones that actually attack you. They still give good enough exp until you're strong enough to take on the yellow ones. Some of the combat dialogue for the characters when they initiate their first fight (or more likely during their first battle) is outright hilarious. Yes, just target all but the yellow ones first. Be wary that near the end of the DLC Chapter, you get Stoneborn as enemy units and some of them have that annoying skill that can prevent your unit from moving as well as placing a nasty debuff on you if you get hit. Edited March 7, 2016 by Emblem Blade Quote Link to comment Share on other sites More sharing options...
Thor Odinson Posted March 7, 2016 Share Posted March 7, 2016 (edited) Depends on what you're trying to grind tbh. If you're trying to get some lower level characters up to speed, ignore yellow. If you're trying to get your level 25 Ryoma to level 30, go for the yellow. Just watch out for stoneborn range. If a yellow goes into stoneborn range, unless the character you're training is super tank (Rinkah@ 56hp/32 def can take it, as can Shiro's 48hp/38def), leave them be. If there's not a lot of stoneborn you can try high movement rushdown---but this is all for postgame eternal seal tier. I got some takumi's shinai from my castle events, and corn/ryoma being my strongest attackers help out tremendously there. If you're doing under 20/20 or so the greens are perfectly good. Edited March 7, 2016 by Thor Odinson Quote Link to comment Share on other sites More sharing options...
Emblem Blade Posted March 7, 2016 Share Posted March 7, 2016 Depends on what you're trying to grind tbh. If you're trying to get some lower level characters up to speed, ignore yellow. If you're trying to get your level 25 Ryoma to level 30, go for the yellow. Just watch out for stoneborn range. If a yellow goes into stoneborn range, unless the character you're training is super tank (Rinkah@ 56hp/32 def can take it, as can Shiro's 48hp/38def), leave them be. If there's not a lot of stoneborn you can try high movement rushdown---but this is all for postgame eternal seal tier. I got some takumi's shinai from my castle events, and corn/ryoma being my strongest attackers help out tremendously there. If you're doing under 20/20 or so the greens are perfectly good. Due to the fact that I'm now on Chapter 25 on Birthright, I'm only doing it to level up my Lvl 10+ promoted units. Before I did it to help level up my healers (by having units attack the faceless) and it worked. Stoneborn with the 'Freeze' Skill are just a pain if you fail to notice them show up. Can't move and you get a debuff. My thoughts on seeing the Stoneborn with 'Freeze' show up, if you so much as hit my precious Sakura, I'm going to murder you. Quote Link to comment Share on other sites More sharing options...
StrikeZero Posted March 7, 2016 Author Share Posted March 7, 2016 mostly just using it to catch my units up in Conquest who are lower leveled, i like an even team, or at least an even team of the people i use because i usually just use a select few units. Quote Link to comment Share on other sites More sharing options...
Emblem Blade Posted March 7, 2016 Share Posted March 7, 2016 mostly just using it to catch my units up in Conquest who are lower leveled, i like an even team, or at least an even team of the people i use because i usually just use a select few units. That's a very good reason to do so. Quote Link to comment Share on other sites More sharing options...
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