Glennwing Posted December 13, 2017 Share Posted December 13, 2017 (edited) 9 minutes ago, Super-Dude9k said: I'm in no rush. Besides, if you end up doing it better than I can, it'll be worth the wait. Working on resizing and repositioning every frame is pretty tedious, so I haven't made much progress. Yup. Since all the original frames are in the same position relative to each other though, the positioning shift will be exactly the same for each frame, so I should be able to write a script that will do all frames, when I have time. Edited December 13, 2017 by Glennwing Quote Link to comment Share on other sites More sharing options...
vilkalizer Posted December 13, 2017 Share Posted December 13, 2017 (edited) aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAA yezus f christ don't tell me you're doing all that shit manually. Look, just... just take this, okay? It's properly positioned and crunched down to 16 colours (the original has like 34 so it's not insertable), someone will still have to arrange piercing frames and script it (read: not me because fuuuuuck scripting animations) and do something about those flashing frames if they're going to be used but holy shit man some things should not be done by hand. edit: whoops ^ missed the above post, but you still shouldn't have to write a script when there are things that will do all this for you. Edited December 13, 2017 by vilkalizer Quote Link to comment Share on other sites More sharing options...
svpam111 Posted December 14, 2017 Share Posted December 14, 2017 (edited) Hi I am looking for heal and sleep/silience spell for my game (it's not a hack). Do you have any? And for others spell animation. Do you have transparent background version of them? Thanks. Edited December 14, 2017 by svpam111 Quote Link to comment Share on other sites More sharing options...
Glennwing Posted January 3, 2018 Share Posted January 3, 2018 (edited) On 12/12/2017 at 8:33 PM, Super-Dude9k said: I'm in no rush. Besides, if you end up doing it better than I can, it'll be worth the wait. Working on resizing and repositioning every frame is pretty tedious, so I haven't made much progress. Well, I have the animation frames all prepared (except piercing frames) and a script written, but when I try to compile the animation with FEditor Adv... Spoiler (EDIT: It's the white flash frames that are causing the problems, I'm going to replace them with C51 commands (short white flash) as the FEditor docs recommend, see if that will work). (EDIT 2: The animation compiles now, but when I press "Save to File" it gives me this:) Spoiler But here's a preview at least: Spoiler (EDIT 3: Got it working ingame. Just going to make the piercing frames then I'll post it.) Edited January 4, 2018 by Glennwing Quote Link to comment Share on other sites More sharing options...
Glennwing Posted January 4, 2018 Share Posted January 4, 2018 (edited) Ok, finished. Demo: Spoiler Download: https://mega.nz/#!SV9XgACA!kbYtuPNdBJjHsTF30wFUaGZA0svbByfhTMP94c-bmPs Edited January 4, 2018 by Glennwing Quote Link to comment Share on other sites More sharing options...
Pikmin1211 Posted January 5, 2018 Share Posted January 5, 2018 (edited) Hey! I come bearing gifts from the Japanese community at ngmansion. Marth by caim van fang Double Blade Eirika by kenpuhu Mage Knight Sword (2 versions, custom and ranger clone) by kenpuhu Many Ballistae variants by St jack FE4 Druid by St jack Battle Sage (Sage with armor and Swords) by St jack Axe Wyvern Knight (with alternate helmetless Wyvern Knight) by St jack FE7 Fire Dragon Full by St jack Alternate Female Hero by St jack Edited January 5, 2018 by Pikmin1211 Quote Link to comment Share on other sites More sharing options...
Super-Dude9k Posted January 15, 2018 Share Posted January 15, 2018 (edited) Here's a fix for the Staff Rogue animation. Previously, the palette was in a different order than the vanilla Rogue animations, causing the staff animation to look like this: Now the palette is in the same order as the vanilla Rogue, so it looks fine and works properly. I also made some animations for Myrm and Swordmaster Joshua. You can get them here. Edited January 16, 2018 by Super-Dude9k more goodies Quote Link to comment Share on other sites More sharing options...
Pikmin1211 Posted January 16, 2018 Share Posted January 16, 2018 Link for my true vanguard animtion - http://www.mediafire.com/file/v8nb56c5xvarghr/True%20Vanguard.zip Basically vanguard but with axes like they're supposed to have. Video showcase - https://www.youtube.com/watch?v=e3TVJE2WLCs&feature=youtu.be Quote Link to comment Share on other sites More sharing options...
Super-Dude9k Posted January 25, 2018 Share Posted January 25, 2018 Hello all, it's me again with another animation. This time its bow animations for the assassin. This is an edit of pre-existing animations made for Colm. All I've done is made them fit a generic assassin. Anyway, here's the link, and here's an example of what the animation looks like. Quote Link to comment Share on other sites More sharing options...
P33RL355 Posted January 26, 2018 Share Posted January 26, 2018 Hey. Here's an edit of the animation above. It's a hoodless version which uses SD9k's bow assassin and Keks_Krabs' hoodless assassin. Link: https://www.dropbox.com/s/qgyxl3k3zngnrh0/Bow Assassin Hoodless.zip?dl=0 Quote Link to comment Share on other sites More sharing options...
Armaada_J Posted January 28, 2018 Share Posted January 28, 2018 I'm having a problem with the Axe Armor Knight animation from this thread. It makes the game freeze. I'm not sure if its a problem with the animation or on my end since the other animations I've entered with fine. I'm using FEBuilder if that matters Quote Link to comment Share on other sites More sharing options...
Halvos Posted January 28, 2018 Share Posted January 28, 2018 5 hours ago, Armaada_J said: I'm having a problem with the Axe Armor Knight animation from this thread. It makes the game freeze. I'm not sure if its a problem with the animation or on my end since the other animations I've entered with fine. I'm using FEBuilder if that matters I downloaded the Axe Armor Knight animation and applied it to Seth in FE 8 using FE builder and it seems to be fine, which game are you using? Are you overwriting an existing class? If you extended the class list on FE8 did you apply the class limit extension patch first? Quote Link to comment Share on other sites More sharing options...
Armaada_J Posted January 28, 2018 Share Posted January 28, 2018 8 hours ago, glass124 said: I downloaded the Axe Armor Knight animation and applied it to Seth in FE 8 using FE builder and it seems to be fine, which game are you using? Are you overwriting an existing class? If you extended the class list on FE8 did you apply the class limit extension patch first? I figured out the issue. I was applying the animation to Moulder but remove his staff rank. Removing his staff rank fixed it Quote Link to comment Share on other sites More sharing options...
Pikmin1211 Posted January 30, 2018 Share Posted January 30, 2018 I've completed the Jacket Myrm animation. I'm not sure why they were incomplete as it took me about an hour or so to finish up. Here is a video showcase: Here is a DL: http://www.mediafire.com/file/xw582l13yt51e8e/completed jacket myrm.zip Obvious credit to Jubby and fuzz94. Quote Link to comment Share on other sites More sharing options...
Alusq Posted February 15, 2018 Share Posted February 15, 2018 Apparently, I never updated the armoured merc link here. Here's a new one: https://www.dropbox.com/s/egf8rdvts8kn863/Armoured mercenary.zip Quote Link to comment Share on other sites More sharing options...
Niyati Posted February 24, 2018 Share Posted February 24, 2018 I've fixed the female bow paladin script ->Der made crit frames, and i corrected the rest of the script. + the two FE8 dancers. -> dancers can now double. You can find them in the Klok repos. Here is the fem bow pal : https://drive.google.com/open?id=1QuArxb1BqPTK-ZMT0U68FxirVln00xPJ And here the fe8 dancers : https://drive.google.com/open?id=1DndQIGVfYVmoFhdcoFSR-tuDNO_OJ9ED Quote Link to comment Share on other sites More sharing options...
Aoae Posted March 18, 2018 Share Posted March 18, 2018 These all look great! Quote Link to comment Share on other sites More sharing options...
vilkalizer Posted March 31, 2018 Share Posted March 31, 2018 Because of Reasons™, I ended up making a bigger, buff-er priest. One is just a regular priest, Spoiler while the other is an attempt at a more Moulder-esque head. Spoiler Someone might find it amusing. Quote Link to comment Share on other sites More sharing options...
MorthThePronceOfAlteo Posted April 5, 2018 Share Posted April 5, 2018 On 08/12/2017 at 12:16 PM, vilkalizer said: Yes. That was me. (And on a different note what the heck did this fucker do to my poor, innocent gif?! It looks like ass and is more than twice as big as it should be! This is the original.) On a different related other note, I have a couple of things someone might enjoy. First up: It's a fighter, but with a sword! A sword fighter, if you will. I needed this for reasons. Comes with Hector's sword, but also a more generic one. Nothing fancy here, it's just the fighter animation with a sword. (And one of these things, I have no idea what I'm doing.) Second: It's a Lyn, but with an axe! Again based on existing animations, but hey, it works. Contains animations for both promoted and unpromoted classes, including hand axes. (Edit: Fixed unpromoted handaxe stance, the hand looks better now.) And third, by request, this replaces Hector's critical hit with a punch. It looks like this in action (image linked for flashing and size). Dude. This Lyn is really awesome! I might use it in my project... If that's ok. Also... Is there a map sprite for her? I'm trying to make a FE7 Hack and I'm a very detailed person, so I need a map sprite. And no, I can't make a map sprite. I can do anything else except a map sprite. I thank you in advance. Quote Link to comment Share on other sites More sharing options...
vilkalizer Posted April 6, 2018 Share Posted April 6, 2018 Yeah, I wouldn't be posting it in a public resource thread if I didn't want anyone to use it. I don't usually do map sprites, but I actually did make one for axeLyn. It probably needs to be formatted though, and don't ask me about that because I've never done it. Quote Link to comment Share on other sites More sharing options...
MorthThePronceOfAlteo Posted April 6, 2018 Share Posted April 6, 2018 15 minutes ago, vilkalizer said: Yeah, I wouldn't be posting it in a public resource thread if I didn't want anyone to use it. I don't usually do map sprites, but I actually did make one for axeLyn. It probably needs to be formatted though, and don't ask me about that because I've never done it. Oh thank you so much. I'll do the formatting myself. Quote Link to comment Share on other sites More sharing options...
TrueNanaya Posted April 6, 2018 Share Posted April 6, 2018 (edited) Is Team SALVAGED's Cavalier insertable in FE7? I added the animation in and the palette is wrong no matter how I change it. It was inserted through FEBuilder if that makes a difference. Edited April 6, 2018 by TrueNanaya Adding method of insertion. Quote Link to comment Share on other sites More sharing options...
Nuramon Posted April 6, 2018 Share Posted April 6, 2018 Sup guys. Since I never submitted any of my animations here, I'd like to catch up in that regard. Marshall Zelgius Credt: Nuramon and Luerock (I referenced Alondite from the BK animation) https://www.dropbox.com/s/ywp69iu9y01p5t2/Marshall_Zelgius.rar?dl=0The package contains 3 animations (sword, unarmed and Alondite), map sprites and a mug. Also please read the readme ;) ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Sniper edit Credit: Nuramon, Swain, Temp, Wan - male - male generic (also credit to Swain) - female - Rebecca (also credit to Temp and Wan) https://www.dropbox.com/s/z5uqrnrkwugdtft/Snipers.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- General w/ shield Comes with animations for Spear, Axe (normal and swing), Handaxe, Sword, Magic and unarmedCredit: - Nuramon: Sword, Spear, Axe, Handaxe, unarmed, Magic - The Blind Archer: Axe swing - DerTheVaporeon: Magic https://www.dropbox.com/s/rdhnfl6o0tza7rn/General.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FE10 armored knight Credit: - Nuramon - Iscaneus on DeviantArt for the battle sprites (and the permission to animate them xD) Comes with animations for Spear, Axe, Handaxe, Sword, Bow and unarmed New map sprites are included as well! https://www.dropbox.com/s/2qa6yl1w1z7q4x4/FE10 Knight.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Grand Paladin One of the animations from the yggdra Patch for FE8. I added the missing weapon types (Axe, Handaxe and Bow) and the unarmed anim. Credits: - Aruku and Kenpuhu for the original animations (Spear and Sword) - Nuramon: - repalette (separated the armor colours from the horse ones) - new animations (Axe, Handaxe, Bow and unarmed) https://www.dropbox.com/s/dw1ibgrqv2tn6i9/Grand_Paladin.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Sage!Lute w/ long hair Also from the yggrda patch. I gave her some extensions xD Credits: - Aruku and Kenpuhu for the original animation - Nuramon https://www.dropbox.com/s/bui7bp21yauqgd0/Lute Sage (long hair).rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- FE10 Black Dragon Credit: Nuramonhttps://www.dropbox.com/s/vd19222mv0hyvp1/FE10_Black Dragon.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Greentea's animation The folloing animations were made by Greentea I only wrote the scripts for these Sage!Pent https://www.dropbox.com/s/felg1joeh9nxd37/Pent (Sage) by Greentea.rar?dl=0 Sage!Limstella https://www.dropbox.com/s/bx74jzhqq5l156x/Limstella (Sage) by Greentea.rar?dl=0 Assassin!Jaffar https://www.dropbox.com/s/18dh4kyh4czlkw8/Jaffar (Assassine) by Greentea.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Finally I want to show you my most recent animation. The Harbinger The goal was to make the hector great lord even more badass, which was (according to quite a few people on FEU) a success. xD Credit: Nuramon, Linkain Arakeist(for the magical orb) Comes with animations for Axe, Handaxe, Sword, Magic and unarmed https://www.dropbox.com/s/x7kc8gbmnswlofu/Harbinger.rar?dl=0 ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- And that concludes my portfolio of custom battle animations. ;) .. at least until now xD kind regads Nura Quote Link to comment Share on other sites More sharing options...
MorthThePronceOfAlteo Posted April 7, 2018 Share Posted April 7, 2018 So... After 15-20 minutes of work I managed to format the map sprite Vilkalizer posted and made the promoted version. It's my first time doing this sort of thing so if it looks bad, I'm sorry. Quote Link to comment Share on other sites More sharing options...
vilkalizer Posted April 8, 2018 Share Posted April 8, 2018 5 hours ago, MorthThePronceOfAlteo said: So... After 15-20 minutes of work I managed to format the map sprite Vilkalizer posted and made the promoted version. It's my first time doing this sort of thing so if it looks bad, I'm sorry. Cool! I made a zip and added a link under the battle animation, so it's all available in one place. Quote Link to comment Share on other sites More sharing options...
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