BANRYU Posted March 9, 2016 Share Posted March 9, 2016 People might (probably, if I'm being realistic) already know this, but if you didn't, it appears that stacking debuff skills (most notably, Draconic Hex + Seals) doesn't work. It appears that it just takes the biggest debuff effect and applies that, rather than stacking them... Kinda disappointing, as I was trying to make a debuff build Corrin happen lol. But yeah, my Corrin with DH, Seal Defense, and Seal Speed procced the debuff on the boss in Conquest 25 and when I checked him, his Def and Spd were only down by six. Hopes this helps someone and doesn't end up being completely pointless....? But yeah, it seems to me like Draconic Hex as a utility ability seems a lot more useful than just loading up on Seal skills, when the Seals only debuff 2 more stat points. Although I'm sure that there are specific instances when that could help, so maybe not? Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted March 9, 2016 Share Posted March 9, 2016 There is an enemy only skill that lets debuffs stack. Quote Link to comment Share on other sites More sharing options...
BANRYU Posted March 9, 2016 Author Share Posted March 9, 2016 Bummer. Those enemy-only skills that do things like that and give Staves infinite uses seem to exist just to taunt you. ~__~ Quote Link to comment Share on other sites More sharing options...
DarkDestr0yer61 Posted March 9, 2016 Share Posted March 9, 2016 There is an enemy only skill that lets debuffs stack. Is that ability difficulty specific? Like lunatic only? Quote Link to comment Share on other sites More sharing options...
Captain Karnage Posted March 9, 2016 Share Posted March 9, 2016 Is that ability difficulty specific? Like lunatic only? i believe it's on hard and above, and only maids have it on the final chapter Quote Link to comment Share on other sites More sharing options...
Dai Posted March 9, 2016 Share Posted March 9, 2016 I think Inevitable End (Negative Chain) is a lot more frustrating than Staff Savant is. I mean...Debuff Stacking? That's going to be painful. Quote Link to comment Share on other sites More sharing options...
Maritisa Posted March 9, 2016 Share Posted March 9, 2016 Debuffs stop at a certain level, presumably 6 unless it's the HP-Cut hexing rod. The only exceptions to this are the enemy-only skill and self-inflicted debuffs like those from silver weapons. Any self-inflicted debuffs can stack until you hit zero in a stat. Quote Link to comment Share on other sites More sharing options...
Nobody Posted March 9, 2016 Share Posted March 9, 2016 (edited) i believe it's on hard and above, and only maids have it on the final chapter Nah, chapter 26 Ninjas also have it on Lunatic. I don't remember the endgame maids having it on Hard, though, but I could be wrong. I thought it was Lunatic only Edited March 9, 2016 by Nobody Quote Link to comment Share on other sites More sharing options...
shadowofchaos Posted March 9, 2016 Share Posted March 9, 2016 Any self-inflicted debuffs can stack until you hit zero in a stat. Which makes Frederick in the "before Awakening" DLC feel like an NPC villager than anything else. Quote Link to comment Share on other sites More sharing options...
GoXDS Posted March 9, 2016 Share Posted March 9, 2016 it's a good thing it doesn't stack. the enemy is much more likely to be able to stack on you *cough Mokushu cough* Quote Link to comment Share on other sites More sharing options...
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