Tino Posted November 14, 2008 Share Posted November 14, 2008 I'd like it if somebody could confirm this, but I've been observing FE1 Enemy stat growth a bit lately, and I've noticed a couple of things. -Enemy level is always odd. -Luck is always 0. -Resistance is always 0. -HP rises by 3 every two levels. -All other non-Exp and non-Mov stats rise by 1 every two levels. That would mean that enemy stat growth forumla would be something like this. HP: Base + (1.5 * (Level - 1)) Other: Base + (0.5 * (Level -1)) So, Pirates have a base HP of 18. Their level 3 HP would be 18 + (1.5 * (3-1) = 21 Could someone please confirm this? Quote Link to comment Share on other sites More sharing options...
VincentASM Posted November 15, 2008 Share Posted November 15, 2008 Not sure if you've compared, but that seems to consistent with the reported FE2 class growths. I can't find a similar source for FE1 though. Quote Link to comment Share on other sites More sharing options...
Tino Posted November 15, 2008 Author Share Posted November 15, 2008 They seem quite similar, although HP would be 150 then, instead of 100, since they gain 3 HP per two levels. Quote Link to comment Share on other sites More sharing options...
Admiral "Bull" Halsey Posted November 16, 2008 Share Posted November 16, 2008 Not sure if you've compared, but that seems to consistent with the reported FE2 class growths. I can't find a similar source for FE1 though. Zero ?_?...they don't have Luck and Res cap at all? Quote Link to comment Share on other sites More sharing options...
Ϲharlie Posted November 16, 2008 Share Posted November 16, 2008 Those are growth rates, not caps. As I recall, all stats cap at 40 in Gaiden. Quote Link to comment Share on other sites More sharing options...
Tino Posted November 16, 2008 Author Share Posted November 16, 2008 Those are growth rates, not caps. As I recall, all stats cap at 40 in Gaiden. Indeed. Class growth rates in this game would be something like this. HP: 150% Str: 50% Skl: 50% Wpn: 50% Spd: 50% Luc: 0% Def: 50% Res: 0% However, the growth will not be random. In other words, there are not quite random growth rates, which is why certain formulae are used to determine the enemy statistics, which are likely the ones I've given above. HP: Base + (1.5 * (Level - 1)) Other: Base + (0.5 * (Level -1)) Luc: 0 Res: 0 ((Mov and Exp excluded)) Quote Link to comment Share on other sites More sharing options...
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