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Von Ithipathachai

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About Von Ithipathachai

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    Willow Farm

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  • Favorite Fire Emblem Game

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  1. Here be the Dragon Riders! And with that, v3.1 is now available! No new chapters have been added, but further refinements have been made to the game to enhance the gameplay experience. Unfortunately, your v3.0 and prior save files will not be compatible with v3.1 due to the new weapon proficiency system.
  2. If we're on the subject of balancing Ballisticians, I had another idea for balancing them. Ballisticians (or rather, Shooters) are among SRPG Studio's default classes, but custom "dismounted" assets exist for them without their ballistae. The idea is to force them to dismount indoors like you would mounted units. Normally, they'd have 3-10-Range with Bows, but when dismounted, it would go down to the normal 2 or 2-3-Range. After all, these indoor areas presumably have roofs that are hard to shoot through.
  3. I'm sorry to disappoint you, but if Three Houses wasn't able to satisfy your appetite for huge sweeping battles, then Genealogy of the Holy War will probably be the only other candidate for that. The scale is certainly unmatched by any other Fire Emblem game. As for the quality of the game itself... ehhhhh... the best word for it would probably be "divisive".
  4. Don't worry about saving the green units, they're pretty much only there to be meat shields, though they do have an annoying habit of stealing kills. Ciceria and Bertus are definitely good choices for going after Boudicca, since both of them have Hit +10 and Bertus should still do a bit of extra damage to Boudicca despite getting his damage output halved against her.
  5. Nice to meet you! I'd love to hear more about your game!
  6. I've already unwittingly addressed the problem of Boudicca being too difficult for the next version of the game. What Level are your units?
  7. Honestly, I think the Normal difficulty in FE is a stimulating challenge enough for me already. Plus it gives me more freedom to use the units I actually like, even if they're considered in most circles to be suboptimal.
  8. Some people just want to have a convenient promotion platform for their work so people can find it more easily. Heck, that's why I joined this place initially.
  9. The new member thing is supposed to be an anti-spambot measure. That said, I have seen guest users post threads here before, so I don't know how effective it is. The only solution is to just keep posting responses in places. Sorry.
  10. Actually, according to my representation checklist, Awakening's cast has the highest percent representation in Heroes of any FE game, with roughly 75% of its CYL4-votable characters present in the game right now. Yeah. I heard about it and I felt like Dr. Eggman casually browsing Twitter and suddenly seeing Shadow's junk.
  11. Basically this. GBAFE Fighters are usually reviled for having poor Spd, so this one will probably want to have better Spd immediately to be a little more competitive with other units.
  12. Oh, crap, this sounds like it has a few more chapters than the one you shared on /r/SRPGStudio's Discord server. I'll definitely need to give this another look. Have any major changes been made besides the addition of new chapters?
  13. Thanks for the hidden Skill suggestion. I don't anticipate bosses will ever need more than five Skills visible at a time, so I could definitely try this. In most cases, the reinforcements are supposed to move onto the map instead of simply appearing. Does changing Auto Cursor in the Config menu change anything?
  14. Since you've at least beaten Radiant Dawn on US Easy, I'm assuming you've already figured out you need to pick a select group of units to train and stick with them throughout the game. But in case you haven't, do that, and try not to give too much EXP to units you know you're probably going to permanently bench later. Binding Blade (the one with Roy), for example, gives you a large number of subpar units in the early-game whom you probably won't use in your final party. If you give as much EXP as possible to the better units, the ones you'll want to keep using throughout the rest of the game, it'll make certain particularly difficult chapters like The Ostian Rebellion easier. More broadly, there are certain recurring trends with playable units that you'll want to pay attention to. Keep in mind these aren't gospel and there'll be exceptions depending on the game: Mounted units in general are considered superior to non-mounted ones, being able to fight just as well as regular infantry on top of having better Mov and/or Canto and/or Rescue utility. Bow specialist Infantry (i.e. Archers) are usually considered bad, not only for having poor base stats, but being rendered obsolete by 1-2-Range weapons like Javelins, Hand Axes, and magic (especially Wind magic when it exists and it's anti-Flying). Mounted Bow users (i.e. Nomads, Bow Cavaliers, etc.) at least tend to have better stats on top of the mounted utility described earlier. Axe specialist Infantry are usually considered mediocre at best and bad at worst due to not having enough accuracy to hit reliably and/or not being fast enough to double-attack. Armored Knights are considered particularly bad due to their lower Mov than other classes and their Def (even as high as it is) being rendered moot by their low Spd and/or Res. Also keep in mind that turn count is the main (but not necessarily the only) metric of efficient play, and that unit evaluation is often based on difficulties above Normal (or Easy in Radiant Dawn's case, since US Easy is actually Japanese Normal) where enemy quality is higher.
  15. What difficulty are you playing Three Houses on? Which other Fire Emblem games do you have experience with? Trying to answer the question of how to improve at Fire Emblem as a whole is a little tricky because no two Fire Emblem games play exactly the same.
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