CyberNinja Posted September 17, 2019 Share Posted September 17, 2019 So if we were to fit the Holy Blood of Genealogy of the Holy war into the Crest system of Three Houses. What would be the powers of each crest(holy blood)? Baldo Odo Hezul Noba Dain Neir Ulir Blagi Fala Tordo Holsety Narga Loputousu If we were to put the Fodlan Crests into the Holy Blood system, what stat growths would the crests affect? Quote Link to comment Share on other sites More sharing options...
Yexin Posted September 17, 2019 Share Posted September 17, 2019 (edited) Baldur (Baldo) --> Fraldarius Odo --> Maurice Hezul --> Blaiddyd Njörun (Noba) --> Cichol Dain --> Indech Ulir --> Riegan Blagi --> Lamine Fjalar (Fala) --> Gloucester Thrud (Tordo) --> Dominic Forseti (Holsety) --> Macuil Naga (Narga) --> Noa Galle --> Flames You forgot the Neir bloodline, which imo would be Goneril Edited September 17, 2019 by Yexin Quote Link to comment Share on other sites More sharing options...
Dandy Druid Posted September 17, 2019 Share Posted September 17, 2019 1 minute ago, Yexin said: Baldur (Baldo) --> Fraldarius Odo --> Maurice Hezul --> Blaiddyd Njörun (Noba) --> Cichol Dain --> Indech Ulir --> Riegan Blagi --> Lamine Fjalar (Fala) --> Gloucester Thrud (Tordo)--> Dominic Seti --> Macuil Heim --> Noa Galle --> Flames I agree mostly, but I think Dain should be Cichol instead since Dain is a wyvern knight like Cichol. Indech was more of an archer. I think Odo would match Charon pretty well too. I would like to add Neir -> Goneril Quote Link to comment Share on other sites More sharing options...
Yexin Posted September 17, 2019 Share Posted September 17, 2019 1 minute ago, Dandy Druid said: I agree mostly, but I think Dain should be Cichol instead since Dain is a wyvern knight like Cichol. Indech was more of an archer. I think Odo would match Charon pretty well too. I would like to add Neir -> Goneril i tried to avoid using combat arts-based crests as much as possible, since they don't exist in genealogy and i don't expect them to be present in a hypotetical genealogy remake i gave indech to dain purely because gungnir grants +10 speed (i would've given it to forseti, but macuil fit him more), while gae bolg grants +10 skill i'm not 100% sure i made correct combinations myself lmao Quote Link to comment Share on other sites More sharing options...
Dandy Druid Posted September 17, 2019 Share Posted September 17, 2019 29 minutes ago, Yexin said: i tried to avoid using combat arts-based crests as much as possible, since they don't exist in genealogy and i don't expect them to be present in a hypotetical genealogy remake i gave indech to dain purely because gungnir grants +10 speed (i would've given it to forseti, but macuil fit him more), while gae bolg grants +10 skill i'm not 100% sure i made correct combinations myself lmao Ohhh so that was your methodology. I may have to take another approach on this topic. Quote Link to comment Share on other sites More sharing options...
Life Posted September 17, 2019 Share Posted September 17, 2019 I don't think Baldo is Fraldarius. I think it's closer to Charon if you ask me. Quote Link to comment Share on other sites More sharing options...
paladin21 Posted September 17, 2019 Share Posted September 17, 2019 I actually think way different than this. I think the twelve crusaders' blood would be related to the ten (+ one) elites and Narga's being the crest of flames. Lopt would be Seiros and the other crests would be lost to history. It just makes more sense in my mind that the genealogy war was an alternate timeline where Nemesis wins the war and becomes saint Heim. Then he vanished the Agartheans, and they tried to use children to bring back Seiros/Lopt. There are actually quite a few similarities between the two stories. You could even argue that Nemesis changed history to suit his means (it easier to say that your powers are god-given than god-stolen to secure your power). Quote Link to comment Share on other sites More sharing options...
Shanty Pete's 1st Mate Posted September 17, 2019 Share Posted September 17, 2019 (edited) Fala: May boost might of magical attacks. Baldo: May restore the attacker's HP from physical attacks. Odo: May save weapon durability when doing combat arts (Astra). Holsety: May strike a second time with magical attacks. Hezul: May do bonus damage during combat arts (presumably Holy Weapons like Mystletainn would get specific combat arts). Ulir: May strike a second time with physical attacks. Tordo: May prevent the target from countering magical attacks. Neir: May prevent counter attacks when using combat arts. Naga: May restore the user's HP from magical attacks. Noba: May prevent counter attacks to physical attacks. Dain: May boost the damage from Combat Arts. Loptyr: Negates the effects of any opponent's crests, except for Naga. Blaggi: May save a staff use. Edited September 17, 2019 by Shanty Pete's 1st Mate Forgot Blaggi Quote Link to comment Share on other sites More sharing options...
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