thewispsoftime Posted June 27, 2017 Share Posted June 27, 2017 So I recently decided to switch how I'm creating my romhack to a Buildfile, and I'm at the point where I have tables done and installers for that, and maps too, but I'm not certain how to do an installer for events? I tried just having an event file that included the chapter events, but I saw no change in any property when I applied the buildfile. EA didn't reject the file either. Obviously when it comes to a Buildfile there's a lot of code to share, but I don't wanna overwhelm people so I'll just start with the base buildfile and then post on request. Spoiler #define _NO_FE7_DEFINITIONS_ #include "Hack Definitions.txt" #include "EAstdlib.event" #define FreeSpace 0xD00000 ORG FreeSpace #define INLINE MESSAGE "Used free space starts at CURRENTOFFSET" //Tables #include "Tables/Table Definitions.txt" #include "Tables/Table Installer.event" //Text #include "Install Character Text Data.event" #include "Install Class Text Data.event" //Chapter Events #define InlineEvents #include "Chapter Events/Chapter Events Installer.txt" //Maps #include "Maps/Master Map Installer.event" #undef InlineEvents Quote Link to comment Share on other sites More sharing options...
thewispsoftime Posted June 27, 2017 Author Share Posted June 27, 2017 Nevermind. I did a bunch of testing and figured it out. It wasn't writing to the rom because of a forgotten #endif at the bottom of my Table Definitions. Quote Link to comment Share on other sites More sharing options...
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