Tuvy Posted November 11, 2017 Share Posted November 11, 2017 I've recently started a project on FE8, and have gotten to the point of changing palettes, but whenever I try to change Eirika's palette, everyone else's resets. I don't understand what I'm doing wrong. Since Eirika has a generic palette I am switching hers with Hayden's, so maybe thats the problem? Quote Link to comment Share on other sites More sharing options...
Primefusion Posted November 11, 2017 Share Posted November 11, 2017 What steps did you take to insert the palette? Did you use BSPalette Assembler or some other way? Quote Link to comment Share on other sites More sharing options...
Tuvy Posted November 11, 2017 Author Share Posted November 11, 2017 (edited) @Primefusion I made the palettes, inserted them into the game using BXPalette Assembler, then changed Eirika's Palette to Hayden's. I then checked the rom to see if it was working and noticed that all the palettes were the new ones except Eirika's. I changed hers to her new one again, then checked. This time, everyone ELSE'S palettes had reverted to their original palettes, but hers was her new one. Edited November 11, 2017 by Tuvy Quote Link to comment Share on other sites More sharing options...
Primefusion Posted November 11, 2017 Share Posted November 11, 2017 (edited) Well, let's make sure you've got the process down. 1) Make sure the classes are set up in both part 1 and 2 of the Battle Palette Association Editors. 2) Save, and close Nightmare (important) 3) Make your palette in FERecolor, and copy it to clipboard. 4) Open BSPalette Assembler, set it to FE8 mode, find Hayden's Palette, and import from clipboard. Click Insert Entry, then save. 5) Test in game Edited November 11, 2017 by Primefusion Quote Link to comment Share on other sites More sharing options...
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