CobyTheGoober Posted March 31, 2016 Share Posted March 31, 2016 Looks pretty good. Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted March 31, 2016 Author Share Posted March 31, 2016 Looks pretty good. Thanks! :D Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted March 31, 2016 Author Share Posted March 31, 2016 A new day, a new sprite! Introducing Dario, a Fighter. Well, I guess I'm getting a little uncreative while splicing mugs... Quote Link to comment Share on other sites More sharing options...
Toa Posted March 31, 2016 Share Posted March 31, 2016 Reminds me a lot of dorcas lol. The body and the head have a bit of a conflicting angle making the neck look really weird. Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted March 31, 2016 Author Share Posted March 31, 2016 Reminds me a lot of dorcas lol. The body and the head have a bit of a conflicting angle making the neck look really weird. Which part of neck? The front part or the back part? Quote Link to comment Share on other sites More sharing options...
Toa Posted March 31, 2016 Share Posted March 31, 2016 Definitely the front since the neck goes all the way to his chin, but his shoulders have a slope (the far shoulder is lower than the near one) to them which isn't matched by his head. Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted April 1, 2016 Author Share Posted April 1, 2016 Definitely the front since the neck goes all the way to his chin, but his shoulders have a slope (the far shoulder is lower than the near one) to them which isn't matched by his head. I see. So, only the front part that needs fixing? Or is there anything on the back front that needs tweaking as well? Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted April 1, 2016 Author Share Posted April 1, 2016 Tried fixing his neck. What about this? Quote Link to comment Share on other sites More sharing options...
Toa Posted April 1, 2016 Share Posted April 1, 2016 His neck looks better but you still need to level out his shoulders. Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted April 1, 2016 Author Share Posted April 1, 2016 (edited) His neck looks better but you still need to level out his shoulders. You mean, raise one of his shoulders a bit? Alright, will be done shortly. Edited April 1, 2016 by PrinceArjuna Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted April 1, 2016 Author Share Posted April 1, 2016 Edit finished. What about this? The right shoulder is moved one pixel up. Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted April 2, 2016 Author Share Posted April 2, 2016 So, I'm changing her color. Next, I'm going to remove her shoulder guards. Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted April 2, 2016 Author Share Posted April 2, 2016 (edited) Shoulder guards removed. Adelene in her villager outfit. Edited April 2, 2016 by PrinceArjuna Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted April 3, 2016 Author Share Posted April 3, 2016 Being a noob that I am, it took me several tries to get this right lol Moral of the story: Always read the tutorial. Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted April 4, 2016 Author Share Posted April 4, 2016 Another one! Yay! Quote Link to comment Share on other sites More sharing options...
CobyTheGoober Posted April 6, 2016 Share Posted April 6, 2016 The AA on the skin of the forehead to the bangs could be better, but everything else looks pretty good. Quote Link to comment Share on other sites More sharing options...
ghast Posted April 6, 2016 Share Posted April 6, 2016 Another one! Yay! pretty clean, but the neck seems a bit long Quote Link to comment Share on other sites More sharing options...
Dangerus Posted April 6, 2016 Share Posted April 6, 2016 I don't know if you have played Awakening/Fates yet, but have you figured making sprites based around them recently? Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted April 6, 2016 Author Share Posted April 6, 2016 The AA on the skin of the forehead to the bangs could be better, but everything else looks pretty good. AA? Do you mean the shading? pretty clean, but the neck seems a bit long Well, her body was directly taken from Eleanora's portrait. I do admit that her neck looks a little long, and I might fix it someday. I don't know if you have played Awakening/Fates yet, but have you figured making sprites based around them recently? Played Awakening. Sadly haven't played Fates yet. To answer your question, maybe no, for the time being. Quote Link to comment Share on other sites More sharing options...
Eliwan Posted April 6, 2016 Share Posted April 6, 2016 AA? Do you mean the shading?Anti-aliasing, or making the edges less crisp, or having blending between two colors. In this case, yes-- it means the shading done with the skin tones next to (unoutlined) hair to show that it is close to the flesh of the face. Quote Link to comment Share on other sites More sharing options...
Dangerus Posted April 6, 2016 Share Posted April 6, 2016 AA? Do you mean the shading? Well, her body was directly taken from Eleanora's portrait. I do admit that her neck looks a little long, and I might fix it someday. Played Awakening. Sadly haven't played Fates yet. To answer your question, maybe no, for the time being. Makes sense. I kind of jumped you with this question and to be fair, people have mixed thoughts on both games. Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted April 6, 2016 Author Share Posted April 6, 2016 Anti-aliasing, or making the edges less crisp, or having blending between two colors. In this case, yes-- it means the shading done with the skin tones next to (unoutlined) hair to show that it is close to the flesh of the face. Ah, I disabled anti-aliasing and did the blending between two colors manually. The portrait looked weird when I had anti-aliasing on. Quote Link to comment Share on other sites More sharing options...
CobyTheGoober Posted April 7, 2016 Share Posted April 7, 2016 Ah, I disabled anti-aliasing and did the blending between two colors manually. The portrait looked weird when I had anti-aliasing on. With AA, it should be done manually, as using the AA tool will make the portrait beyond 16 colors. Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted April 7, 2016 Author Share Posted April 7, 2016 I use both Photoshop and Paint Tool SAI to do both splicing and drawing, but mainly Photoshop. I disable the anti-aliasing function for both. Well, generally I avoid anti-aliasing altogether. Is there any drawing apps suitable for splicing and making mugs in general? Quote Link to comment Share on other sites More sharing options...
PrinceArjuna Posted April 7, 2016 Author Share Posted April 7, 2016 I'm currently working on making this custom battle animation for both playable Lords in this hack of mine (Nero and Allen Allant), expect results a few weeks later. *begins splicing Hector's and Ephraim's battle sprites* *cries alone* Quote Link to comment Share on other sites More sharing options...
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