Teku Posted January 16, 2019 Share Posted January 16, 2019 (edited) I'm new to making sprites so i was looking for advice on how to make a few sprites I've been tinkering with for a few days but im not sure how to best approach making them the best that they can be, 1 is a sprite for a video project my friend and i are working on, the other was my attempt at making a manga character (you could probably guess who) So how do i best approach the problems that are curretly present in them to have them reach the best they could get? Edited January 16, 2019 by Teku Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted January 16, 2019 Share Posted January 16, 2019 (edited) Ooh, boy... Well, for one thing, the pixels in your sprites aren't even the same size. That's a big problem. You should also make sure your sprites have no more than 16 colors (including a background color to be made transparent) if you want them to be within GBA color limitations. Usenti is a very good program for sprite editing, especially because it lets you see how many colors you have (if you're within 16 colors, your palette should only take up a single row). Edited January 16, 2019 by Von Ithipathachai Quote Link to comment Share on other sites More sharing options...
Teku Posted January 17, 2019 Author Share Posted January 17, 2019 its not limited to gba colors, its just mostly trying to present it in the pixel style of gba (if that makes sense) another thing ive been trying to wrap my head around is making it look like he actually holding the weapon and not just a nub with a sword through it :/ Quote Link to comment Share on other sites More sharing options...
Teku Posted January 17, 2019 Author Share Posted January 17, 2019 (as far as my anime sprite is concerned) im trying to be as close to the artwork for him as possible Quote Link to comment Share on other sites More sharing options...
Byliyth Posted January 17, 2019 Share Posted January 17, 2019 As @Von Ithipathachai said, the pixel difference makes it look very odd. I suggest making the pixels smaller, like to the size of the sword, so you could add more detail and give it a proper balance. Another thing is perhaps use a darker gray on the armour as opposed to just black. Quote Link to comment Share on other sites More sharing options...
Teku Posted January 17, 2019 Author Share Posted January 17, 2019 @Byliyth many tweaks later @Von Ithipathachai Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted January 17, 2019 Share Posted January 17, 2019 2 hours ago, Teku said: @Byliyth many tweaks later @Von Ithipathachai An improvement. Next you should adjust how certain parts of his body are drawn to make it look more like the actual Goblin Slayer art. One thing you could try is making the curvature of the helmet look a little more pronounced and/or change the way the head is facing. Like, the way the head is drawn, I could not tell at first glance that this was supposed to be a sprite of Goblin Slayer. You could also try pushing it forward a little more, it looks like it's too far back. I would also make the shoulder pads smaller, as you may notice that his shoulder pads don't protrude that far out. The shield, too, which looks like it's supposed to be midway between a buckler and what you have now. The sword should be shorter and wider at the base, with more of a triangle shape than the straight one here. How good are you at drawing? I would try making a hand drawing of Goblin Slayer at roughly this size (a light pencil drawing, perhaps), then putting it on your computer if you can and pixelling over the outline with your darkest color. Quote Link to comment Share on other sites More sharing options...
Teku Posted January 17, 2019 Author Share Posted January 17, 2019 3 minutes ago, Von Ithipathachai said: The sword should be shorter and wider at the base, with more of a triangle shape than the straight one here. I did have that at one point but i got to many complaints (the body art is from early on in this test so ignore it) Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted January 17, 2019 Share Posted January 17, 2019 3 minutes ago, Teku said: I did have that at one point but i got to many complaints (the body art is from early on in this test so ignore it) That isn't enough. You also need to start from the top of the sword and add more pixels to the sides as you go down. The hilt also needs to be made larger. I'll see if I can make a demonstration of what I'm talking about. Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted January 17, 2019 Share Posted January 17, 2019 Like this. His sword should be shaped like what's outlined in blue. Quote Link to comment Share on other sites More sharing options...
Teku Posted January 17, 2019 Author Share Posted January 17, 2019 that better? Quote Link to comment Share on other sites More sharing options...
Teku Posted January 17, 2019 Author Share Posted January 17, 2019 @Von Ithipathachai Quote Link to comment Share on other sites More sharing options...
Teku Posted January 17, 2019 Author Share Posted January 17, 2019 Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted January 17, 2019 Share Posted January 17, 2019 The sword does look better, though it will need to be re-shaded. That might be all the help I can give for now. Though I will add this: For actual sprite editing, it's best to make a pixel of your sprite equal in size to a pixel in the editing software you're using. One pixel in your sprite took up a 4-pixel square in MS Paint and it made your sprite harder to edit while maintaining consistent pixel size. Quote Link to comment Share on other sites More sharing options...
Teku Posted January 17, 2019 Author Share Posted January 17, 2019 Thats fine, youve been a big help getting this to look good :) Quote Link to comment Share on other sites More sharing options...
Teku Posted January 18, 2019 Author Share Posted January 18, 2019 So far this is what ive come up with for shading to make it look the best it could be, am i on the right track? @Von Ithipathachai Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted January 18, 2019 Share Posted January 18, 2019 It's looking decent now, but the shading on the head and legs still looks a little funny. Now that I think about it, maybe he could use some more armor on his legs, too. The way they're bent is a little funny (understandable since this is presumably based on the GBA Soldier sprite of all things), so maybe some armor could conceal that a bit. Quote Link to comment Share on other sites More sharing options...
Teku Posted January 18, 2019 Author Share Posted January 18, 2019 you would be correct. the base i used was the "revised soldier" sprite, and more armor is planned, i was just starting with the leg plate so i have an idea of where other things would go since his armor goes up to about his thighs Quote Link to comment Share on other sites More sharing options...
Teku Posted January 19, 2019 Author Share Posted January 19, 2019 aside from a few shading tweaks to his sword and shield, i think ive reach the limit of what i personally have the skills to do. But should i just make his leg armor 1 solid piece? @Von Ithipathachai Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted January 19, 2019 Share Posted January 19, 2019 That might have to do. What exactly are you using this for again? Quote Link to comment Share on other sites More sharing options...
Teku Posted January 19, 2019 Author Share Posted January 19, 2019 Its for a fan project that draws inspiration from Goblin Slayer for some of the NPC's and jokes. and i wanted to make a sprite if we actually include him in the story at some point Quote Link to comment Share on other sites More sharing options...
Teku Posted January 19, 2019 Author Share Posted January 19, 2019 I am very grateful you helped me get it to this point, i learned a lot during the week i spent on this and despite how tedious it was at times, im proud i could make something that even got close to what you guys emulate regularly :) @Von Ithipathachai Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted January 19, 2019 Share Posted January 19, 2019 I'm admittedly not much of an authority on sprite making (at best I can do some pleasant-looking if lazy GBA portrait splices), but I'm glad I was still able to help nevertheless. Quote Link to comment Share on other sites More sharing options...
Teku Posted January 20, 2019 Author Share Posted January 20, 2019 after some shading this is what it comes out to. I think it turned out ok @Von Ithipathachai Quote Link to comment Share on other sites More sharing options...
Von Ithipathachai Posted January 20, 2019 Share Posted January 20, 2019 Is that the final version? That should be good. Quote Link to comment Share on other sites More sharing options...
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