Zorafin Posted May 12, 2017 Share Posted May 12, 2017 Basically, I hate spending an hour going through a level and dying at the last second due to an unlucky crit. But I also hate soloing a map with a single character who can't get touched. I tried playing with Casual on Hard in Awakening, and remember that my Myrmidon couldn't be touched after he reached lv20 and I reclassed him to a thief. Then I did the same in Fates, and I would lose my Knight to archers. So, what difficulty should I play this game on? One where I can get through most maps without resetting too often, but still have to struggle strategically to do so? Quote Link to comment Share on other sites More sharing options...
The Awesomest Posted May 12, 2017 Share Posted May 12, 2017 (edited) Do what I do - play Casual, but use the battle saves so that you don't have to start from the beginning of the map when you reset. Makes it like Radiant Dawn, or the DS games. There's also this new feature called Mila's Turnwheel that allows you to rewind a turn, which may alleviate some of your concerns. Edited May 12, 2017 by The Awesomest Quote Link to comment Share on other sites More sharing options...
Captain Karnage Posted May 12, 2017 Share Posted May 12, 2017 Normal, Use Mila's turn wheel the hitrates are going to be absolute BS Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted May 12, 2017 Share Posted May 12, 2017 Since Turnwheel is in this game, I don't think you even need to play Casual mode anymore, honestly. Quote Link to comment Share on other sites More sharing options...
Captain Karnage Posted May 12, 2017 Share Posted May 12, 2017 2 minutes ago, SatsumaFSoysoy said: Since Turnwheel is in this game, I don't think you even need to play Casual mode anymore, honestly. as someone who's playing the Japanese version, you'll still want to this game is really luck reliant to get through the tougher spots Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted May 12, 2017 Share Posted May 12, 2017 (edited) 2 minutes ago, Captain Karnage said: as someone who's playing the Japanese version, you'll still want to this game is really luck reliant to get through the tougher spots I played through the whole game through Hard/Classic blind, and I used the Turnwheel mostly against random summon enemies and Witch warps. It was fine. That one desert map with the Archers sucked, but at that time I still held off on using the Wheel; didn't start until Geese's actual fort. Edited May 12, 2017 by SatsumaFSoysoy Quote Link to comment Share on other sites More sharing options...
desertbriar Posted May 13, 2017 Share Posted May 13, 2017 I play Casual mode for that reason too, but I'm planning on playing classic and using Mila's turnwheel as a challenge. You can also play casual limiting the amount of unit deaths or just resetting when someone dies but reload an earlier battle save. Quote Link to comment Share on other sites More sharing options...
Reflex Posted May 13, 2017 Share Posted May 13, 2017 There's no reason not to use casual mode if you're going to reset after every death anyway. I never understood people that put that limitation in fates when you forgo battle saves, especially in those chapters that had two maps in a row. Quote Link to comment Share on other sites More sharing options...
Lord Raymond Posted May 13, 2017 Share Posted May 13, 2017 (edited) 20 minutes ago, Reflex said: There's no reason not to use casual mode if you're going to reset after every death anyway. I never understood people that put that limitation in fates when you forgo battle saves, especially in those chapters that had two maps in a row. Well that's the point in using Classic mode, isn't it? Be extremely careful with your units and your strategy, or else your 30-60 minutes of play time with be for naught due to you having to reset. While you can say "I'll just reset if a unit retreats on Casual", most people don't have the self-control to force themselves to redo the entire level. I have played Classic and will never go to Casual, but I still reset if a unit dies, of course. Its a slippery slope from saying "I'll reset if a unit dies on Casual" to "Fuck it, I don't want to reset, I'm gonna get back my unit after the battle anyway". Sure, people like to bitch about "muh 1% crits", but seriously. At most, a really unlucky critical will happen to you maybe 1-3 times on any given playthrough. And now, we even have Mila's Turnwheel to counteract that! Honestly, I don't care too much about it, but there is no reason for there to be a Casual mode anymore (unless you're one of those people who really, really sucks at Fire Emblem or you have only 30 minutes a day to play it). Edited May 13, 2017 by Lord Raymond Quote Link to comment Share on other sites More sharing options...
mikethepokemaster Posted May 13, 2017 Share Posted May 13, 2017 5 hours ago, Lord Raymond said: Well that's the point in using Classic mode, isn't it? Be extremely careful with your units and your strategy, or else your 30-60 minutes of play time with be for naught due to you having to reset. While you can say "I'll just reset if a unit retreats on Casual", most people don't have the self-control to force themselves to redo the entire level. I have played Classic and will never go to Casual, but I still reset if a unit dies, of course. Its a slippery slope from saying "I'll reset if a unit dies on Casual" to "Fuck it, I don't want to reset, I'm gonna get back my unit after the battle anyway". Sure, people like to bitch about "muh 1% crits", but seriously. At most, a really unlucky critical will happen to you maybe 1-3 times on any given playthrough. And now, we even have Mila's Turnwheel to counteract that! Honestly, I don't care too much about it, but there is no reason for there to be a Casual mode anymore (unless you're one of those people who really, really sucks at Fire Emblem or you have only 30 minutes a day to play it). Uh the reason for casual is for casual players and for people who don't want to start over a map, plus Mila wheel only has a limited usage. You sound like one of those fans who complain about casual mode. Quote Link to comment Share on other sites More sharing options...
Soledai Posted May 13, 2017 Share Posted May 13, 2017 Not wanting to start over a map when [a unit dies] isn't just for """casuals""", classic players have that option too, even if they, more oft than not, don't. But I didn't come here to reignite this classic/casual bullshit. 14 hours ago, SatsumaFSoysoy said: I played through the whole game through Hard/Classic blind, and I used the Turnwheel mostly against random summon enemies and Witch warps. It was fine. That one desert map with the Archers sucked, but at that time I still held off on using the Wheel; didn't start until Geese's actual fort. Same here. Though I managed to never use the Turnwheel(Kinda put off by rewinds) except for that one fight... in fact, I'm almost convinced the Turnwheel was made specifically for that chapter... rather, that fight. Quote Link to comment Share on other sites More sharing options...
Lord Raymond Posted May 13, 2017 Share Posted May 13, 2017 8 hours ago, mikethepokemaster said: Uh the reason for casual is for casual players and for people who don't want to start over a map, plus Mila wheel only has a limited usage. You sound like one of those fans who complain about casual mode. You're missing my point. I was responding to the false thing that people say to Classic players, which is "you might as well do Casual mode if you restart every time a unit dies." I don't want to start up a Classic/Casual Debate, I just wanted to make it clear that that statement is false. Quote Link to comment Share on other sites More sharing options...
SatsumaFSoysoy Posted May 13, 2017 Share Posted May 13, 2017 7 hours ago, Soledai said: Same here. Though I managed to never use the Turnwheel(Kinda put off by rewinds) except for that one fight... in fact, I'm almost convinced the Turnwheel was made specifically for that chapter... rather, that fight. Spoiler Chapter 6? If so, I agree wholeheartedly. I don't think you can beat Grima without Turnwheel unless the reinforcement pattern extremely favors you; no matter what team you bring, there are combos almost unwinnable. Quote Link to comment Share on other sites More sharing options...
Zorafin Posted May 15, 2017 Author Share Posted May 15, 2017 I just looked through the general questions thread. It seems like this game is actually pretty hard. I get really frustrated when I play perfectly for an hour and am forced to reset through some minor mistake. I'm just going to play on Normal and hope that my characters don't turn into solo machines. Quote Link to comment Share on other sites More sharing options...
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