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What are some unorthodox teams you have used?


Zerxen
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Huntail @ Wacan Berry

Ability: Water Veil

EVs: 252 Atk / 4 SpA / 252 Spe

Naughty Nature

- Hidden Power [Ground]

- Waterfall

- Sucker Punch

- Ice Beam


Drifloon @ Choice Scarf

Ability: Aftermath

EVs: 252 HP / 4 Def / 252 Spe

Jolly Nature

IVs: 0 Atk

- Trick

- Thunder Wave

- Disable

- Substitute


Combusken @ Eviolite

Ability: Speed Boost

EVs: 252 HP / 92 Def / 164 SpD

Calm Nature

- Hone Claws

- Substitute

- Protect

- Baton Pass


Relicanth @ Choice Band

Ability: Rock Head

EVs: 164 HP / 252 Atk / 16 Def / 76 Spe

Impish Nature

- Waterfall

- Head Smash

- Zen Headbutt

- Earthquake


Volbeat @ Light Clay

Ability: Prankster

EVs: 252 HP / 252 Def / 4 SpD

Relaxed Nature

IVs: 0 Atk

- Light Screen

- Confuse Ray

- Encore

- Thunder Wave


Heracross @ Heracronite

Ability: Moxie

EVs: 240 HP / 136 Atk / 132 Spe

Adamant Nature

- Close Combat

- Pin Missile

- Rock Blast

- Substitute


What I do his send out Drifloon first and trick the opponents Pokemon. As the opponent switches out, I go for a Substitute followed by Thunder Wave. If the opponent doesn't switch out, I go for a Disable. When Drifloon gets KO'd, I send Volbeat to set up a Thunder Wave (if Drifloon hasn't already) then a Light Screen. After that, I send out Combusken to boost his stats, baton passing into either Huntail, Relicanth, or Heracross.

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What? More people aren't posting in this? C'mon, now.

*1. Rocktite/Shuckle
Item: Binding Band
E.V.'s: 252 HP, 252 Def, 4 SpD
Nature: Bold
Ability: Sturdy
Moves: Infestation, Encore, Sticky Web, Stealth Rock.
Notes: None.
*2. Pestnut/Forretress
Item: Custap Berry
E.V.'s: 252 HP, 252 Def, 4 SpD
Nature: Relaxed Nature
Ability: Sturdy
Moves: Gyro Ball, Spikes, Toxic Spikes, Explosion.
Notes: An I.V. of 0 in Speed.
*3. Lanayru/Tyranitar
Item: Smooth Rock
E.V.'s: 248 HP, 8 Def, 252 SpD
Nature: Careful
Ability: Sand Stream
Moves: Crunch, Stone Edge, Protect, Roar.
Notes: None.
*4. Ferris/Klefki
Item: Light Clay
E.V.'s: 252 HP, 4 Def, 252 SpD
Nature: Calm
Ability: Prankster
Moves: Swagger, Safeguard, Light Screen, Reflect.
Notes: None.
*5. Aesop/Clefable
Item: Life Orb
E.V.'s: 252 HP, 252 SpA, 4 SpD
Nature: Modest
Ability: Magic Guard
Moves: Moon Blast, Thunderbolt, Wish, Calm Mind.
Notes: None.
*6. Clawhammer/Garchomp (Mega)
Item: Garchompite
E.V.'s: 252 Atk, 4 Def, 252 Spe
Nature: Jolly
Ability: Rough Skin (Sand Force)
Moves: Earthquake, Dragon Claw, Iron Head, Stone Edge.
Notes: May possibly swap out Dragon Claw for Dragon Rush. More power in spite of the accuracy loss-it's more accurate than Focus Blast, and people seem to like using that.
Under normal circumstances, I'd never consider a team like this. I was recently challenged to a battle by a former coworker, and in light of how cocky he was, I decided to set up a team that I'm certain will destroy him. Even though it has a major weakness to stuff like Taunt, Rapid Spinners/Defoggers, and Steel types will wall it particularly hard, not to mention that flying/levitating Pokemon will be able to avoid most of the setup, I still like it, and I'm fairly certain he's going to have a distinct lack of most of this stuff, particularly anything to stop my hazards.
Namely, the goal is to setup all the hazards, and then go about the remainder of the match a few ways-have Rocktite and Pestnut stall things out a while so that the damage from Toxic Spikes can add up, and when Pestnut gets low enough, just have him use Explosion to finish off what's in front of him. Have Lanayru Roar through the team for a while so that the damage from hazards will add up and finish something off. Or, I can just have my Sandstorm-boosted Mega Clawhammer come in to finish off what's left. The beauty of my Clawhammer is that, even though he loses speed the turn after he Mega Evolves, the Sticky Web will hopefully help negate that speed loss. So far, all of the training practice has worked out pretty well.
Edited by Dai
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That Physical Porygon Z that i run back in gen 5, but i don't remember the line up.

Its basically abusing how powerful STAB Return/Double Edge could get, and make my opponent try to save Chansey/Blissey for Z only to get 2 shot by Return

Nowadays, that kind of shit won't work because of speed creep, and the fact that Chansey sucks to play against compared to Bliss

Edited by JSND
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