SirParasite Posted January 10, 2017 Share Posted January 10, 2017 (edited) Sorry, I had just had a quick question about map insertion. (I went through Blazer's Ultimate Tutorial and couldn't find what I needed, nor anywhere else) I was trying to redesign chapter 12 HM of FE 7, so when I finished and exported it, it said that I have more than 1024 block structures, and to only use this .MAR file with FMP 1.0 compatible editors/libraries. Then I tried to insert it using the a MAR Inserter, and after that I did everything I needed in Nightmare, but when I got into the game, the map was bugged, with most tiles being black. So I found Markyjoe's video on map insertion and followed that but it still didn't work. Did I follow the video incorrectly or is it the "1024 block structures" thing? Edited January 10, 2017 by SirParasite Quote Link to comment Share on other sites More sharing options...
Zane Avernathy Posted January 10, 2017 Share Posted January 10, 2017 Never heard of that kind of error, but I'd really recommend using Tiled for making maps. There's a Tiled map inserter, along with an easy-to-use method for inserting Tiled maps using the modern buildfile GBAFE hacking method.If you're interested, here are some links:Tiled:https://thorbjorn.itch.io/tiled Inserting Tiled maps using traditional methods http://feuniverse.us/t/inserting-maps-and-map-changes-with-tiled/106 TMX2EA, the cool way of doing it:http://feuniverse.us/t/insert-tiled-maps-using-event-assembler/1830 Quote Link to comment Share on other sites More sharing options...
CT075 Posted January 11, 2017 Share Posted January 11, 2017 (edited) Take an image of the map and convert it into a fresh MAR or TMX using FE Map Converter. My gut tells me you messed up the internal tileset (tip: keep your hands off the keyboard while using mappy) by pressing ctrl v Edited January 11, 2017 by CT075 Quote Link to comment Share on other sites More sharing options...
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