DiogoJorge Posted August 13, 2018 Share Posted August 13, 2018 Since I was informed that people weren't getting aware of my run. I decided to make my topic to be chapter based rather than having the whole run in a single topic. For this chapter, I was aiming for 8 turns, but I ended up with 7. It's possible to do so in 5, but that requires too much rushing and RNG manipulation, and 5 spare turns is already more than good enough, since if combined with ones I've got in the previous chapter, that already negates chapter 11's 0 turn requirements, and there's plenty of turn gold mines in the future to exploit. One of which, requires Eliwood and Hector to level some. It's a pity that Marcus had to get that boss kill, but It would have been too risky to have Hector attack, specially since I got some good level ups. Also saved both villages. Some would abadon the villagers to their fate, but that's just wrong, so I had Oswin save the eastern village. Quote Link to comment Share on other sites More sharing options...
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