Zerxen Posted July 11, 2016 Share Posted July 11, 2016 Huntail @ Wacan Berry Ability: Water Veil EVs: 252 Atk / 4 SpA / 252 Spe Naughty Nature - Hidden Power [Ground] - Waterfall - Sucker Punch - Ice Beam Drifloon @ Choice Scarf Ability: Aftermath EVs: 252 HP / 4 Def / 252 Spe Jolly Nature IVs: 0 Atk - Trick - Thunder Wave - Disable - Substitute Combusken @ Eviolite Ability: Speed Boost EVs: 252 HP / 92 Def / 164 SpD Calm Nature - Hone Claws - Substitute - Protect - Baton Pass Relicanth @ Choice Band Ability: Rock Head EVs: 164 HP / 252 Atk / 16 Def / 76 Spe Impish Nature - Waterfall - Head Smash - Zen Headbutt - Earthquake Volbeat @ Light Clay Ability: Prankster EVs: 252 HP / 252 Def / 4 SpD Relaxed Nature IVs: 0 Atk - Light Screen - Confuse Ray - Encore - Thunder Wave Heracross @ Heracronite Ability: Moxie EVs: 240 HP / 136 Atk / 132 Spe Adamant Nature - Close Combat - Pin Missile - Rock Blast - Substitute What I do his send out Drifloon first and trick the opponents Pokemon. As the opponent switches out, I go for a Substitute followed by Thunder Wave. If the opponent doesn't switch out, I go for a Disable. When Drifloon gets KO'd, I send Volbeat to set up a Thunder Wave (if Drifloon hasn't already) then a Light Screen. After that, I send out Combusken to boost his stats, baton passing into either Huntail, Relicanth, or Heracross. Quote Link to comment Share on other sites More sharing options...
Dai Posted July 14, 2016 Share Posted July 14, 2016 (edited) What? More people aren't posting in this? C'mon, now. *1. Rocktite/Shuckle Item: Binding Band E.V.'s: 252 HP, 252 Def, 4 SpD Nature: Bold Ability: Sturdy Moves: Infestation, Encore, Sticky Web, Stealth Rock. Notes: None. *2. Pestnut/Forretress Item: Custap Berry E.V.'s: 252 HP, 252 Def, 4 SpD Nature: Relaxed Nature Ability: Sturdy Moves: Gyro Ball, Spikes, Toxic Spikes, Explosion. Notes: An I.V. of 0 in Speed. *3. Lanayru/Tyranitar Item: Smooth Rock E.V.'s: 248 HP, 8 Def, 252 SpD Nature: Careful Ability: Sand Stream Moves: Crunch, Stone Edge, Protect, Roar. Notes: None. *4. Ferris/Klefki Item: Light Clay E.V.'s: 252 HP, 4 Def, 252 SpD Nature: Calm Ability: Prankster Moves: Swagger, Safeguard, Light Screen, Reflect. Notes: None. *5. Aesop/Clefable Item: Life Orb E.V.'s: 252 HP, 252 SpA, 4 SpD Nature: Modest Ability: Magic Guard Moves: Moon Blast, Thunderbolt, Wish, Calm Mind. Notes: None. *6. Clawhammer/Garchomp (Mega) Item: Garchompite E.V.'s: 252 Atk, 4 Def, 252 Spe Nature: Jolly Ability: Rough Skin (Sand Force) Moves: Earthquake, Dragon Claw, Iron Head, Stone Edge. Notes: May possibly swap out Dragon Claw for Dragon Rush. More power in spite of the accuracy loss-it's more accurate than Focus Blast, and people seem to like using that. Under normal circumstances, I'd never consider a team like this. I was recently challenged to a battle by a former coworker, and in light of how cocky he was, I decided to set up a team that I'm certain will destroy him. Even though it has a major weakness to stuff like Taunt, Rapid Spinners/Defoggers, and Steel types will wall it particularly hard, not to mention that flying/levitating Pokemon will be able to avoid most of the setup, I still like it, and I'm fairly certain he's going to have a distinct lack of most of this stuff, particularly anything to stop my hazards. Namely, the goal is to setup all the hazards, and then go about the remainder of the match a few ways-have Rocktite and Pestnut stall things out a while so that the damage from Toxic Spikes can add up, and when Pestnut gets low enough, just have him use Explosion to finish off what's in front of him. Have Lanayru Roar through the team for a while so that the damage from hazards will add up and finish something off. Or, I can just have my Sandstorm-boosted Mega Clawhammer come in to finish off what's left. The beauty of my Clawhammer is that, even though he loses speed the turn after he Mega Evolves, the Sticky Web will hopefully help negate that speed loss. So far, all of the training practice has worked out pretty well. Edited July 14, 2016 by Dai Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted July 14, 2016 Share Posted July 14, 2016 (edited) That Physical Porygon Z that i run back in gen 5, but i don't remember the line up. Its basically abusing how powerful STAB Return/Double Edge could get, and make my opponent try to save Chansey/Blissey for Z only to get 2 shot by Return Nowadays, that kind of shit won't work because of speed creep, and the fact that Chansey sucks to play against compared to Bliss Edited July 14, 2016 by JSND Quote Link to comment Share on other sites More sharing options...
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