marlon0024 Posted May 3, 2016 Share Posted May 3, 2016 Hello guys, i was trying to create a Lockpick with more uses, unlimited was my goal, but i just find out that if give a new item the efect of lockpick using nightmare, it does not work, i tried to change the efect of the normal lockpick for other efect, it keeps doing just lockpick...Are the staff and item efects hardcoded? Just to point out, my item table is reppointed, but i dont think that is the issue... Quote Link to comment Share on other sites More sharing options...
Brendor Posted May 3, 2016 Share Posted May 3, 2016 there are other tables of function pointer for thisFor FE7 the effect table starts at 0x802D04C and the conditions table starts at 0x8026D10so just copy and paste the proper entriesJust a heads up, the tables start at 0x4A and go to 0x9A so if you want to edit an item not in that range, you'll have to repoint those tables Quote Link to comment Share on other sites More sharing options...
marlon0024 Posted May 4, 2016 Author Share Posted May 4, 2016 (edited) Dude you are great, thank you :) If I figure it out i might even make some nigthmare modules of that, they are quite needed Edit: Do you know where are the pointer table for efects and conditions in FE8? Edited May 4, 2016 by marlon0024 Quote Link to comment Share on other sites More sharing options...
marlon0024 Posted May 4, 2016 Author Share Posted May 4, 2016 Nailed IT, AFTER MANY TRIES I MADE WORKING Nightmare modules for this shite, ill share it on the resources forum, Sorry for doble Posting Quote Link to comment Share on other sites More sharing options...
Brendor Posted May 4, 2016 Share Posted May 4, 2016 Edit:Do you know where are the pointer table for efects and conditions in FE8? 0x802FC90 and 0x80288B0 but it starts at 0x4B not 0x4A Quote Link to comment Share on other sites More sharing options...
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