Yo so might as well make this into a proper thread for this run since folks keep askin' about the specs and whatnot.
First up, this is a redux attempt of my original Wyvern Conquest run, Hard/Casual Conquest, attempting to improve on that by switching some things up.
Most of the rules and pairings are going to be the same as that, but here's a rundown of the rules all the same:
Primary Goal: accrue as many wyvern units as possible & complete endgame with all wyvern units (no casualties would be a... stretch goal, but it might be doable). All units who are able to do so must switch to a Wyvern class by endgame (exceptions allowed if they wind up too weak and are dropped, IE Selena, Gunter, Beruka, etc.). Units who are already wyverns or will eventually switch to wyverns must be deployed unless they've been dropped.
Free DLC only. This means the Awakening DLC + Anna gifts only, pretty much. No Dreadfighter/Darkflier access, no gold/exp DLC. Awakening map can be used to grind supports and gold, if the additional gold is needed for Seal purchases.
Staff units, Rallybots, and Azura allowed up until the final two chapters.
No buying skills from other folks' castles, but units can go through any class path so long as they finish as one of the Wyvern Rider tree classes.
More of a general guideline, but in general will try to avoid using weapons from the 'Battle/Visit' gift menus unless obtained through other means.
Available Unit Roster:
Current Status: Conquest Chapter 11; Mozu, Percy, Sophie, and Nichol recruited. Heart seals used on MU and Elise to go wyvern.