General Horace Posted October 31, 2018 Share Posted October 31, 2018 (edited) Fixed all my bad math. Fernand - 3/3 turns Warped Grey up on turn 2 to kill the boss. Got lucky and the witches warped on turn 1. ARCANISTS - 4/7 TURNS Clair baited the mob up top to move on turn 1 with her solid res, and took advantage of Silcc's start of turn healing to keep everyone healthy enough. Shoutouts to clive's shit res for baiting dudes. Python died in a bowknight skirmish because i was too lazy to train people for skirmishes and he was almost impossible otherwise. Went and promoted Faye, Kliff, Lukas and Forsyth for future skirmishes because i have one on like every map on alm's side :weary: DESAIX - 3/10 TURNS Having a lot of units helped a ton here. Warped Steel Shield!Luthier up to kill a thwomp on turn 1, while Clair drew some fire off of him. Grey got warped up on turn 2, and he and Alm finished off two thwomps with the thunder sword, while Luthier killed Desaix. Clive killed an archer, and Tobin went off and killed the witch. Clair + a warped Clive killed the Cantor, while everyone else cleaned up the archers around. CAVBROS - 2/12 turns Clive sucked too much to kill the paladin on the left so Clair had to do it. Forged the rapier (sent from Celcia's route) and Ridersbane a bit, and made a killer bow. Shrine - promoted Tobin, Grey and Clair. Clive Sucks. Left one exp shrine for later. BOWKNIGHT - 2/14 turns Even though Tobin sucks, the enemy archers suck more. TATA - 3/17 TURNS Never count Tobin out. Oh yeah, I gave him the res shrines back in the shrine place. He still hasn't got speed. Even Clive has got speed. UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 12.13 36 16 16 12 11 13 04 GRAY DREADFIGHT 08/08/10/02.30 37 19 16 20 06 11 02 TOBIN BOWKNIGHT 06/07/10/03.58 42 16 17 08 12 12 06 SILCC SAINT 12/03.50 31 15 07 10 12 06 12 CLAIR FALCOKNIGHT 12/01.61 34 13 07 16 17 10 08 CLIVE PALADIN 07/08.23 32 15 08 10 10 09 01 LUTHIER MAGE 09.84 29 13 11 07 04 05 08 ==================================================== CELICA PRINCESS 16/01.05 32 20 15 14 14 13 08 LEON BOWKNIGHT 07/10/06.74 43 17 16 12 13 10 01 KAMUI MYRMIDON 07/10/04.89 37 16 16 19 06 12 02 PALLA FALCOKNIGHT 12/07.87 40 17 16 19 05 11 08 DEEN DREADFIGHTER 05/02.99 37 17 19 19 06 12 04 17+109= 126 TURNS Edited October 31, 2018 by General Horace Quote Link to comment Share on other sites More sharing options...
Carmine Sword Posted October 31, 2018 Author Share Posted October 31, 2018 (edited) Fear Shrine: Looped Kliff to Bow Knight. Got Delthea to promotion. Gave Lukas the speed wells to double Bow Knights with the Ridersbane. Camus: 1/157 Kliff murdered literally everyone. Waterfall: 3/160 Kliff, Delthea, and Silque up top, everyone else on the bottom. Gave Silque the Soma to give her enough warp range to let Kliff get attacked by the boss on Turn 1. Maxed out the Rapier forge so Alm could ORKO the Gold Knights. Kliff got warped over Turn 1 and murdered most of the enemies up top. Delthea got warped next turn to help finish off the thwomps. Alm and Lukas killed the guys coming from the area on top of the stairs, and Python killled everything on the bottom. Secret Shrine: Gave all the defense wells and the ambrosia from last map to Python so he could fight all the Bow Knights next map without dying. Delthea learned Shove. Bow Knight Fort: 4/164 Kliff went up the middle, Python took the right, Delthea killed stuff on the left. Alm and Lukas got warped up to help clear out the Barons. Rudolph: 1/165 Yeet. STATS: Alm Lv. 12/9.39 Hero 41HP/21Str/18Skl/18Spd/14Lck/15Def/4Res Lukas Lv. 7/10/4.65 Bigger Thwomp 42HP/22Str/11Skl/12Spd/5Lck/19Def/2Res Kliff Lv. 3/7/10/10/3/7/10/9.73 Bow Knight 50HP/30Str/37Skl/41Spd/21Lck/26Def/10Res Silque Lv. 12/9.14 Saint 32HP/23Mgc/11Skl/10Spd/19Lck/8Def/12Res Python Lv. 7/10/10.58 Bow Knight 44HP/22Str/15Skl/18Spd/11Lck/19Def/4Res Delthea Lv. 14/4.48 Priestess 32HP/21Mgc/14Skl/21Spd/22Lck/6Def/15Res Duma Temple: Got Mycen to learn Shove and Silque to proc 1 more point of magic for the last map. Gave the exp wells to Kliff since he's like one of three people whose stats actually matter at this point. Duma: 2/167 Everyone who knew Shove on the left, everyone else on the right. Shoved Alm 5 spaces ahead, and he had the Speed Ring equipped for an extra tile of move. Warped Kliff up to kill one of the witches and bait Duma. Turn 2 Genny healed Kliff so he could attack Duma again without dying, then Conrad and Mycen shoved Alm into Silque's range and she warped him up to finish off Duma. Alm learned Scendscale on the hit that killed Duma lol. Final Turncount: 167 STATS: Alm Lv. 12/14.91 Hero 45HP/24Str/21Skl/20Spd/14Lck/16Def/4Res Celica Lv. 15/8.99 Princess 34HP/21Mgc/19Skl/21Spd/17Lck/14Def/8Res Lukas Lv. 7/10/6.31 Bigger Thwomp 44HP/23Str/12Skl/12Spd/5Lck/20Def/2Res Kliff Lv. 3/7/10/10/3/7/10/13.26 Bow Knight 52HP/32Str/39Skl/41Spd/21Lck/27Def/10Res Silque Lv. 12/10.97 Saint 32HP/24Mgc/11Skl/10Spd/19Lck/8Def/12Res Python Lv. 7/10/11.22 Bow Knight 45HP/22Str/15Skl/19Spd/11Lck/19Def/4Res Delthea Lv. 14/7.25 Priestess 33HP/23Mgc/15Skl/22Spd/22Lck/7Def/15Res Mycen Lv. 8.05 Gold Knight 45HP/22Str/14Skl/11Spd/3Lck/19Def/8Res Genny Lv. 12/8.13 Saint 31HP/17Mgc/12Skl/13Spd/16Lck/5Def/15Res Saber Lv. 7/10/12.72 Dread Fighter 42HP/21Str/20Skl/23Spd/15Lck/16Def/6Res VALBAR Lv. 10/2.93 Bigger Thwomp 41HP/23Str/11Skl/9Spd/5Lck/20Def/0Res Atlas Lv. 10/7/10/10.25 Bow Knight 45HP/26Str/17Skl/14Spd/13Lck/15Def/6Res Est Lv. 12/9.41 Falcon Knight 40HP/22Str/18Skl/21Spd/19Lck/21Def/14Res Conrad Lv. 10/4.83 Gold Knight 42HP/20Str/22Skl/18Spd/12Lck/14Def/12Res Edited November 1, 2018 by Carmine Sword Quote Link to comment Share on other sites More sharing options...
General Horace Posted November 1, 2018 Share Posted November 1, 2018 (edited) DEAD MANS MIRE - 4/4 TURNS Gave Palla an extra apple i had, along with both exp wells. She doubles dread fighters! MIRE BONEYARD - 1/5 TURNS Shoved Leon into the swamp. He and Palla killed the dracozombies. DOLTH - 4/9 TURNS I think in every other draft i've had a dracozombie skirmish on this map as well, I thought it was just part of the map lol. Regardless, it didn't make a difference. For some bizzare reason the snipers attacked half health Leon over 3/4ths health Palla (?) so that made things a lot easier. Palla killed the boss. FOREST - boring af. Got Celica some exp because noone else really gained any. Deen got to Roundhouse, but he was gonna make it soon anyway, and Kamui already had it. Got Shove on Kamui I guess. Gave the def boosts to Palla. Soma to Palla so she could orko thwomps. DUMA GATE - 4/13 TURNS Mage Ring! Celica took out the witches that didn't die on turn 1 to Deen/Leon, Palla baited the middle dread fighters on turn 1. Kamui went up to kill the top ones, Leon hunter's volley'd the boss on turn 2, which allowed Palla to kill the thwomp. Deen helped finish off a dread fighter and a random witch that teleported inside. Palla exploited the AI and made the thunder sword guy suicide on her on turn 4 after hitting him on turn 3, Leon killed one of the southern arcanists on turn 3, and the cantor on turn 4, allowing the Death guy to suicide on him on turn 4 EP. Palla killed the last thwomp down south on turn 4 PP. JEDAH - 3/16 TURNS Didn't have enough units to kill everything on time. Deen Roundhouse'd Jedah. DUMA TOWER - Sent killer bow, Brave sword and mage ring to Alm. I also uh, sold the silver bow so leon had no weapon. Everyone knows shove now though! UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 12.13 36 16 16 12 11 13 04 GRAY DREADFIGHT 08/08/10/02.30 37 19 16 20 06 11 02 TOBIN BOWKNIGHT 06/07/10/03.58 42 16 17 08 12 12 06 SILCC SAINT 12/03.50 31 15 07 10 12 06 12 CLAIR FALCOKNIGHT 12/01.61 34 13 07 16 17 10 08 CLIVE PALADIN 07/08.23 32 15 08 10 10 09 01 LUTHIER MAGE 09.84 29 13 11 07 04 05 08 ==================================================== CELICA PRINCESS 16/09.78 34 23 18 19 16 16 08 LEON BOWKNIGHT 07/10/10.17 46 19 22 14 13 12 01 KAMUI MYRMIDON 07/10/10.39 40 17 17 24 06 13 02 PALLA FALCOKNIGHT 12/14.25 42 22 19 21 10 21 08 DEEN DREADFIGHTER 10/11.84 43 20 21 26 07 14 04 16+126 =142 TURNS Edited November 1, 2018 by General Horace Quote Link to comment Share on other sites More sharing options...
General Horace Posted November 4, 2018 Share Posted November 4, 2018 BERKUT - 3/3 TURNS Clair flew up and killed Berkut and Fernand on turn 2 EP, falcoknight bulk helps a ton. Alm got warped up on turn 1, allowing him to killer bow one of the javcavs up top, clair killed the other. Tobin took out most of the arcanists with some help from Luthier, Gray solo'd the left side with a max forge rapier. Clive drew aggro from thwomps since his has less defence than Clair, then Silcc helped him kill the one that chased him. I just noticed Grey's stats are really good, lol. XAIZOR - 3/6 TURNS Probably could have 2 turned if Tobin didn't get doubled by witches, what a LOSER SONYA'S SISTER - 3/9 TURNS Tobin ate peg cheese and got his first speed proc. Amazing. He went to the right with Clair and Clive and dealt with enemies there. Alm Grey and Luthier went up initally, Grey ORKO'd barons with the rapier which was a huge help. Alm killer bow'd the boss, and Luther eventually got warped back down to help kill the last thwomp down south. NUIBABA'S MOUNTAIN - 3/12 TURNS Warped Tobin ahead to kill the bow knight, then warped Gray up to kill the dreadfighters and Nuibaba on the EP. Warped Alm up on turn 3 to help clear out the arcanists and cantor. ZEKE - 2/14 TURNS Recruited Zeke because I felt like it. And I think i'll legitimately need the help. Fear Shrine - Looped Gray to bowknight. Zeke got the speed fountains and most of the exp. Waterfall - 3/17 TURNS Zeke took out most of the bottom half of the map. Gray took out the top with some help from Tobin and Luthier. Secret Shrine - Buffed up Zeke's defence for Rudolph's map. Bow Knight Fort - 3/20 TURNS Gray handled the left side, Luthier + Alm got the right, Tobin + Zeke + Clair killed the middle enemies. Rudolph - 1/21 TURNS Zeke killed Rudolph. Duma Temple Did some stuff Duma - 2/23 TURNS Gray baited Duma and then with the help of Leon. Alm finished him off.23 + 142 = 165 TURNS UNIT REVIEW UNIT CLASS LEVEL HP ST SK SP LC DF RS ALM FIGHTER 12/13.52 44 23 27 21 19 14 05 Alm did good. He was super strong in act 3. UNIT CLASS LEVEL HP ST SK SP LC DF RS GRAY BOWKNIGHT 08/08/10/10/4/7/10/08.32 52 28 25 28 09 22 02 Dreadloop/10 His levels after his loop were really bad, he was actually super great as a dreadfighter then didnt get any stats after reclassing. Didn't matter though. UNIT CLASS LEVEL HP ST SK SP LC DF RS TOBIN BOWKNIGHT 06/07/10/11.11 50 19 23 11 16 14 06 He got 1 speed in 28 levels. That's -6 speed folks. He was still good enough since the enemies he needed to kill (except witches on Xaizor's map) were slow enough for him to double anyway. UNIT CLASS LEVEL HP ST SK SP LC DF RS SILCC SAINT 12/09.99 34 20 11 14 16 09 12 warp/10 UNIT CLASS LEVEL HP ST SK SP LC DF RS CLAIR FALCOKNIGHT 12/08.01 37 16 10 21 18 11 08 actually came in pretty clutch in act 3, and flight helped in some maps like bow knight fort and waterfall map in alm's final act. Way better than expected! UNIT CLASS LEVEL HP ST SK SP LC DF RS CLIVE GOLD KNIGHT 07/02.23 40 16 10 12 11 14 01 did nothing of value UNIT CLASS LEVEL HP ST SK SP LC DF RS LUTHIER MAGE 12/05.12 33 17 14 09 05 08 08 outside of desaix's fort did very little. Was pretty speed screwed. UNIT CLASS LEVEL HP ST SK SP LC DF RS ZEKE GOLD KNIGHT 12.85 45 26 18 27 11 19 06 Probably saved turns in the Bow Knight Fort and let me kill Rudolph reliably. So drew even on the turn it costed to get him CELICA PRINCESS 16/09.78 34 23 18 19 16 16 08 LEON BOWKNIGHT 07/10/10.17 46 19 22 14 13 12 01 KAMUI MYRMIDON 07/10/10.39 40 17 17 24 06 13 02 PALLA FALCOKNIGHT 12/14.25 42 22 19 21 10 21 08 DEEN DREADFIGHTER 10/11.84 43 20 21 26 07 14 04 lazy now Celica was pretty good since she had a huge level lead because of the awful celica solo early on, Leon wasn't disappoiniting statwise for once, Kamui was good but somehow got eclipsed by Deen once he showed up. Palla was absolutely fantastic. Quote Link to comment Share on other sites More sharing options...
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