tcaud Posted September 22, 2016 Share Posted September 22, 2016 I'd like for unit deaths in Fire Emblem 6 to be temporary, like in Shining Force. How can I do this? Quote Link to comment Share on other sites More sharing options...
NJ7009 Posted September 22, 2016 Share Posted September 22, 2016 You can't. Permanent unit deaths is a core mechanic of the game - you can't turn it off. Quote Link to comment Share on other sites More sharing options...
deleted35362 Posted September 22, 2016 Share Posted September 22, 2016 you would need an asm hack that makes characters go back to your undeployed units instead of dying when they run out of hp, and then a counter in ram for how many chapters they're not allowed to be selected(like oswin in kaim's level). not easy Quote Link to comment Share on other sites More sharing options...
tcaud Posted September 22, 2016 Author Share Posted September 22, 2016 I'd just like to make the game less frustrating while maintaining the per-chapter difficulty. A counter doesn't seem necessary for that. Key question: are the characters hard-coded into the game roster, or are they adopted from scenarios? If the former, then there is likely a status byte representing the "life" of the character loaded into RAM somewhere, probably in an ordered sequence (and likely mostly 0s or 255s at the beginning of the game). Thing to do then would be to create a cheat which prevents these writes back to the default. Another possibility is NOPing the character removing proc call. That call is made after the death quote, so its location should be documented, right? If the characters are wholesale adopted into the roster by some means, then key thing would be NOPing the code which strikes them from the roster when deployed. Quote Link to comment Share on other sites More sharing options...
CT075 Posted September 23, 2016 Share Posted September 23, 2016 in fe7, the scene code "UNCR [character_id] 0x2" (i think, you may have to check me on that) reverses the death of [character_id] if they died that chapter. i know somebody (markyjoe? arch?) managed to make a casual mode style approach by basically running this on every available character at the end of every map. dead characters are cleared from RAM at the end of the map but it isn't as easy as clearing the "death flag" - that would put them right back into battle, zero health and all. Quote Link to comment Share on other sites More sharing options...
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