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FE8 New Weapons and Animation Pointers Going Past 0xA0


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Hi, I'm new to the forum and I've just started playing around with ROM hacking earlier this week.

Since starting, I've inserted a bunch of new weapons to the items list such that the list has been expanded to about 250 items.

However, there is an issue with the animation pointers. According to this post, the pointers only work for up to about entry 0xA0, but I have items that go up to 0xF8.

Has anyone else had this issue before or knows how to set the right animation pointers for weapons past the 0xA0 point?

Thanks!

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modify the editor to use a different location in the ROM where you have enough empty space

Thanks for the reply!

Do you mean that the code after entry 0xA0 in the item animation table are actually not related to animation at all? I wasn't sure earlier if that was the case, so I was a little hesitant to repoint everything. Anyways, I'll try it out and see if it works :)

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