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FE3 Info?


Camus The Dark Knight
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Been playing FE3 again recently and decided to fool around editing stuff. Needless to say there is not a lot known about the game as only about 0.52 people play or care about it. I assume not much has changed, but I was curious if anything new was found since I made those modules like what? 7 years ago or something like that? Especially since there has since been a translation hack (Likely other things were discovered in the process).

FE3 is an interesting case as it's data is all over the place, for example you might find a classes base stats, but don't expect to find growths or weapon data or anything anywhere near it, it's a total mess.

If there is enough interest (As in 3+ people) I will clean up the newer modules I have made and release them (More complete army editors, localized names, shop editor, class editors, character growths and bases, etc.) as well as a few basic notes I gathered.

EDIT: Also if anyone has the really funny Vyland hack that would be awesome to see.

Edited by Drew Pickles
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I like the map sprite find a lot.

I'm really not great at this, but I'm on a FE3 tangent atm so I will see if I come across anything else and I will clean up the modules and release them a little later.

If you are desperate I can release the book 2 army and reinforcement editors (Haven't done book 1 yet since it's much more boring), but I have only finished the event character editors up to 2-5. Event characters are ones from cut-scenes (Such as when Michalis rescues Minerva in 2-3 for example) and ones gotten via villages or things like that so almost all player characters basically (As most spawn via events). I would prefer to finish them first though.

I also still need to clean up some older ones that have unlocalized names. I'm using the NA version names as that's what the FE12 translation patch uses (FE3s patch was before Shadow Dragon was released if I recall), with the exception of Shiida and Doluna, which I have decided to go with the EU version because Caeda and Dolhr look retarded. That's not really relevant but I figured I would give a heads up.

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I've been taking notes for potential Book 1/2 Reverse Recruitment patches for a while now, and the army/reinforcement editors would finally make them possible (though I'd still have to edit the names in some other manner to not screw up Ellis' seizing capability or recruitments, seeing as changing unit names through the army/reinforcement editors results in that). The lack of Book 1 modules wouldn't necessarily bother me, since not too many people would be interested in B1RR to begin with and it'd have some serious balancing issues by nature.

[spoiler=C1 Est, what a balanced unit]

ytfl26X.png

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I've been taking notes for potential Book 1/2 Reverse Recruitment patches for a while now, and the army/reinforcement editors would finally make them possible (though I'd still have to edit the names in some other manner to not screw up Ellis' seizing capability or recruitments, seeing as changing unit names through the army/reinforcement editors results in that). The lack of Book 1 modules wouldn't necessarily bother me, since not too many people would be interested in B1RR to begin with and it'd have some serious balancing issues by nature.

[spoiler=C1 Est, what a balanced unit]

ytfl26X.png

Oh that will be nice, I actually have a little more incentive to work on them now (That they will actually benefit someone). Just a heads up though my modules are made for a unheadered v1.0 ROM, though removing a header is easy, I'm not sure what the v1.1 differences are.

EDIT: Also if I recall right Elice has quite good growths herself, will she be a class that uses the Falchion? Or stay caster (And start as mage or cleric, since a cleric lord would be interesting and frustrating at the same time)?

Also of note, replaced characters if the chapter is suspended and resumed it reverts them to the originals, I have no clue why (Though on an emulator you would never really need to use the feature, but I still found it interesting).

EDIT (Again): For a Jeigan replacement you could use Gotoh instead since he does have unused data and Est could replace Shiida (And be not broken for 2 or so chapters)

Edited by Drew Pickles
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EDIT: Also if I recall right Elice has quite good growths herself, will she be a class that uses the Falchion? Or stay caster (And start as mage or cleric, since a cleric lord would be interesting and frustrating at the same time)?

Also of note, replaced characters if the chapter is suspended and resumed it reverts them to the originals, I have no clue why (Though on an emulator you would never really need to use the feature, but I still found it interesting).

EDIT (Again): For a Jeigan replacement you could use Gotoh instead since he does have unused data and Est could replace Shiida (And be not broken for 2 or so chapters)

I'm sure I'll at least make Book 2 Nyna a mage as getting four clerics in the first chapter would be way overkill, and you never see her as a cleric in the entire game (she's also a sage in FE11, fwiw). Changing Elice to a mage isn't all that bad of an idea either for quality of life -purposes and is definitely an option, but I'll probably keep the Falchion as Marth-exclusive.

Oh wow, you're right. I'm glad it seems to be an issue exclusive to the suspend feature, though.

Taking Gotoh into account would make things more interesting, but necessitate a few tweaks. He doesn't seem to have a starting level here, but that can probably be assumed to have been 18, as it was in FE1/11; I might also want to offset his inclusion by removing another character from the recruitment list altogether. On the other hand, there are people who think balance changes such as this go against the concept of a RR patch anyway, so we'll have to see what to do when the time comes.

Edited by Topazd
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I'm sure I'll at least make Book 2 Nyna a mage as getting four clerics in the first chapter would be way overkill, and you never see her as a cleric in the entire game (she's also a sage in FE11, fwiw). Changing Elice to a mage isn't all that bad of an idea either for quality of life -purposes and is definitely an option, but I'll probably keep the Falchion as Marth-exclusive.

Oh wow, you're right. I'm glad it seems to be an issue exclusive to the suspend feature, though.

Taking Gotoh into account would make things more interesting, but necessitate a few tweaks. He doesn't seem to have a starting level here, but that can probably be assumed to have been 18, as it was in FE1/11; I might also want to offset his inclusion by removing another character from the recruitment list altogether. On the other hand, there are people who think balance changes such as this go against the concept of a RR patch anyway, so we'll have to see what to do when the time comes.

I started a FE3 girls hack, nothing fancy though, pretty basic for my own amusement (Though I will post it if anyone is interested) and I made Nyna and Lena both mages since in the final chapter they use tomes. Maria starts promoted with her sister Minerva so that's not a big deal, but 3 clerics is still a lot (Malicia, Yumina, Elice), I will need to see if I can do anything better with it. FE3 has like no female classes. However, lack of bows has been very interesting so far (With all the fliers early on).

Though Marth is a pimp. I didn't feel like changing him for game-play reasons.

EDIT: Been having to use filler characters (I just use sucky useless generic guys) since there isn't many ladies to pick from.

Edited by Drew Pickles
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I've been taking notes for potential Book 1/2 Reverse Recruitment patches for a while now, and the army/reinforcement editors would finally make them possible (though I'd still have to edit the names in some other manner to not screw up Ellis' seizing capability or recruitments, seeing as changing unit names through the army/reinforcement editors results in that). The lack of Book 1 modules wouldn't necessarily bother me, since not too many people would be interested in B1RR to begin with and it'd have some serious balancing issues by nature.

[spoiler=C1 Est, what a balanced unit]

ytfl26X.png

question, have you run into any issues with Marth not being the first unit in the party? When I messed around with FE3 I remember the game freaking out whenever he wasn't the first unit.

also, I'd totally play B1RR. who even cares about balance, that's part of the fun of FE3!

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question, have you run into any issues with Marth not being the first unit in the party? When I messed around with FE3 I remember the game freaking out whenever he wasn't the first unit.

Yeah if I recall, the game over check looks to see if Marth is on the map, unlike later games where the main character actually dying resisters it. At least that's the best I could tell.

Oh yeah I finished the book 2 modules, going to finish my for-fun mod first, but I'll do book 1 after. Can I attach them to a post or do I have to use another site?

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question, have you run into any issues with Marth not being the first unit in the party? When I messed around with FE3 I remember the game freaking out whenever he wasn't the first unit.

also, I'd totally play B1RR. who even cares about balance, that's part of the fun of FE3!

Yeah, the game over happens whenever someone performs an action. Everything else can be changed without issue, but the unit names will have to be edited through some other measures. The same also applies for other scenarios, whereas Lorenz's 'name' (what's labeled as 'name' in the Nightmare modules evidently connotes more than just the name) has to be Shiida for him to recruit Tomas, whose name also has to be Castor to be recruitable.

Haha, true, that's also a large part of the charm of RR in the first place. You'll get Chiki and Xane in the first chapter anyhow. Samson also seems like a reasonably viable unit, but I doubt the other mooks will get any better no matter how I try to balance the others.

[spoiler=God-tier C1 mooks]RpXeZX7.pnguvDE5d6.png

EDIT: To be fair, I think when I made these a while back I didn't round stats with .5 or higher decimals up, so they might not be as hopeless as shown here in the end.

Oh yeah I finished the book 2 modules, going to finish my for-fun mod first, but I'll do book 1 after. Can I attach them to a post or do I have to use another site?

Attaching them to a post should be fine, as far as I know.

Edited by Topazd
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Here is the book 2 army editors, when I finish book 1 I will upload everything, I finished chapter 16 so I have less then 10 left.

Also of note, anyone know where the stat caps are? As you know FE3 caps everything at 20, save HP which is 52 (26 for manaketes) and 12 for movement. FE5 also has caps of 20 but there was a hack that made them 30 so I assume it would be simple to do to FE3. It's a (What I assume) a single byte for everything since I looked for a string of 20s which (Not surprisingly) didn't exist (As stat caps). And I really don't know how to search for stuff well.

I was just kind of hoping to raise it to 30 as most characters end up being 20 across the board thanks to OP orb shards and the star orb (I could change the shards to give nothing, but that would be boring and I am not sure where the star orb's 30% increase is). Enemies have to be beefed up to handle it and late-game fights of characters and enemies with 20 across the board is lame and makes enemies like Hardin and Medeus not-so impressive.

Book 2 Army Editors.zip

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I might go looking for that in the next week.

I imagine there will be a few bytes to change. I think one for the display and one for the levels up, I'm thinking. I know FE3 is capable of storing stats higher than 20 because of dismounting stat stuff.

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I know FE3 is capable of storing stats higher than 20 because of dismounting stat stuff.

this wording is a little weird, I think it would be more accurate to say that there is a hard stat cutoff code somewhere rather than the stats are 'stored' but that's just me

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I might go looking for that in the next week.

I imagine there will be a few bytes to change. I think one for the display and one for the levels up, I'm thinking. I know FE3 is capable of storing stats higher than 20 because of dismounting stat stuff.

That's interesting I totally forgot about that, which is kind of dumb considering late-game I always dismounted my units for level ups because stats were capped while mounted. As far as I can tell mounting/dismounting bonuses are based solely off class bases (There isn't some secret hidden stats dictating it) though I am guessing you already knew that.

this wording is a little weird, I think it would be more accurate to say that there is a hard stat cutoff code somewhere rather than the stats are 'stored' but that's just me

I think it's a decent enough description as that's essentially what it's doing, for example Shiida (And other pegasus knights) get +3 skill +3 speed and +6 resistance when mounted if she has 20 across the board as a knight (Dismounted) and mounts they stay 20, but dismounting will not return skill and speed to 17 as she already had 20 as a knight. So I think what he's getting at is she has 20 speed but gets +3 when mounted but due to the 20 cap it remains 20, yet also remain 20 upon dismounting.

Which I find a little odd as stats are saved as a direct value rather then the addition (Like FE4 for example), there must be something somewhere keeping track of it. (I know the last line was about the save and not the ROM itself but I figured it might be worth knowing)

Example of my issue...

http://imgur.com/c8F17Uq

^Courtesy of the star orb.

http://imgur.com/WUOYjSs

Most growths are in the 30% - 40% range, not unreasonable.

Makes end-game kind of boring and the classes are very blurred.

Edited by Drew Pickles
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