ruadath Posted January 31, 2017 Share Posted January 31, 2017 (edited) So as it turns out, Awakening's storage and calculation of random numbers appears to be identical to that of FE12, and since I have the formula for the latter figured out... well, yeah. I'm probably going to spend most of today playing around with this since I don't have class, but if there is any particular question you guys want answered, feel free to ask in this thread. Edited January 31, 2017 by ruadath Quote Link to comment Share on other sites More sharing options...
Master Thunderblade Posted January 31, 2017 Share Posted January 31, 2017 It seems no RNG can withstand you're reassembling prowess... I don't have any specifc question in my mind at the moment, but keep on being awesome! Quote Link to comment Share on other sites More sharing options...
Irysa Posted January 31, 2017 Share Posted January 31, 2017 please try to figure out what causes what I outlined in the following thread a long time ago https://serenesforest.net/forums/index.php?/topic/49848-rng-nuances/ Quote Link to comment Share on other sites More sharing options...
ruadath Posted January 31, 2017 Author Share Posted January 31, 2017 (edited) 2 hours ago, Irysa said: please try to figure out what causes what I outlined in the following thread a long time ago https://serenesforest.net/forums/index.php?/topic/49848-rng-nuances/ What you initially expected was in fact (almost) correct. After burning the relevant RNs for any particular event (battle, level up, etc.), the game will then proceed to burn 12 additional RNs for no apparent reason. Edited January 31, 2017 by ruadath Quote Link to comment Share on other sites More sharing options...
Czar_Yoshi Posted January 31, 2017 Share Posted January 31, 2017 How possible would it be to predict things using the distribution of skills on a Lunatic+ map? Quote Link to comment Share on other sites More sharing options...
ruadath Posted February 1, 2017 Author Share Posted February 1, 2017 I'm not exactly sure what you mean by that, but assuming you load off the main menu there are roughly 1 billion different initial seeds (more if you continue from a previous chapter) so I don't think it would really be feasible to figure out which seed you got based on which enemies had which skills. For one of the larger rout maps that also have variations on enemy stats, it would probably be possible, but it would also require the existence of a massive (think 100s of gigabytes or terrabytes) lookup table that no one is going to bother to implement. Quote Link to comment Share on other sites More sharing options...
Barrel Posted February 1, 2017 Share Posted February 1, 2017 49 minutes ago, ruadath said: For one of the larger rout maps that also have variations on enemy stats Well enemy stats have no variance on LM(+) if that's what you're concerned about... Quote Link to comment Share on other sites More sharing options...
ruadath Posted February 1, 2017 Author Share Posted February 1, 2017 That makes it even worse; again I'm not sure if I'm understanding the question right, but if it's "can I figure out the RNG seed I have on L+ based on which enemies have which skills" the answer is no. Quote Link to comment Share on other sites More sharing options...
Irysa Posted February 1, 2017 Share Posted February 1, 2017 8 hours ago, ruadath said: What you initially expected was in fact (almost) correct. After burning the relevant RNs for any particular event (battle, level up, etc.), the game will then proceed to burn 12 additional RNs for no apparent reason. Ah, good to know. So if I had managed to figure out how to advance an extra 2 RNs in two battles from my setup (I went up to 10, don't think I could have gotten higher) then I would have figured it out. Thanks. Quote Link to comment Share on other sites More sharing options...
Kuroi Tsubasa Tenshi Posted February 1, 2017 Share Posted February 1, 2017 Would is be possible for you to check the odds of each of the Lunatic+ skills appearing on a given unit? Routing and discussion has always been done under the assumption that every skill has an equal chance to show up, but there was no way to tell for sure. A concrete answer would definitely be helpful. Quote Link to comment Share on other sites More sharing options...
ruadath Posted February 1, 2017 Author Share Posted February 1, 2017 Hmmm, I'd need a save file that has Lunatic+ unlocked... any idea where I can get one? Quote Link to comment Share on other sites More sharing options...
Kuroi Tsubasa Tenshi Posted February 1, 2017 Share Posted February 1, 2017 Unfortunately, I don't. Is there no way to edit the save data to unlock the mode? I'm pretty unfamiliar with the emulator and the scene around it. I do know that Nostank Chrobin can blitz vanilla Lunatic in less than 2 hours, though, provided enough Renown for the SS and Spotpass access to buy early Nos (still doable without either, but this gives guaranteed methods of obtaining what's needed). Quote Link to comment Share on other sites More sharing options...
ruadath Posted February 1, 2017 Author Share Posted February 1, 2017 There probably is a way to save edit, but I don't know how (and the process of finding it would involve me beating Lunatic anyway) Quote Link to comment Share on other sites More sharing options...
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