Sephiran59 Posted April 20, 2017 Share Posted April 20, 2017 (edited) So I decided to make my own question topic on this instead of keeping it within the event assembly problems thread Heres my code: Spoiler #include EAstdlib.event #define DISABLE_TUTORIALS EventPointerTable(0x06,Pointers) ORG $D80000 Pointers: POIN TurnBasedEvents POIN CharacterBasedEvents POIN LocationBasedEvents POIN MiscBasedEvents POIN TrapsEliwoodMode TrapsHectorMode POIN EnemyUnitsENM EnemyUnitsENM EnemyUnitsENM EnemyUnitsENM POIN AllyUnitsENM AllyUnitsENM AllyUnitsENM AllyUnitsENM POIN BeginningScene EndingScene EnemyUnitsENM: UNIT AllyUnitsENM: UNIT 0x03 0x14 0x00 0x01 [18,19] [18,17] [0x14, 0x6B, 0x69, 0x00] [0x00, 0x00, 0x00, 0x00] UNIT 0x04 0x14 0x03 0x01 [19,18] [17,18] [0x14, 0x6B, 0x69, 0x00] [0x00, 0x00, 0x00, 0x00] TurnBasedEvents: TURN 0x0 BeginningScene [1,0] 0x0 0x0 //TURN 0x0 Scene2 [1,0] 0x0 0x0 END_MAIN CharacterBasedEvents: END_MAIN LocationBasedEvents: LOCA 0x3 [8,2] 0xF //Door(8,12) //Door(9,12) END_MAIN MiscBasedEvents: END_MAIN TrapsEliwoodMode: ENDTRAP TrapsHectorMode: ENDTRAP ORG $D800B8 BeginningScene: LOU1 EnemyUnitsENM ENUN LOU1 AllyUnitsENM ENUN ENDA EndingScene: _0xA3 MUSC 0x38 TEX1 0x833 REMA MUEN 6 FADICG 3 HIDEMAP ASMC 0x7A939 0x7A8B9 0x7A9D5 STAL 30 MUSC 0x3AB FADUCG 2 SHOWMAP STAL 60 TEXTCG 0x834 0x1 MUEN 4 FADI 16 HIDEMAP ASMC 0x7A95D BACG 0x0 MUSC 0x3F FADU 16 SHOWMAP TEX1 0x835 MUEN 2 STAL 32 MUSM 0x51 0x4 MORETEXT 0x836 MUEN 2 STAL 32 MUSC 0x3F MORETEXT 0x837 STAL 64 MORETEXT 0x838 FADI 4 HIDEMAP BACG 0x5B FADU 4 SHOWMAP STAL 8 TEX6 0x5 [0,0] 0x839 _ASM0x42 0x83181 GOTO 0x34 LABEL 0x33 FADI 4 HIDEMAP BACG 0x5B LABEL 0x34 MNCH 0x1 STAL 1 _0x1 ENDA Everything in EndingScene is straight from the base prologue events, so it shouldn't be a problem. No idea what causes this I could really use some help. Upon loading the chapter I get a black screen endlessly, thanks Edited April 20, 2017 by Sephiran59 Quote Link to comment Share on other sites More sharing options...
Kirb1337 Posted April 20, 2017 Share Posted April 20, 2017 (edited) 6 hours ago, Sephiran59 said: AllyUnitsENM: UNIT 0x03 0x14 0x00 0x01 [18,19] [18,17] [0x14, 0x6B, 0x69, 0x00] [0x00, 0x00, 0x00, 0x00] UNIT 0x04 0x14 0x03 0x01 [19,18] [17,18] [0x14, 0x6B, 0x69, 0x00] [0x00, 0x00, 0x00, 0x00] should be Spoiler AllyUnitsENM: UNIT 0x03 0x14 0x00 0x01 [18,19] [18,17] [0x14, 0x6B, 0x69, 0x00] [0x00, 0x00, 0x00, 0x00] UNIT 0x04 0x14 0x03 0x01 [19,18] [17,18] [0x14, 0x6B, 0x69, 0x00] [0x00, 0x00, 0x00, 0x00] UNIT 6 hours ago, Sephiran59 said: BeginningScene: LOU1 EnemyUnitsENM ENUN LOU1 AllyUnitsENM ENUN ENDA your beggining scene has no fade out of black screen event, i would suggest adding a FADI 16 at the beggining and a FADU 16 at the end 6 hours ago, Sephiran59 said: TurnBasedEvents: TURN 0x0 BeginningScene [1,0] 0x0 0x0 //TURN 0x0 Scene2 [1,0] 0x0 0x0 why are you loading two turns event at the same time and what is Scene2? EDIT: oh wait Scene2 is commented out my bad can't find any other glaring error, i'll try and look if anything is missing compared to the template and update my post if so. EDIT2: looking at the fe7 template i found an opening event macro, you should probably use that instead Spoiler OpeningTurnEvent(BeginningScene) Edited April 20, 2017 by Kirb1337 Found stuff Quote Link to comment Share on other sites More sharing options...
Kirb1337 Posted April 20, 2017 Share Posted April 20, 2017 Also, random question, which version of EA are you using? Quote Link to comment Share on other sites More sharing options...
Sephiran59 Posted April 21, 2017 Author Share Posted April 21, 2017 (edited) The answer to your question is 10.1.1 FULL, now ill post my results after I try out your advice. The only knowledge I have of this code is what Arch has in his first 3 youtube videos and his really long event tutorial which are sorta old so I might be using outdated commands or something idk EDIT: Wow the FADI FADU thing fixed the black screen thanks so much. So now I have 2 questions for future reference, Is dissembling and editing a chapter not a good way to make chapters? and Should every scene have a fade in and fade out, then? Edited April 21, 2017 by Sephiran59 Quote Link to comment Share on other sites More sharing options...
Kirb1337 Posted April 22, 2017 Share Posted April 22, 2017 first off:use ea 11.0.1. second off : If you only are making small edits to a chapter, disassembly is fine. however, if you are making a completely new chapter, then you'd probably want to create your own events(you can still look at disassembled chapters for reference on what to do, tho). On 21/04/2017 at 3:39 AM, Sephiran59 said: Should every scene have a fade in and fade out, then? you should do this with your opening events, and also things like fade to black, load a background, fade out(because it is 99% smoother). Quote Link to comment Share on other sites More sharing options...
Sephiran59 Posted April 23, 2017 Author Share Posted April 23, 2017 (edited) On 4/22/2017 at 4:48 AM, Kirb1337 said: first off:use ea 11.0.1. What differences do the two versions have? EDIT: never mind i misread that, ill download it Edited April 23, 2017 by Sephiran59 Quote Link to comment Share on other sites More sharing options...
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