Jump to content


  • Content Count

  • Joined

  • Last visited


About Primefusion

  • Rank
    Created by Cybernauts
  • Birthday 04/20/1991

Contact Methods

  • Skype

Profile Information

  • Gender
  • Location
    West Coast, USA

Previous Fields

  • Favorite Fire Emblem Game
    Shadows of Valentia

Member Badge

  • Members
  • Staff

Recent Profile Visitors

4,276 profile views
  1. I recently finished my first full playthrough of FE5. I just wanted to say thanks for making a great localization. I had a lot of fun (and raged a bit too, but that's on the mechanics), and I could definitely tell that a ton of work went into this project. A big thank you and thumbs up from me!
  2. Hello Primefusion, 

    I started playing your Road to Ruin game you made and so far I'm really enjoying it! I just started the 5th chapter and I am really liking where it is going. So far every map has been very imposing! Anyways, I am trying to make a Fire Emblem game that runs on Sacred Stones. I've been working on characters and maps on and off for roughly 2 years! The only thing I am in dire need of is someone who is willing and able to transfer these ideas of mine into coding so that I can publish a full fledged Fire Emblem fan game! Would you be willing to help? If not, can you recommend me to someone that will? Here are some examples of my work so far. I look forward to hearing from you.


    Isaac Stardust



    New Fletcher.png


    New Dougie.png






    1. Primefusion


      Sorry, I don't really do requests and I'm not interested in working on anything right now.
      The barrier to entry for doing mods is pretty low these days, especially if you use FEBuilder. I recommend creating a couple chapters yourself in there. Then, if you still feel you need someone to handle the technical stuff, make a recruitment thread. Having a project that's already started will give you a higher chance of finding help.

  3. So when FEditor encounters an error when parsing a script, it will show which frame it's choking on in the textbox. In this case it was frame a1. I compared the palettes of the standing frame and a1, and they don't quite match. The colors with the red arrows are the culprits. I fixed a1, and ran the script again. This time FEditor stopped at a2, which makes me believe you're running into palette issues. If you aren't already, I recommend using Usenti to compare the palettes of each of your frames. Also, as a heads up, you've got a lot of lines with extra dashes or text that need to be commented out before FEditor will be able to parse the line. You can create a comment by putting "///" in front of the text you want to comment out.
  4. What's the error that FEditor is giving you? What is your script? If you supply the animation package you're working on, we might be able to help you debug it.
  5. @Sheik It's FE7 that you'll want to patch to.
  6. If you just want to use Nightmare, you can use the Chapter Unit Editors. The caveat is that because Nightmare doesn't let you change the total number of units for a chapter, for every ally you add, you need to take away an enemy. If you want to add allies and not have to sacrifice enemies, you'll need to edit the events. Use either FE_Builder or Event Assembler for that.
  7. @Diegolis05 When you click on the link, the download option should be in the upper right of your screen.
  8. ...It's been 8 years already since the original 7-8 hour mega video? Ugh, way to make us feel old. Looking forward to the turnout!
  9. The fog is added via events for that chapter, which isn't something that Nightmare can edit. Since you're brand new to modding, try giving FEBuilder a go. The alternative is messing around with event files, which is less newbie friendly.
  10. Doesn't Lowen rescue Rebecca in the opening cutscene? The first entry, 0x06, is probably Rebecca right before Lowen picks her up. The game doesn't do true rescues in cutscenes. Instead it just despawns the character, and then spawns them again at the destination.
  11. Seems like the type of thread that really belongs in sprites. Resources is for things like tools, tutorials, or free-to-use/open source collections.
  12. To un-zip the zip archives you'll need a tool like 7-zip. This will extract the contents into a folder. The file that you import with FEditor will be an extensionless file. So if you're importing a Halberdier, look for a file that's named something like "Halberdier" or "Halberdier.file", and does not have an extension like .png or .bmp. As a side note, unless an animation is marked as open source, it's considered good manners to ask the creator if you can make changes to their creations.
  • Create New...