SMEDIA Posted June 7, 2018 Share Posted June 7, 2018 I’ve had this idea even before I finished playing FE7. Story: After the events of FE7, Erk and Serra are about to wed. However, a magic portal opens and teleports them to another world. This world is full of demons, monsters, etc. The leader of this world, who happens to be a demon himself, is experimenting with magic portals (the same kind of portal that transported Erk and Serra) so himself and his demons can take over and destroy the human world of FE7. It is then up to Erk and Serra to navigate this world and stop the head demon. Gameplay: The game is for two players. The player controlling Erk must run around attacking enemies with magic (he has unlimited magic). The player controlling Serra must heal herself by standing still; she can heal Erk by the two of them standing next to each other for a short while (she too has unlimited magic). But why do we need a healer? Because the enemies and bosses of the game have a few unavoidable attacks. Thus, it is important if both players can effectively dodge as many attacks as they can while finding moments in the enemy patterns to heal. Thoughts? Quote Link to comment Share on other sites More sharing options...
Light Strategist Posted June 7, 2018 Share Posted June 7, 2018 The concept's great on its own. I don't see why you would need to use established characters when with a little help you could establish your own. Quote Link to comment Share on other sites More sharing options...
SMEDIA Posted June 7, 2018 Author Share Posted June 7, 2018 You’re right; but until the magical day in the future comes when I’m rich enough to make my own game, it’s just an idea. I’ve actually come up with lots of ideas for RPGs. Quote Link to comment Share on other sites More sharing options...
Light Strategist Posted June 8, 2018 Share Posted June 8, 2018 3 hours ago, SMEDIA said: until the magical day in the future comes when I’m rich enough to make my own game, it’s just an idea. Ah, this insurmountable wall. Many curses be lay upon it! Quote Link to comment Share on other sites More sharing options...
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