CappnRob Posted October 3, 2017 Share Posted October 3, 2017 So I was reading on FE Wiki about Gaiden characters (because I've finally gotten my first contemporary FE in Echoes and was reading up on differences), and I noticed it said Jesse had higher than average growths for Gaiden: 190% vs the 150% of almost everyone else. This got me wondering, has anyone catalogued the average growth rates per game somewhere? Quote Link to comment Share on other sites More sharing options...
DolphinDingus Posted October 3, 2017 Share Posted October 3, 2017 Awhile back, I found this Reddit post analyzing growth rates from FE6 through Radiant Dawn, along with Awakening. It is a pretty interesting analysis, showing how growth rates have been on an upward trend through newer games. Quote Link to comment Share on other sites More sharing options...
Interdimensional Observer Posted October 3, 2017 Share Posted October 3, 2017 (edited) I tried doing some of my own analyses, they might be a little off and I haven't updated it for SoV (and I forget where I had the averages listed), but here is the stuff for 1-10: Spoiler FE GRT SD (a little deceptive since Weapon Level has a growth) Marth: 350 Caeda: 400 Jagen: 40 Cain: 370 Abel: 340 Draug: 210 Gordin: 230 Wrys: 60 Ogma: 300 Barst: 360 Bord: 300 Cord: 320 Castor: 270 Darros: 220 Julian: 360 Lena: 90 Navarre: 310 Merric: 310 Mathis: 250 Hardin: 310 Wolf: 260 Sedgar: 210 Roshea: 230 Vyland: 200 Wendel: 240 Rickard: 240 Bantu: 30 Caesar: 220 Radd: 350 Roger: 280 Jeorge: 180 Maria: 120 Minerva: 290 Linde: 370 Jake: 260 Midia: 290 Dolph: 270 Macellan: 170 Tomas: 190 Boah: 60 Beck: 220 Astram: 300 Palla: 290 Catria: 410 Arran: 270 Samson: 270 Xane: 250 Est: 410 Tiki: 470 Lorenz: 330 Elice: 390 Gotoh: 390 FE GRT G Gaiden growth rates totals (all of a character’s growth rates added together, suggests the average number of stat ups a character should get per level) Alm: 205 Celica: 185 Ruka: 145 Grey: 130 Robin: 135 Cliff: 220 Silk: 150 Clea: 200 Clerbe: 140 Fols: 130 Paison: 150 Ryuto: 170 Machilda: 170 Dute: 170 Teeta: 140 Zeke: 210 Mycen: 40 May: 120 Boey: 155 Jenny: 155 Sevr: 150 Valbo: 150 Kamui: 155 Leo: 140 Palla: 145 Catria: 170 Atlas: 125 Jessey: 190 Sonia: 180 Deen: 110 Est: 250 Norma: 70 FE GRT ME B1 (again, Weapon Level is deceptive) Marth: 363 Caeda: 403 Jagen: 43 Cain: 373 Abel: 343 Draug: 213 Gordin: 233 Ogma: 313 Barst: 363 Bord: 303 Cord: 233 Castor: 273 Julian: 403 Lena: 213 Navarre: 343 Hardin: 343 Wolf: 273 Sedgar: 213 Roshea: 323 Vyland: 203 Mathis: 253 Merric: 333 Rickard: 273 Wendel: 243 Bantu: 23 Caesar: 213 Radd: 363 Maria: 163 Minerva: 293 Linde: 353 Jeorge: 183 Midia: 293 Dolph: 273 Macellan: 173 Tomas: 193 Boah: 73 Palla: 293 Catria: 413 Astram: 303 Arran: 273 Samson: 273 Xane: 213 Tiki: 403 Est: 413 Lorenz: 333 Elice: 353 All Star-sphere Shards offer a net gain of 40 to a character’s GRT The Star-sphere offers a net gain of 240 to a character’s GRT FE GRT ME B2 Marth: 363 Cecil: 313 Luke: 263 Rody: 333 Ryan: 303 Gordin: 243 Draug: 233 Arran: 63 Malicia: 253 Catria: 403 Warren: 243 Linde: 353 Palla: 283 Julian: 403 Mathis: 253 Ogma: 323 Yumina: 233 Yubello: 283 Sirius: 323 Castor: 273 Caeda: 403 Rickard: 273 Samto: 233 Wendel: 243 Navarre: 343 Feena: 423 Cain: 373 Bantu: 23 Jeorge: 183 Minerva: 293 Merric: 353 Ellerean: 283 Xane: 213 Tiki: 273 Abel: 343 Est: 413 Astram: 303 Sheema: 383 Samson: 273 Roshea: 323 Midia: 293 Lena: 133 Maria: 163 Nyna: 93 Elice: 313 All Star-sphere Shards offer a net gain of 40 to a character’s GRT The Star-sphere offers a net gain of 240 to a character’s GRT FE GRT GHWG1 Growth Rates Totals 1st Generation (Includes Holy Blood bonuses) Sigurd: 330 Noish: 240 Alec: 240 Arden: 230 Quan: 300 Ethlyn: 205 Finn: 260 Lex: 250 Azel: 240 Midayle: 210 Adean: 255 Dew: 270 Ayra: 240 Deidre: 270 Jamke: 255 Holyn: 310 Raquesis: 215 Lewyn: 310 Sylvia: 190 Fury: 190 Beowulf: 245 Briggid: 285 Claude: 290 Tiltyu: 240 Averaged GRT: 252.9167 FE GRT GHWG2 Growth Rates Totals 2nd Generation Fixed Characters and Substitutes Seliph: 440 Mana: 190 Radney: 255 Roddlevan: 250 Oifaye: 305 Tristan: 260 Dimna: 270 Julia: 340 Femina: 225 Amid: 300 Johan: 300 Johalva: 285 Shanan: 320 Daisy: 210 Leif: 377 Janne: 230 Ares: 395 Laylea: 190 Linda: 260 Asaello: 260 Hawk: 210 Hannibal: 280 Sharlow: 240 Altenna: 404 One set of popular pairings: Lewyn!Ced: 405 Lewyn!Fee: 345 Azel!Arthur: 430 Azel!Tinny: 405 Beowulf!Delmud: 377 Beowulf!Nanna: 337 Claude!Corple: 360 Claude!Leen: 335 Lex!Ulster: 394 Lex!Larcei: 389 Midayle!Lester: 392 Midayle!Lana: 374 Holyn!Faval: 502 Holyn!Patty: 414 FE GRT T776 Leif: 273 Finn: 251 Othin: 287 Halvan: 267 Evayle: 116 Dagdar: 96 Tania: 317 Marty: 302 Ronan: 240 Saphy: 220 Lara: 323 Rifis: 212 Machua: 287 Brighton: 231 Felgus: 276 Karin: 297 Dalsin: 252 Asvel: 287 Nanna: 241 Hicks: 306 Shiva: 317 Carrion: 341 Selphina: 241 Kein: 326 Alva: 336 Robert: 346 Fred: 311 Olwen: 336 Marita: 388 Salem: 222 Pahn: 332 Trewd: 322 Tina: 288 Glade: 271 Dean: 316 Eda: 271 Homer: 328 Linoan: 285 Ralph: 236 Eyrios: 336 Sleuf: 245 Misha: 346 Sara: 338 Shanam: 222 Miranda: 317 Xavier: 336 Amalda: 336 Conomore: 281 Delmudd: 347 Saias: 247 Ced: 416 Galzus: 336 All Scrolls offer a net gain of 30 to a character’s GRT FE GRT BB Roy: 325 Marcus: 185 Allen: 290 Lance: 285 Wolt: 280 Bors: 285 Merlinus: 325 Ellen: 280 Dieck: 270 Wade: 270 Lott: 260 Thany: 285 Chad: 365 Lugh: 270 Clarine: 275 Rutger: 290 Saul: 270 Dorothy: 290 Sue: 280 Zealot: 200 Treck: 255 Noah: 260 Astohl: 270 Lilina: 270 Wendy: 290 Barth: 267 Oujay: 290 Fir: 290 Shin: 270 Gonzales: 280 Geese: 275 Klein: 270 Tate: 275 Lalum: 285 Echidna: 210 Elphin: 300 Bartre: 205 Raigh: 260 Cath: 335 Miredy: 270 Perceval: 215 Cecilia: 235 Sophia: 280 Igrene: 200 Garret: 200 Fa: 600 Hugh: 240 Zeis: 275 Douglas: 205 Niime: 110 Dayan: 150 Juno: 200 Yodel: 125 Karel: 950 FE GRT BS Eliwood: 325 Lyn: 335 Hector: 335 Sain: 290 Kent: 290 Florina: 305 Wil: 300 Dorcas: 285 Serra: 300 Erk: 285 Rath: 285 Matthew: 310 Wallace: 275 Lowen: 300 Rebecca: 305 Marcus: 250 Bartre: 295 Oswin: 310 Guy: 310 Merlinus: 445 Priscilla: 305 Raven: 300 Lucius: 295 Canas: 285 Dart: 285 Fiora: 315 Legault: 300 Nils/Ninian: 345 Isadora: 280 Heath: 295 Hawkeye: 240 Geitz: 285 Farina: 310 Pent: 245 Louise: 260 Karel: 255 Harken: 260 Nino: 330 Jaffar: 235 Vaida: 240 Karla: 255 Renault: 240 FE GRT SS Erika: 350 Seth: 325 Franz: 295 Gilliam: 305 Moulder: 270 Vanessa: 300 Ross: 270 Garcia: 285 Neimi: 310 Colm: 265 Artur: 290 Lute: 285 Natasha: 305 Joshua: 295 Ephraim: 345 Forde: 300 Kyle: 295 Tana: 320 Amelia: 270 Innes: 290 Gerik: 295 Tethys: 355 Marisa: 310 L’Arachel: 315 Dozla: 295 Saleh: 250 Ewan: 275 Cormag: 300 Rennac: 275 Dussel: 305 Knoll: 270 Myrrh: 580 Syrene: 320 Caellach: 295 Orson: 320 Riev: 290 Ismaire: 295 Selena: 295 Glen: 320 Hayden: 290 Valter: 280 Fado: 305 Lyon: 375 FE GRT PR Note- Sothe has blossom Ike: 365 Titania: 390 Oscar: 310 Boyd: 320 Rhys: 325 Shinon: 320 Gatrie: 330 Soren: 305 Mia: 315 Ilyana: 305 Marcia: 315 Mist: 315 Rolf: 310 Lethe: 435 Mordecai: 420 Volke: 310 Kieran: 310 Brom: 305 Nephenee: 310 Zihark: 315 Sothe: 550 Jill: 300 Astrid: 305 Makalov: 305 Stefan: 325 Tormod: 305 Muarim: 485 Devdan: 350 Reyson: 335 Ulki: 430 Janaff: 425 Tanith: 330 Calill: 325 Tauroneo: 315 Ranulf: 380 Haar: 305 Lucia: 325 Bastian: 395 Geoffrey: 340 Largo: 320 Elincia: 370 Ena: 405 Nasir: 430 Tibarn: 490 Naesala: 490 Giffca: 490 Each band offers a net gain of 10 to a character’s GRT The Knight Ward offers a net gain of 30 to a character’s GRT FE GRT RD Micaiah: 400 Edward: 380 Leonardo: 380 Nolan: 390 Laura: 380 Sothe: 350 Ilyana: 360 Aran: 375 Meg: 375 Volug: 325 Tauroneo: 330 Jill: 360 Zihark: 345 Fiona: 360 Tormod: 350 Muarim: 305 Vika: 400 Nailah: 250 Rafiel: 250 Elincia: 385 Marcia: 345 Nealuchi: 325 Leanne: 260 Haar: 335 Brom: 350 Nephenee: 350 Heather: 350 Lucia: 320 Lethe: 305 Mordecai: 315 Geoffrey: 330 Kieran: 335 Astrid: 350 Makalov: 345 Danved: 340 Calill: 340 Ike: 310 Titania: 330 Soren: 370 Mist: 350 Rolf: 350 Boyd: 340 Oscar: 335 Shinon: 335 Gatrie: 345 Rhys: 355 Mia: 355 Ranulf: 270 Kyza: 315 Lyre: 330 Reyson: 240 Janaff: 275 Ulki: 275 Sigrun: 320 Tanith: 325 Sanaki: 400 Skrimir: 265 Tibarn: 250 Naesala: 280 Pelleas: 335 Stefan: 350 Oliver: 315 Bastian: 300 Volke: 310 Kurthnaga: 335 Ena: 300 Caineghis: 200 Giffca: 240 Renning: 300 Gareth: 295 Nasir: 285 And here is SD: Spoiler SD Personal Growth Rate Totals: (includes negatives) Marth: 222 Frey: 195 Abel: 155 Cain: 175 Jagen: 70 Gordin: 120 Draug: 100 Norne: 125 Caeda: 195 Wrys: 80 Ogma: 135 Barst: 100 Bord: 100 Cord: 115 Darros: 100 Castor: 100 Julian: 237 Lena: 100 Navarre: 155 Merric: 180 Matthis: 140 Hardin: 140 Wolf: 435 Sedgar: 435 Roshea: 125 Vyland: 100 Wendell: 80 Rickard: 227 Athena: 120 Bantu: -15 Caesar: 130 Radd: 150 Roger: 150 Jeorge: 80 Maria: 110 Minerva: 125 Linde: 145 Jake: 105 Midia: 140 Dolph: 105 Macellan: 85 Tomas: 105 Boah: 20 Horace: 70 Beck: 110 Astram: 140 Palla: 160 Catria: 225 Arran: 130 Samson: 105 Xane: 47 Etzel: 105 Est: 190 Tiki: 292 Lorenz: 160 Ymir: 85 Elice: 225 Nagi: 292 Gotoh: 200 SD Class Growths: (negatives not included, put in parentheses instead) Lord: 100 (-10 Mag, -5 Res) Pegasus/Falcon Knight: 95 (-15 Mag) Draco-knight (M): 105 Draco-knight (F): 115 (both: -15 Mag) Cavalier/Paladin: 105 (-10 Mag, -5 Res) Knight/General: 125 (-15 Mag, -10 Res) Archer/Sniper: 110 (-10 Mag, Res) Mercenary/Hero: 130 (-20 Mag, -10 Res) Myrmidon/Sword-master: 110 (-10 Mag, -5 Res) Fighter/Warrior: 145 (-20 Mag, -15 Res) Hunter/Horseman: 105 (-15 Mag, Res) Pirate/Berserker: 145 (-20 Mag, -15 Res) Mage: 95 (-10 Str, -15 Def) Sage: 100 (-15 Str, Def) Curate/Cleric: 95 (-15 Str, -10 Def) Bishop: 100 (-15 Str, Def) Thief: 115 (-20 Mag, -10 Res) Manakete: 140 (-10 Res) Ballistician: 110 (-10 Mag, -15 Res) Chameleon: 145 (-20 Mag, -15 Res) New Mystery: Spoiler NM Personal Growth Rate Totals: (Class boosts are the same as SD I think) Marth: 305 Luke: 235 Rody: 260 Cecil: 265 Gordin: 170 Ryan: 235 Draug: 200 Arran: 10 Malliesia: 195 Catria: 295 Warren: 215 Cord: 190 Linde: 260 Palla: 225 Bord: 175 Julian: 305 Matthis: 195 Wrys: 140 Ogma: 240 Yumina: 200 Yubello: 200 Sirius: 295 Castor: 175 Caeda: 295 Barst: 195 Rickard: 185 Frey: 270 Norne: 200 Samto: 160 Wendell: 150 Caesar: 190 Radd: 195 Navarre: 250 Feena: 295 Cain: 280 Bantu: -5 Roger: 240 Jeorge: 190 Minerva: 240 Etzel: 255 Merric: 260 Ellerean: 200 Dice: 160 Maris: 210 Horace: 260 Jake: 320 Darros: 180 Robert: 235 Belf: 190 Leiden: 200 Beck: 235 Athena: 250 Xane: 125 Tiki: 305 Est: 325 Dolph: 205 Abel: 265 Macellan: 280 Astram: 205 Katarina: 310 Tomas: 260 Sheema: 290 Samson: 190 Frost: 295 Roshea: 275 Vyland: 245 Sedgar: 280 Wolf: 285 Midia: 230 Ymir: 195 Michalis: 240 Nagi: 305 Lena: 175 Maria: 185 Nyna: 190 Elice: 280 Awakening: Spoiler Awakening Personal Growth Rate Totals: Chrom: 295 (410 total with Lord) Lissa: 275 Frederick: 285 Sully: 290 Virion: 280 Stahl: 280 Vaike: 290 Miriel: 270 Sumia: 290 Kellam: 300 Donnel: 325 (Aptitude makes it 485) Lon’qu: 295 Ricken: 285 Maribelle: 290 Panne: 320 Gaius: 275 Cordelia: 290 Gregor: 275 Nowi: 360 Libra: 285 Tharja: 275 Anna: 325 Olivia: 290 Cherche: 295 Henry: 300 Say’ri: 295 Tiki: 395 Basilio: 295 Flavia: 305 Gangrel: 300 Walhart: 320 Emmeryn: 320 Yen’fay: 320 Aversa: 315 Priam: 320 Child: Lucina: 320 Owain: 305 Inigo: 295 Brady: 300 Kjelle: 300 Cynthia: 300 Severa: 280 Gerome: 290 Morgan: 290 Yarne: 330 Laurent: 285 Noire: 310 Nah: 365 My Unit: 290 (without Asset/Flaw choices) Asset Boosts: HP= +40 Anything else= +25 Flaw Decrease: HP= -30 Anything else= -20 Highest: 310 Lowest: 295 Comparison to Fates GRTs: Generally more consistent, the Fates cast has a greater degree of flexibility, many punch at or below Miriel, but, there are certainly more +300 too (if you leave out the Spotpass group). Awakening Class Growth Rate Totals: (Comparing to Fates, each class gives between 35-50 HP growth, and never any luck.) Lord/Great Lord: 115 Tactician/Grandmaster: 120 Cavalier: 120 Paladin: 125 Great Knight: 125 Knight: 120 General: 125 Barbarian/Berserker: 120 Myrmidon: 120 Sword-master: 125 Mercenary/Hero: 125 Fighter/Warrior: 120 Archer: 120 Sniper: 125 Bow Knight: 125 Thief: 115 Trickster: 120 Assassin: 125 Pegasus Knight: 125 Falcon Knight: 130 Dark Flier: 120 Wyvern Rider/Lord: 120 Griffon Rider: 120 Mage/Sage: 110 Dark Knight: 125 Dark Mage: 120 Sorcerer: 115 Priest/Cleric: 105 Troubadour/Valkyrie: 105 Villager: 70 Dancer: 100 Taguel (M): 105 Taguel (F): 110 Manakete: 145 Conqueror: 125 And Fates was the last game I did: (You can ignore the errata at the end) Spoiler Fates Class Growths Rates Totals: Hoshidan: Nohrian: Hoshido Noble: 85 Nohr Prince(ss): 85 Samurai: 80 Nohr Noble: 85 Sword-master: 85 Cavalier: 75 Master of Arms: 75 Paladin: 80 Oni Savage: 80 Great Knight: 80 Oni Chieftain: 80 Knight: 90 Blacksmith: 80 General: 95 (Awesome!!!!!) Spear Fighter: 80 Fighter: 80 Spear Master: 80 Berserker: 85 Basara: 90 Hero: 85 Diviner: 60 Mercenary: 80 Onmyoji: 60 Bow Knight: 70 Monk/Shrine Maiden: 75 Outlaw: 75 Great Master: 85 Adventurer: 65 Priestess: 85 Wyvern Rider: 75 Sky Knight: 75 Wyvern Lord: 75 Falcon Knight: 85 Malig Knight: 70 Kinshi Knight: 65 Dark Mage: 55 (Why!?!) Archer: 70 Sorcerer: 55 Sniper: 75 Dark Knight: 80 Ninja: 70 Troubadour: 70 Master Ninja: 75 Strategist: 65 Mechanist: 70 Butler/Maid: 75 Apothecary: 80 Wolfskin/Wolfssegner: 75 Merchant: 85 Dark Falcon: 80 Kitsune: 85 Ballistician: 65 Nine-Tails: 85 Witch: 70 Songstress: 70 Lodestar: 90 Villager: 70 Vanguard: 75 Dread Fighter: 80 Great Lord: 80 Grandmaster: 80 Fates Personal Growths (might be a little off) Gunter: 50 Fuga: 100 Reina: 195 Yukimura: 195 Shura: 190 Nyx: 235 Setsuna: 225 Hinata: 235 Subaki: 250 Selena: 250 Orochi: 275 Rinkah: 255 Arthur: 255 Felicia: 260 Kagero: 270 Flora: 265 Jakob: 265 Hana: 265 Scarlet: 270 Peri: 270 Izana: 290 Niles: 275 Kaze: 280 Takumi: 285 Keaton: 280 Beruka: 280 Oboro: 280 Silas: 285 Charlotte: 285 Laslow: 285 Xander: 290 Kaden: 290 Hayato: 315 Benny: 285 Elise: 305 Hinoka: 305 Azura: 310 Ryoma: 300 Sakura: 310 Odin: 330 Effie: 295 Azama: 310 Camilla: 325 Saizo: 330 Anna: 315 Leo: 325 Mozu: 290 (minus the +80 of Aptitude as well) Children (without parents modding the growths) Kana: 275 Shigure: 250 Dwyer: 265 Sophie: 280 Midori: 275 Shiro: 285 Kiragi: 280 Asugi: 335 Selkie: 310 Hisame: 245 Mitama: 315 Caeldori: 285 Rhajat: 265 Nina: 300 Soleil: Greatest growth rate difference amongst non-intentionally low growths characters: Odin/Saizo 330 - Setsuna 225 = 105 points. (Useful for getting an idea of acceptable growth variation range.) (Note, higher growths in Fates than in other games need be factored in, a larger difference is more tolerable to an extent with higher growths.) (Mind you, Odin is only okay as a unit- a potential speed machine, but with average at best strength, though enough magic for hybrid offense with a Levin Sword, as an SM. Or what is arguably the best Nosferatu tank (Asugi and Corrin might have a chance at being better). Saizo has hybrid offense, but lacks a magic base) (Also Setsuna does way better than marginally higher growths Hinata thanks to class that solves the hit issues, powerful bows, Quick Draw, critical chance, range 2, and constant doubling compensating for low strength. Fragility is meaningless for an Archer, Setsuna has a clearly defined role and serves it well. Nyx is similar, but her class doesn’t solve the accuracy issues quite as well. Hinata’s growths clash with his class’s role, and unlike with Rinkah, not for the better at all, as he can’t dodge, nor tank, nor double, nor hit powerfully, all that well. Rinkah, though still very hurting for her lack of HP, won’t be doubled, she actually can double slow things if her speed stays on her average, so she can tank physical hits, and her good skill compensates somewhat for the Bolt Axe’s poor hit, which she can use for okay offense while tanking.) Edited October 3, 2017 by Interdimensional Observer Quote Link to comment Share on other sites More sharing options...
Slumber Posted October 3, 2017 Share Posted October 3, 2017 4 hours ago, DolphinDingus said: Awhile back, I found this Reddit post analyzing growth rates from FE6 through Radiant Dawn, along with Awakening. It is a pretty interesting analysis, showing how growth rates have been on an upward trend through newer games. To some degree it's because Magic/Strength were added as stats that all units had growth rates in from Path of Radiance onward. But most physical units have terrible magic growths and most magic units have terrible strength growths, so on average it probably only added 5-10%. So the jump from SS to PoR was quite big. The growths in RD line up with how the stats from pre-FE9 would be with one new stat, so that makes sense. Awakening's a stupid jump, though, and it's part of the reason basically every unit is a super unit. Quote Link to comment Share on other sites More sharing options...
X-Naut Posted October 3, 2017 Share Posted October 3, 2017 36 minutes ago, Slumber said: Awakening's a stupid jump, though, and it's part of the reason basically every unit is a super unit. New Mystery arguably had the jump first. It seems weaker because unit GRTs have more room for variation, the game's atrophying of class growths on the other side of the physical/magical spectrum also dampens it, and the stat ceilings are ultimately lower. But the bar for "average growths" remains substantially higher than preceding games; just look at the good growths units and it becomes pretty obvious. Quote Link to comment Share on other sites More sharing options...
DolphinDingus Posted October 3, 2017 Share Posted October 3, 2017 49 minutes ago, Slumber said: To some degree it's because Magic/Strength were added as stats that all units had growth rates in from Path of Radiance onward. But most physical units have terrible magic growths and most magic units have terrible strength growths, so on average it probably only added 5-10%. So the jump from SS to PoR was quite big. The growths in RD line up with how the stats from pre-FE9 would be with one new stat, so that makes sense. Awakening's a stupid jump, though, and it's part of the reason basically every unit is a super unit. Remember that it is still an average, so the low percents being added to physical characters don't make much of a difference, since the total stats are being divided by 9 now instead of by 8. In fact, it arguably makes a difference more significant, because most units have crappy growths in their minor attacking stat. As far as Awakening, the stat caps are much higher, so it is somewhat justified. Also, the game sought to make every unit good, instead of having the occasional Wolt or Dorcas, which is admirable, and also is consistent with the intent to make a game more friendly for newcomers. This didn't stop tier lists from being made, of course. This time, though, the tier lists for Awakening are focused almost solely on skills and stat caps, instead of bases, availability, classes, and growths. Quote Link to comment Share on other sites More sharing options...
Slumber Posted October 3, 2017 Share Posted October 3, 2017 17 minutes ago, X-Naut said: New Mystery arguably had the jump first. It seems weaker because unit GRTs have more room for variation, the game's atrophying of class growths on the other side of the physical/magical spectrum also dampens it, and the stat ceilings are ultimately lower. But the bar for "average growths" remains substantially higher than preceding games; just look at the good growths units and it becomes pretty obvious. This is true, but as you said, it has some things that make the higher growths seem less substantial. Quote Link to comment Share on other sites More sharing options...
KoimanZX Posted October 4, 2017 Share Posted October 4, 2017 I am not sure how relevant this is but I have found that the difference in average HP growth between Awakening and Fates is pretty stark with the average base growths being 49.9 and 40.6 respectively. The gap is further exemplified by the fact that the most a class gives in Fates (the Beserker with +30%) is less than the least amount given by Awakening classes (+35% with the top growths being +60%). Even the class growths for the physical classes in Shadow Dragon give +30-80% (and magic users +20%, which is what the classes with a HP cap of 65 give in Fates). The point being that, while the average growths of characters have been rising (the growths in Echoes are much higher than they are in Gaiden), HP growths took a major hit in Fates. Quote Link to comment Share on other sites More sharing options...
CappnRob Posted October 4, 2017 Author Share Posted October 4, 2017 I find it interesting that post-Radiant Dawn character growths are now SEPARATE from class growths and the two are added together to get the final growth rates, and thus promotions can alter growth rates to a degree (Wrys loses 5% magic defense for example but gains slightly more magic in FE11). Quote Link to comment Share on other sites More sharing options...
JSND Alter Dragon Boner Posted October 4, 2017 Share Posted October 4, 2017 (edited) 7 hours ago, Slumber said: This is true, but as you said, it has some things that make the higher growths seem less substantial. 3 factor: 1. Stats caps. Enemy stats in Awakening adheres to the new caps which is higher than 20 on unpromoted and goes to super high amount promoted. In New Mystery you can actually reach cap in early mid game. New Mystery Caeda caps speed in like 4 level. You make a Kris with base 9 speed and iirc 55/60% growth and if you get speed level up everytime by the time Kris reach level 10 he is 2 level below caps. Promote this Kris during the beggining chapter 4, at level 13 and you get a max stats Dracoknight In other words New Mystery stats is every bit as crazy as Awakening if not for how much wasted stats you actually had. The only class that did not waste stats are mages(sub 40% growth) and Archer(0 base speed) 2. Awakening level curve is whack. New Mystery had fewer enemies to counter the ridiculous exp formula. Awakening not only laugh at that(Robin can level up 5 times in prologue iirc) you also reset into level 1 when you reach level 10 for the first time with second seals. You only need the exp required for maybe level 14 in other games to get 20 level in Awakening. 3. New Mystery characters is much stronger than Awakening character in a sense that if you fall off in Awakening its game over and the standard for New Mystery is lower. New Mystery character curves out in Glass Cannon -> Decent -> Glass Cannon format so if you have shit stats you can still hit pretty hard and attempt to catch up. If you can survive 1 hits its a good unit. If they survive 2 its amazing. Survive 3 and they are completely overpowered Compare Stahl in chapter 2 of Awakening to Draug as a Fighter in chapter 1 of New Mystery Stahl dies to everything and kills a normal mook in 5 hits. He is 7 speed away from doubling. Also he uses Bronze Sword and Bronze Lance because Awakening units are that kind of shit Draug at level 1 have 11 STR and 11 Speed. He is 3 speed away from doubling. He dies in 2 hits. His attack with Iron Axe is 18 which kills in 3 hits. Seriously speaking when you think about it Awakening have probably the weakest cast in the series Also pretty sure Defense and Res Growth is lower in FE12. Chrom is called a low res character and his res growth is 30. FE12 highest Def growth is 40 internal and 30 general growth. And General only allows you to get 15 DEF Edited October 4, 2017 by JSND Alter Dragon Boner Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.