Armadillo8 Posted October 16, 2016 Share Posted October 16, 2016 (edited) Nobody wanted to do this so I just felt the urge to do it myself. This is exactly what you think it is. The Unit Disposition Editors aka Chapter Unit Editor (now for EVERY chapter and not just chapter 1), an update and better documentation regarding the Item Editor (have the iron sword be a uncounterable dragonslaying magic-brave weapon that opens chests and gives you discount at stores) and finally a minor update to the class abilities (Bonus Crit, Unlock etc.). Here's the link. EDIT: I made updates to the Unit Disposition Editor. It now has Dropdownboxes for Characters, Classes and Items. This should make editing much more convenient. Edited October 29, 2016 by Mariode Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 16, 2016 Share Posted October 16, 2016 Thanks! A few years back I had made about half the chapter modules but my computer died, so it's great that they've been made readily available. Does this include gaidan maps too? I'm gonna play around with these later. Quote Link to comment Share on other sites More sharing options...
Armadillo8 Posted October 16, 2016 Author Share Posted October 16, 2016 Yes, both Gaiden and Prologue Chapters are included in this. Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 17, 2016 Share Posted October 17, 2016 (edited) Since I think i'm more likely to get an answer here....I'm having some issues using the Unit Disposition Editor (which i've definately used in the past for several chapters) but I just want to make sure I'm doing everything right before I start trying other stuff. For reference, all edits using the "database" file (character editor, class editor, item editor etc) I've been able to do, but every time I try editing a units starting inventory, or starting class, I get a black screen. old screen from several years ago changing marth to gotoh (Marth with 20 magic to show changing the database file doesn't cause blackscreens) What i'm doing is... unpacking the rom et all, and getting "bmap001", and decompressing it. I'll make any edit. Here, the only thing i've changed is changing Jeigan's class to general: I save changes, compress the decompressed file, then replace the bmap001 file in the rom with the edited one, and repack the rom. Upon starting chapter 1 I get a black screen, Am I missing a step? Or are there multiple versions of FE11? I'm positive I have the NA version because of Caeda's name being Caeda and not Shiida. Also to note, when I unpack the ROM, and then repack it, the file sizes are different, even wihen I make no changes. Is this a problem? I'm using DSlazy for this, is there another program you recommend? Edited October 17, 2016 by General Horace Quote Link to comment Share on other sites More sharing options...
Armadillo8 Posted October 18, 2016 Author Share Posted October 18, 2016 (edited) I posted two times accidentally... whatever... Edited October 18, 2016 by Mariode Quote Link to comment Share on other sites More sharing options...
Armadillo8 Posted October 18, 2016 Author Share Posted October 18, 2016 (edited) I encountered the same issue when trying to edit something chapter related. Also... I personally use NitroExplorer2b. It's more user-friendly as you can extract and reinsert file separately and more quickly. Plus, it directly shows the offset and size of the selected file. To get back to the Topic... I too extracted bmap001, decompressed and compressed it without editing anything, reinserted it and started the game... Result: Blackscreen It's not because of the Disposition Editors, but rather due to a compression error (at least that's my assumption) I compared the originally extracted bmap001 with the unedited decompressed-and-compressed bmap001 and I found A TON of differences, although the header mentioned by Blazer was unchanged. I'm not sure how to fix this -as Blazer's documentation was kinda unclear- but I'm sure it's something obvious we are missing Others had this same Problem too, so I'm positive that a solution will come up eventually. I'll investigate myself a little bit, too. Hopefully I'll find something. Edited October 18, 2016 by Mariode Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 18, 2016 Share Posted October 18, 2016 I figured out the problem; it was a compression issue, by using Batch LZ77 there are no issues, so it was a problem with Nintenlord's Compressor (which I assume both of us were using). It's here if you want it: https://filetrip.net/nds-downloads/utilities/download-batchlz77-1-3-f11736.html Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 19, 2016 Share Posted October 19, 2016 (edited) One more question I have, something seems funky with the chapter 20 unit disposition editor, but nothing seems off when using blazers method of making the module itself, so maybe there's just something strange about that chapter in general? I can't figure it out myself. Edited October 19, 2016 by General Horace Quote Link to comment Share on other sites More sharing options...
Armadillo8 Posted October 20, 2016 Author Share Posted October 20, 2016 You have no idea how grateful I am for you finding the solution to that stupid compression problem! Oh and about the Chapter 20 Module... It was just a stupid mistake by me. Somehow, the seven of the starting offset for the unit data got lost so the module began reading it from the 4 that was left. Chapter 20 Unit Editor by Blazer/Mariode0x74 (this 7)4480NULLNULL It seems I overlooked it when I was testing... I've fixed it now. It should work fine now (hopefully). Quote Link to comment Share on other sites More sharing options...
General Horace Posted October 20, 2016 Share Posted October 20, 2016 Yep, all's good now. Thanks for your help! Quote Link to comment Share on other sites More sharing options...
Dismissed Posted October 22, 2016 Share Posted October 22, 2016 Any way to make a weapon Indestructible? I tried my own Item Module on FE12 to make regalia and legendary weapons indestructible (Uses set to 0), but I tested out Aura and it broke after a couple of uses. If you can help then I'll try to update my Item Module with this information. Quote Link to comment Share on other sites More sharing options...
Armadillo8 Posted October 28, 2016 Author Share Posted October 28, 2016 (edited) For FE 11 it is as follows: Setting Uses to 0 makes it indestructible. But the weapon will be unable to attack, so initiating a battle will result in only the enemy attacking. That however can be fixed by adding 0x08 to what I labeled as "Effect 4" in the tem Editor. I don't think this will help you with FE 12 though... Edited October 29, 2016 by Mariode Quote Link to comment Share on other sites More sharing options...
Dismissed Posted October 29, 2016 Share Posted October 29, 2016 Dang. Thanks for trying though. Quote Link to comment Share on other sites More sharing options...
Armadillo8 Posted October 29, 2016 Author Share Posted October 29, 2016 (edited) So I played around a little with your Module and it seems that FE 12 works the same as FE 11 does in regard of weapon usage (and pretty much everything else actually). The code is also located at Effect 4, however it's not 0x08 but 0x10. With this, you can set uses to 0 while the weapon remains functional... I tested it with the Fire Tome and everything worked. I assume it should work with any other weapon too... Hope this helps. Also: I've got THIS I just added a few things to your FE 12 Item Module... maybe it'll prove useful. If so, you should consider updating your own download link to make sure my awesome work these additions don't get lost. Edited October 29, 2016 by Mariode Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted October 30, 2016 Share Posted October 30, 2016 So I have a few questions? * Does this only work for windows? * Does it allow you to alter Character growth? * Can a Character's Bases be altered? Like giving Lorenz more respectable bases for the DS stat caps? * How about Player, and enemy Class Growth? * Can it alter Class Caps, or Base Stats? * Does it allow you to units within a chapter, such as giving a stationary boss a ranged weapon? Quote Link to comment Share on other sites More sharing options...
Armadillo8 Posted October 30, 2016 Author Share Posted October 30, 2016 (edited) *I'm not quite sure. I never bothered with it since I only use Windows´myself. I think I does not work with Mac. The only way would be to emulate Windows somehow. But I could be wrong. *The Modules are actually by Blazer. I only Updated them/completed them. You can download the Characte Editor on his Website. "DS Nightmare Modules" is what you want. Extract the all the Editors and I recommend you to replace the Item-, Class-, and Unit Disppsition Editors and the related .txt files with my stuff. *Yes both Craracter Bases and Growth are editable with the Character Editor. It's very simple. *Player and Enemy Class Growths as well as Class Caps and Bases can all be altered with the Class Editor Module. Also very simple. *Chapter Unit Editing can be done with the Unit Disposition Editors. (Also, you should download the latest Version if you have an earlier one as the Modules are more user-friendly now.) You can Change Characters, Classes, Items, Starting Position, "Abilities" (such as Sieze-Power) and Droppable Items. Just make sure to extract (I recommend Nitro Explorer 2b) and decompress the Database and the Chapter Files with BatchLZ77 and NOT Nintenlord Compressor Everything should be clear after reading through Blazers Doc. It may sound complicated at first, but it's fairly easy. Edited October 30, 2016 by Mariode Quote Link to comment Share on other sites More sharing options...
Emperor Hardin Posted October 30, 2016 Share Posted October 30, 2016 * Thank you for the information, unless I can get it to work with WINE, looks I'll have to hold off on it until I get a good windows. * Right, I remember Blazaar making one in the past. * Sounds great, I have several ideas for class, and character balance if you're interested in hearing them? * Thats great, one thing that could be done is giving the Pirate Class unique growths! * Interesting? Would I be able to create a new enemy, or only alter an existing enemy unit into a different enemy unit such as a mini boss with a portrait? Quote Link to comment Share on other sites More sharing options...
Cesar Posted February 21, 2017 Share Posted February 21, 2017 (edited) Hello everyone , sorry for my very bad english, i have a probleme with the module unit editor. I use nightmare with shadow dragon european version , the class and the item editor function but when i use chapter editor that show nonsense value .i want modified the starting item . Someone can help me ? thanks you Edited February 21, 2017 by Cesar Quote Link to comment Share on other sites More sharing options...
General Horace Posted February 21, 2017 Share Posted February 21, 2017 I could be wrong, but I think the modules only work with the North American version of the game. Try that. Also, you need to decompile the game before you open it in nightmare, are you doing that? Quote Link to comment Share on other sites More sharing options...
Cesar Posted February 21, 2017 Share Posted February 21, 2017 (edited) Yes , i use dslazy for extract the database files and decompress etc . The module function when i edit item and class but for chapter éditor that show me weird value. Ps : i try with the north american version and this show the same problem Edited February 21, 2017 by Cesar Quote Link to comment Share on other sites More sharing options...
Armadillo8 Posted February 21, 2017 Author Share Posted February 21, 2017 (edited) Judging from the name of your file ("data.gba"), I can see you're using a decompressed database to edit the Chapters. For Chapter Editing you have to use the "bmapXXX" files located in the "dispos" folder. Keep in mind that they need to be decompressed as well. EDIT: Juding from the name of your file yet again, I can tell you are using Nintenlord's Compressor. As General Horace said, you should use Batch LZ77 rather than Nintenlord's Compressor. Edited February 21, 2017 by Mariode Quote Link to comment Share on other sites More sharing options...
Cesar Posted February 21, 2017 Share Posted February 21, 2017 39 minutes ago, Mariode said: Judging from the name of your file ("data.gba"), I can see you're using a decompressed database to edit the Chapters. For Chapter Editing you have to use the "bmapXXX" files located in the "dispos" folder. Keep in mind that they need to be decompressed as well. EDIT: Juding from the name of your file yet again, I can tell you are using Nintenlord's Compressor. As General Horace said, you should use Batch LZ77 rather than Nintenlord's Compressor. Thank you , it work!! thank you a lot ! Quote Link to comment Share on other sites More sharing options...
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