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Fire Emblem The Sacred Stone Maniac Mode


Quackra
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I started this a while ago. I just wanted to make this post here for those who haven't seen the first post about this. I will link the first post as I just wanted info on Ephraim's Route so I knew what exactly to do to make it at least make it harder in the right way. The link will also give access to the original version.

https://serenesforest.net/forums/index.php?/topic/85337-what-makes-ephraims-route-easy-in-fe8-fe8-maniac-mode/ < Link to original post.

If you want to see the changes between patch 1.1 and the Original that I have done I will keep it in a spoiler area. There were some chapters I have done on Ephraim's route that are now done. The chapters have not been test yet so they may be changed as needed.

Spoiler

Chapter 5:

Fixed issue with Saar being unable to use his 1-2 ranged weapon.

Chapter 6:

Made the map slightly easier by decreasing the level of every enemy by 1.

Moved the Bael back a few squares to make it easier to save the green units and not make it luck based on getting to them if done correctly.

Chapter 8:

Fixed Fighter reinforcements weaponry to be equipment that is usable at their current weapon rank.

 

If you want to see changes to the characters I will leave them in the spoiler area below.(Info on route split is not in here yet).

Spoiler

Erika:

Bases HP: 14 Str: 4 Skl: 7 Spd: 8 Luck: 5 Def: 3 Res: 1

Growths: HP: 56 Str: 32 Skl: 48 Spd: 48 Luck: 48 Def: 24 Res: 24

Seth:

Bases: HP: 27 Str: 12 Skl: 12 Spd: 11 Luck: 12 Def: 10 Res: 8

Growths: HP: 72 Str: 40 Skl: 36 Spd: 36 Luck: 20 Def: 32 Res: 24

Gilliam:

Bases: HP: 23 Str: 9 Skl: 6 Spd: 3 Luck: 3 Def: 8 Res: 3

Growths: HP: 72 Str: 36 Skl: 28 Spd: 24 Luck: 24 Def 44 Res: 16

Franz:

Bases: HP: 18 Str: 7 Skl: 5 Spd: 7 Luck: 2 Def: 5 Res: 1

Growths: HP: 64 Str: 32 Skl: 32 Spd: 40 Luck: 32 Def: 20 Res: 16

Moulder:

Bases: HP: 19 Mag: 4 Skl: 6 Spd: 8 Luck: 1 Def: 2 Res: 5

Growths: HP: 56 Mag: 32 Skl: 40 Spd: 32 Luck: 16 Def: 20 Res: 20

Vanessa:

Bases: HP: 16 Str: 5 Skl: 7 Spd: 10 Luck: 4 Def: 6 Res: 5

Growths: HP: 40 Str: 28 Skl: 44 Spd: 48 Luck: 40 Def: 16 Res: 24

Ross:

Bases: HP: 14 Str: 5 Skl: 2 Spd: 3 Luck: 7 Def: 3 Res: 0

Growths: HP: 56 Str: 40 Skl: 28 Spd 24 Luck: 32 Def: 20 Res: 16

Garcia:

Bases: HP: 25 Str: 8 Skl: 7 Spd: 7 Luck: 3 Def: 5 Res: 1

Growths: HP: 64 Str: 52 Skl: 32 Spd: 16 Luck: 32 Def: 20 Res: 12

Neimi:

Bases: HP: 16 Str: 4 Skl: 5 Spd: 6 Luck: 4 Def: 3 Res: 2

Growths: HP: 44 Str: 36 Skl: 40 Spd: 48 Luck: 40 Def: 12 Res: 28

Colm:

Bases: HP: 17 Str: 4 Skl: 4 Spd: 9 Luck: 7 Def: 3 Res: 1

Growths: HP: 60 Str: 32 Skl: 32 Spd: 52 Luck: 36 Def: 20 Res: 16

Artur:

Bases: HP: 18 Mag: 6 Skl: 6 Spd: 7 Luck: 2 Def: 2 Res: 6

Growths: HP: 44 Mag: 40 Skl: 40 Spd: 32 Luck: 20 Def: 12 Res: 44

Lute:

Bases: HP: 17 Mag: 6 Skl: 6 Spd: 7 Luck: 7 Def: 3 Res: 5

Growths: HP: 36 Mag: 52 Skl: 24 Spd: 36 Luck: 36 Def: 12 Res: 32

Natasha:

Bases: HP: 17 Mag: 2 Skl: 4 Spd: 7 Luck: 5 Def: 2 Res: 5

Growths: HP: 40 Mag: 48 Skl: 20 Spd: 32 Luck: 48 Def: 12 Res: 44

Joshua:

Bases: HP: 22 Str: 8 Skl: 12 Spd: 13 Luck: 6 Def: 5 Res: 2

Growths: HP: 64 Str: 28 Skl: 44 Spd: 44 Luck: 24 Def: 16 Res: 16

Ephraim:

Bases: HP: 19 Str: 6 Skl: 7 Spd: 8 Luck: 7 Def: 4 Res: 3

Growths: HP 64 Str: 44 Skl: 44 Spd: 36 Luck: 40 Def: 28 Res: 20

Forde:

Bases: HP: 22 Str: 7 Skl: 7 Spd: 8 Luck: 6 Def: 7 Res: 2

Growths: HP: 68 Str: 32 Skl: 40 Spd: 36 Luck 28 Def: 16 Res: 20

Kyle:

Bases: HP: 23 Str: 9 Skl: 7 Spd: 7 Luck: 5 Def: 8 Res: 1

Amelia:

Bases: HP: 15 Str: 4 Skl: 3 Spd: 4 Luck: 5 Def: 2 Res: 3

Growths: HP: 48 Str: 28 Skl: 32 Spd: 32 Luck: 40 Def: 24 Res: 12

Innes:

Bases: HP: 28 Str: 12 Skl: 11 Sod: 14 Luck: 13 Def: 10 Res: 8

Growths: HP: 60 Str: 32 Skl: 32 Spd: 36 Luck 36 Def: 16 Res: 20

Gerik:

Bases: HP: 30 Str: 13 Skl: 12 Spd: 12 Luck: 7 Def: 9 Res: 4

Growths: HP: 72 Str: 36 Skl: 32 Spd: 24 Luck: 24 Def: 28 Res: 20

Tethys:

Bases: HP: 18 Str: 1 Skl: 2 Spd: 12 Luck: 9 Def: 5 Res: 4

Growths HP: 68 Str: 4 Skl: 8 Spd: 56 Luck: 64 Def: 24 Res: 60

Marisa:

Bases: HP: 21 Str: 7 Skl: 11 Spd: 12 Luck: 8 Def: 4 Res: 3

Growths: HP: 60 Str: 24 Skl: 44 Spd: 48 Luck: 40 Def: 12 Res: 20

L'Arachel:

Bases: HP: 17 Mag: 6 Skl: 6 Spd: 9 Luck: 11 Def: 5 Res: 8

Growths: HP: 36 Mag: 40 Skl: 36 Spd: 36 Luck: 52 Def: 12 Res: 40

Dozla:

Bases: HP: 39 Str: 14 Skl: 10 Spd: 8 Luck: 4 Def: 10 Res: 5

Growths: HP: 68 Str: 40 Skl: 28 Spd: 32 Luck: 24 Def: 24 Res: 20

Saleh: (I don't have bases for Ephraim's Route yet)

Erika's Route Bases: HP: 27 Mag: 15 Skl: 17 Spd: 13 Luck: 10 Def: 8 Res: 12

Ephraim's Route:

Growths: HP 40 Mag: 24 Skl: 20 Spd: 32 Luck: 32 Def: 24 Res: 28

Ewan:

Bases: HP: 14 Mag: 3 Skl: 2 Spd: 5 Luck: 5 Def: 0 Res: 3

Growths: HP: 40 Mag: 36 Skl: 32 Spd: 28 Luck: 40 Def: 12 Res: 32

Cormag: (Don't have bases on Erika's Route)

Erika's Route Bases:

Ephraim's Route: HP: 27 Str: 12 Skl: 8 Spd: 10 Luck: 4 Def: 11 Res: 2

Growths: HP: 68 Str: 44 Skl: 32 Spd: 36 Luck: 28 Def: 20 Res: 12

Rennac:

Bases: HP: 26 Str: 9 Skl: 15 Spd: 15 Luck: 5 Def: 8 Res: 10

Growths: HP: 52 Str: 20 Skl: 36 Spd: 48 Luck: 20 Def: 20 Res: 24

Dussel:

Bases: HP: 39 Str: 15 Skl: 11 Spd: 10 Luck: 7 Def: 15 Res: 8

Growths: HP: 68 Str: 44 Skl: 32 Spd: 24 Luck: 16 Def: 36 Res: 24

Knoll:

Bases: HP: 20 Mag: 11 Skl: 8 Spd: 7 Luck: 0 Def: 2 Res: 9

Growths: HP: 56 Mag: 40 Skl: 32 Spd: 28 Luck: 16 Def: 8 Res: 36

Myrrh:

Bases: HP: 14 Str: 3 Skl: 1 Spd: 5 Luck 3 Def: 2 Res: 7

Growth Rates: HP: 104 Str: 72 Skl: 68 Spd: 52 Luck: 24 Def: 120 Res: 24

Syrene:

Bases: HP: 24 Str: 10 Skl: 11 Spd: 13 Luck: 11 Def: 10 Res: 11

Growths: HP: 56 Str: 32 Skl: 40 Spd: 48 Luck: 24 Def: 16 Res: 40

I plan to finish Ephraim's route before the end of this month but that could change if I can't finish it from other issues that me or anyone else finds.

Fire Emblem - The Sacred Stones Maniac Mode V1.1.ups

I just wanted to put out the new patch real quick with some notes on the changes I have made.

Fire Emblem - the Sacred Stones Maniac Mode V1.2.ups

The changes are in the spoiler below. Ephraim's Route has been updated to chapter 19 but is not balanced yet as well as Erika's route not being fully balanced yet. I may have more balance changes done fairly soon.

Spoiler

Chapter 9: Distant Blade

Decrease the level of most non-reinforcement units by 1 with some exceptions(exceptions being, the mrymidon had its level decreased by 3, most soldiers got their level decreased by 2 or 4, the archers [excluding the sniper] got their level decreased by 3, and the sniper did not change in level.) This chapter may still need some balance changes I just made sure to do this because of a few issues where it would be luck based on getting villages.

Chapter 9: Fort Rigwald

All Maniac mode only units got their level decreased by 1 except for the mage with bolting which had its level decreased by 2.

Thief reinforcements had equipment changed due to lack of weapon proficiency and have been delayed so it is possible to get the loot from the chests without them escaping.

This chapter should be balanced now it will just be hard to play quickly in this.

Sorry that this was a day late, I am putting this out now since I committed to getting it out.

Fire Emblem - the Sacred Stones Maniac Mode V1.3.ups

There wasn't many changes besides chapters being changed for maniac up to both endgames now I will be rebalancing the rom from here on. Though I find it odd that if you change Chapter 21x on one side you do it to the other so if anyone manages to beat Erika's route that map will be the exact same.

Edited by Yur4
Added new patch
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I am working on getting the next patch it should be out by the 30th if I am behind. Though I wasn't able to work on the patch earlier due to some other issues including being sick for part of it. I will put out the patch when it is ready.

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I just wanted to give my own rating for some of the units so far based on how things have been going in Maniac Mode.

Erika

1/5

She has Eliwood Syndrome except she can double at first but she really can't do much without her needing to be overleveled to contribute. She dies really easily even against enemies she has weapon triangle against. She also after the first few chapters won't do much damage in general. She also can't even one round enemies in the first chapter. She will die if she gets hit more than once by pretty much everything in the early game. Overall just a bad unit.

Seth

5/5

He will carry you through the early game. However, there are a few things that the player can do that can cause him to die. If one of these is done, like using a silver lance on the prologue, then you have messed up. Though most cases he shouldn't have trouble kill most enemies. Though by chapter 5 he may have a couple of issues. Otherwise, he is a really useful unit.

Franz

3/5

Originally I would have given him 2/5 because of the issues he obviously has, but I feel he is better that most units in the game. While he does have some durability issues, he makes up for it with a decent ability to double and do decent damage. He doesn't struggle to hit or dodge but don't take that too far as he won't always be good enough at it. He can be used to rescue units but he is better off picking of other enemy units. He is serviceable unlike quite a few of the cast members.

Gilliam

2/5

Gilliam is useful for the first few chapters but he quickly drops off as he can't really take as much hits as he could in normal FE8. Though in the early game he can be used to wall out some enemies to make things a bit easier. He will never double. He doesn't double Soldiers even which are still kind of slow. He struggles to hit quite a few enemies after he joins. He also will hold up your units if you try to make him keep up without rescuing him.

Vanessa

 2/5

Vanessa isn't that good. She will stop doing any real damage quicker that Erika. She is really frail and is really only a good rescue bot. She also doubles consistently and can hit things, but she really can't do much. Overall a pretty bad unit.

Moulder

3/5

He is your first healer and one of the only ones worth using. He starts off at level three which will help him promote easier. He is also a little bit frail in general. He is serviceable for what he is.

Ross

1/5

Ross has nothing going for him. He gets doubled, dies to most, if not all, enemies in two hits, and struggles to dodge. He can only really hit things. He also is only a trainee so it isn't worth using him.

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  • 1 year later...

I just want to say I am finally back. I know it has been well over a year since I said anything and I just want to say right now I will be focusing on finishing the hack including re-balancing chapters on Ephraim's route and any chapters before the route split as soon as I can. Then I will finish the re-balancing on Erika's once I am done with that I will post the patches after I finish each route. I will leave patch notes to reference what I have done after I get the patch up.

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I will mention right now that I have changed chapter 2 to make it easier to get Garcia because it was heavily luck based before; I will say how in the patch notes for the next set of patch notes.

Edited by Yur4
forgot to put some words in to get out what I meant.
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Is there a reason you chose to increase difficulty by nerfing player unit stats instead of buffing enemies, which were approproately identified in the post you linked as the cause of the game's ease? Especially since you yourself fail to describe anything remotely positive about any of them other than Seth, who really doesn't need further cementing as the best character in Sacred Stones. Weaker characters can be compensated by grinding, funneling stat boosters, or using better weapons, the game's already beatable with 0% growths.

Granted, this is all a hot take, without checking any changes you may have made to enemies, weapons, or formations.

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3 minutes ago, The Black Pot said:

Is there a reason you chose to increase difficulty by nerfing player unit stats instead of buffing enemies, which were appropriately identified in the post you linked as the cause of the game's ease? Especially since you yourself fail to describe anything remotely positive about any of them other than Seth, who really doesn't need further cementing as the best character in Sacred Stones. Weaker characters can be compensated by grinding, funneling stat boosters, or using better weapons, the game's already beatable with 0% growths.

Granted, this is all a hot take, without checking any changes you may have made to enemies, weapons, or formations.

Hi Black Pot! Long time no talk, I immediately recognized your name here when I received the notification. To be honest I haven't tried this FE8 Maniac Mode hack but I have heard of it. I'm currently playing Fire Emblem Hiraeth Legacies. By the way how was your Fire Emblem The Binding Blade Extreme 2.0 play-through? 

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Truth be told, I didn't end up going back to it after chapter 9 or so.  I honestly got really put off by how pushy you got about the project like, say, going into another completely unrelated topic and bringing it up, and wasn't interested in continuing to support that. That's purely on me though, it did seem like a solid experience for someone who hadn't followed the project and would just be jumping right in to the developed patch.

Edited by The Black Pot
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  • 3 weeks later...
On 3/25/2020 at 8:06 PM, The Black Pot said:

Is there a reason you chose to increase difficulty by nerfing player unit stats instead of buffing enemies, which were approproately identified in the post you linked as the cause of the game's ease? Especially since you yourself fail to describe anything remotely positive about any of them other than Seth, who really doesn't need further cementing as the best character in Sacred Stones. Weaker characters can be compensated by grinding, funneling stat boosters, or using better weapons, the game's already beatable with 0% growths.

Granted, this is all a hot take, without checking any changes you may have made to enemies, weapons, or formations.

Sorry for the late response since I hadn't logged in a while. I actually nerfed the player and buffed the enemy, including equipment. I am testing the chapters to make sure this isn't impossible. I honestly just thought I should make the game harder in almost every possible way not that just buffing the enemies would be all that is needed. Honestly those were my opinions with how things were at the time. I honestly would say I was a bit harsh about Erika when I initially wrote that. She can be used in the early game easily it is just if she faces a lance unit besides an early game soldier she will either die or be at really low hp. After a few rounds of testing within the early game I would say she is overall at least 2/5 if not 3/5. I think other units are better it is just the early game has some good units just not many from the prologue to chapter 3. I would say Artur and Lute really help the most besides Seth. Colm will be more useful than Vanilla Sacred Stones so I would use him just as a little hint. I still need to get one route balanced if you are wondering.

Edited by Yur4
Forgot to put in something specific in my wording
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