Aidan Drum Posted June 1, 2020 Share Posted June 1, 2020 I have been trying to get my animation script to work for a while but it just wont take. I followed the Ultimate tutorials instructions but I'm still having trouble to get it to work. This is my first animation script so it makes sense that I'm having issues but I always get an unexpected error I've tried to look up how to solve this issue but those solutions still didn't help. Does anybody have an idea on why my script does not work. Please help. Hawk Laguz GBA.txt Quote Link to comment Share on other sites More sharing options...
eclipse Posted June 2, 2020 Share Posted June 2, 2020 Since the issue is a script, I'm gonna shove it somewhere a little more appropriate. Quote Link to comment Share on other sites More sharing options...
Lightcosmo Posted June 2, 2020 Share Posted June 2, 2020 (edited) I would reccomend using FEbuilder to extract a vanilla battle sprite, and taking a look at their scripts to get a good understanding of how they operate. Edited June 2, 2020 by lightcosmo Quote Link to comment Share on other sites More sharing options...
Aidan Drum Posted June 2, 2020 Author Share Posted June 2, 2020 Ok thanks for the suggestion Quote Link to comment Share on other sites More sharing options...
Lenh Posted June 10, 2020 Share Posted June 10, 2020 (edited) Seconding that, take a look inside FEBuilder's animation Editor and view/play around with commands and editing a script from there. The codes and requirements are very well annotated/documented within FEBuilder. (I could've sworn there was some text documentation on the animation script format, but can't find it at the moment.) Found it! Didn't realize it was FEditor era, but still might be useful. 0x85_Command_Usage.txt Edited June 10, 2020 by Lenh Quote Link to comment Share on other sites More sharing options...
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