Jump to content

FE1 Enemy Stat Growth


Tino
 Share

Recommended Posts

I'd like it if somebody could confirm this, but I've been observing FE1 Enemy stat growth a bit lately, and I've noticed a couple of things.

-Enemy level is always odd.

-Luck is always 0.

-Resistance is always 0.

-HP rises by 3 every two levels.

-All other non-Exp and non-Mov stats rise by 1 every two levels.

That would mean that enemy stat growth forumla would be something like this.

HP: Base + (1.5 * (Level - 1))

Other: Base + (0.5 * (Level -1))

So, Pirates have a base HP of 18. Their level 3 HP would be 18 + (1.5 * (3-1) = 21

Could someone please confirm this?

Link to comment
Share on other sites

Those are growth rates, not caps. As I recall, all stats cap at 40 in Gaiden.

Indeed.

Class growth rates in this game would be something like this.

HP: 150%

Str: 50%

Skl: 50%

Wpn: 50%

Spd: 50%

Luc: 0%

Def: 50%

Res: 0%

However, the growth will not be random. In other words, there are not quite random growth rates, which is why certain formulae are used to determine the enemy statistics, which are likely the ones I've given above.

HP: Base + (1.5 * (Level - 1))

Other: Base + (0.5 * (Level -1))

Luc: 0

Res: 0

((Mov and Exp excluded))

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...