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Resolve is whe you're down to 1/2 HP, right?

What is the % that Guard will activate, namely with an A bond, and does it just transfer attacks to, say, Miciaih, and have them hit Sothe?

What EXACTLY does Shade do?

What EXACTLY does Blossom do?

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Resolve is whe you're down to 1/2 HP, right?

What is the % that Guard will activate, namely with an A bond, and does it just transfer attacks to, say, Miciaih, and have them hit Sothe?

What EXACTLY does Shade do?

What EXACTLY does Blossom do?

Yes, Resolve activates at half HP.

Support level doesn't matter for Guard. Yes, if an attack that could kill Micaiah was aimed at her and Sothe (or another unit she can use Guard with) was adjacent to her, the attack is given to Sothe. The attack can actually kill Sothe instead if his HP is low enough. However, if the enemy attack strikes more than once, Guard does not activate. Overall, it's a pretty useless skill, but you might as well keep it on Sothe since it doesn't cost him skill space.

Shade reduces the likelihood of an enemy attack the unit. It does not always work.

Blossom increases the growth rates of a character at the cost of gaining only half the normal amount of Exp.

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Support level doesn't matter for Guard. Yes, if an attack that could kill Micaiah was aimed at her and Sothe (or another unit she can use Guard with) was adjacent to her, the attack is given to Sothe. The attack can actually kill Sothe instead if his HP is low enough. However, if the enemy attack strikes more than once, Guard does not activate. Overall, it's a pretty useless skill, but you might as well keep it on Sothe since it doesn't cost him skill space.

So you're saying Guard has 100% success rate for the initial attack? From what I've heard, it sounds much less reliable than that ^^;;;

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So you're saying Guard has 100% success rate for the initial attack? From what I've heard, it sounds much less reliable than that ^^;;;

I'm pretty sure it does. It always activates when an attack could kill the supported unit and is a single attack.

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