trangblue Posted November 4, 2016 Share Posted November 4, 2016 I'm new to this and i was trying to add some battle animation for Summoner's summon (Phantom) on FE8This one PhantomCredit: The Blind Archer, Archibald - ROM hacking/patching, testing, BwdYeti - Sprite feedback, Skitty - Package editing (Melee normal, handaxe frames)Temp - Testing, package editing (Melee crit, handaxes, dodges)Description: The Summoner/Necromancer spawns get an actual animation.Download So i use FEeditor adv and nightmare to insert the animation and somehow i manage to get the melee battle animation working just right, but when it come to handaxe/tomahawk animation, the game freezes.Here is my entry on nightmare CA is the melee animation CB & CD is the handaxe/tomahawk (they are the same , i just add a duplicate in 1 of my attemp to make it work) Please someone show me the way to make it work :3 thank you very much Quote Link to comment Share on other sites More sharing options...
Armadillo8 Posted November 4, 2016 Share Posted November 4, 2016 Change the "0 - Custom Animation for a weapon" to "1 - All weapons for a weapon type". Both on the Hand Axe and on the Tomahawk. Then it should work. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted November 4, 2016 Share Posted November 4, 2016 (edited) Change the "0 - Custom Animation for a weapon" to "1 - All weapons for a weapon type". Both on the Hand Axe and on the Tomahawk. Then it should work. Hand axes and Tomahawks are the exception to the rule. You have to set it to custom animation for these two weapons (plus the Hatchet if working in FE8). You shouldn't have to have duplicates of the throwing animation (i.e., get rid of 0xCD and just use 0xCB). Are you sure you inserted the right animation? Also, do you have FEditor and Nightmare open at the same time while doing this? Because they don't like to play together. Edited November 4, 2016 by Primefusion Quote Link to comment Share on other sites More sharing options...
Armadillo8 Posted November 5, 2016 Share Posted November 5, 2016 (edited) Hand axes and Tomahawks are the exception to the rule. You have to set it to custom animation for these two weapons (plus the Hatchet if working in FE8). Really? As far as I know, FE 8 handles Hand Axes, Hatchets and Tomahawks a bit... odd. I had the same issue, and setting both to "Animation for a Weapon Type" did it for me (which is actually really strange now that I think about it). I better change that before anything screws up... Also, it would be good to know when exactly the game freezes. If it's already in the battle Screen with both sprites showing up, then you failed at assigning the animation for the Hand Axe in the Module (which shouldn't be the case as you Edits look correct to me). If it freezes with a blackscreen before the battle screen shows up, you messed up the animation inserting part in FEditor. Check if you really inserted it at the correct index number (and whether you really expanded the Maximum index number) and don't forget to hit save (sometimes ist as simple as that). Edited November 5, 2016 by Mariode Quote Link to comment Share on other sites More sharing options...
trangblue Posted November 6, 2016 Author Share Posted November 6, 2016 Oh yes :3 thank you all for helping :3 it seem like i messed up the animation inserting part cause i was open both nightmare, HxD and FEditor at the same time XD, the battle animation work just fine now :3 many thank :3 Quote Link to comment Share on other sites More sharing options...
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