flingleforp Posted June 12, 2017 Share Posted June 12, 2017 (edited) Is there any way in FE7 to check a character's coordinates for use as a condition? Edited June 12, 2017 by flingleforp Quote Link to comment Share on other sites More sharing options...
StahlTheStall Posted June 12, 2017 Share Posted June 12, 2017 Count the tiles. Quote Link to comment Share on other sites More sharing options...
Primefusion Posted June 12, 2017 Share Posted June 12, 2017 12 hours ago, flingleforp said: Is there any way in FE7 to check a character's coordinates for use as a condition? It depends on what you're trying to do. You could have an AREA event and check who the active character is. Quote Link to comment Share on other sites More sharing options...
flingleforp Posted June 12, 2017 Author Share Posted June 12, 2017 3 hours ago, Primefusion said: It depends on what you're trying to do. I'm trying to get another event to unlock only if a character is currently on a certain area. Sort of like the switches in FE7 chapter 6, but all of the switches need to be pressed at the same time. I don't know if an AREA event would work because I don't want it to activate immediately after the character steps on the tile. Quote Link to comment Share on other sites More sharing options...
CT075 Posted June 12, 2017 Share Posted June 12, 2017 (edited) make each AREA event check the others before activating if you want to ensure that they're still pressed, unset each button's event ID every turn with a turn event, then put the same AREA events in your TurnEvents array to re-set them Edited June 12, 2017 by CT075 Quote Link to comment Share on other sites More sharing options...
flingleforp Posted June 12, 2017 Author Share Posted June 12, 2017 That solution should work, thanks! Quote Link to comment Share on other sites More sharing options...
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