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Fighter Idea Revisit: Dr. Wily & Robot Masters (WIP)


Lord_Brand
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(Dang it, accidentally posted the topic early. I'll be filling this out over time. Please be patient! I am of course open to suggestions.)

Since the original topic I made over a year ago died, I figured I'd give this concept a second swing. An eight-in-one fighter consisting of eight Robot Masters from the Mega Man series with Dr. Wily as a background character similar to Pokemon Trainer. Unlike Pokemon Trainer, Wily doesn't have the ability to just switch Robot Masters on the fly (mostly for balance's sake). Instead, the player chooses which Robot Master to play when first selecting DW&RB and whenever they respawn (during a short window of time). Thus, each Robot Master has a full-fledged moveset of their own with one exception: the Final Smash, Wily Machine, in which Wily deploys his Machine from Mega Man 2: The Power Fighters to attack with a beam cannon.

Each of the eight also has access to either Power Gear or Speed Gear via Shield + Special, referencing Mega Man 11's cycle of Robot Masters who all likewise had one of the two gears. Robot Masters with Power Gear active will hit harder and their Specials will be enhanced. Robot Masters with Speed Gear active will naturally move and attack faster.

Guts Man

Spoiler

Naturally, the most popular Robot Master leads the list. Guts Man's signature Special Weapon is Super Arm, and he's unique among the Robot Masters here for the fact he's the only one who doesn't use his with Neutral Special; rather, Super Arm affects how he picks up and throws objects and even opponent fighters. Guts Man simply lifts the object in question above him with one hand and can freely walk and jump around without losing any speed. Thus, his lifting abilities surpass those of even Donkey Kong.

Guts Man is quite heavy, and is vulnerable to explosions.

Gear: Power

Specials

  • N: Guts Block - Guts Man summons a block in front of him that he can pick up and throw. This ability comes from Mega Man Powered Up. However, here Guts can only conjure two blocks at once to prevent him from trapping opponents. When Power Gear is in effect, Guts Man summons a large boulder above him and throws it instantly.
  • S: Pile Driver - Guts Man dashes forward with his hand transformed into a spike. If Guts Man hits a solid wall or a Guts Block, he'll bounce off and cause an explosion.
  • U: Power Jump - A high jump performed with the aid of leg rockets. When Guts Man lands, the tremors he creates can trip nearby foes on the ground. This references a recurring ability among Robot Masters and enemies in the Mega Man series to jump high and crash down, as well as the recurring ability for heavy Robot Masters to stun Mega Man upon landing.
  • D: Concrete Shot - A weapon borrowed from Concrete Man, another construction Robot Master built by Dr. Light. When Power Gear is in effect, Guts Man fires three shots at once.

Ground Attacks

  • N: Right Jab, Left Jab, Right Uppercut
  • S tilt
  • U tilt
  • D tilt
  • S smash: Guts Hammer - A double hammer arm attack, referencing GutsMan.EXE in the Battle Network series.
  • U smash
  • D smash: Guts Man punches the ground.
  • Dash

Aerials

  • N
  • F
  • B
  • U
  • D

Taunts

  • 1:
  • 2:
  • 3:

Victory Animations

  • 1
  • 2
  • 3

Quick Man

Spoiler

The fastest of the eight, and commonly the face of Mega Man 2.

Gear: Speed

Specials

  • N: Quick Boomerang - Quick Man's signature weapon. He shoots out three boomerangs that zero in on nearby targets.
  • S: Break Dash - A chargeable dash attack, borrowed from Pluto of Mega Man V. The longer the attack is charged, the farther Quick Man will dash.
  • U: Top Spin - Quick Man ascends by spinning like a top. This weapon is borrowed from Top Man of Mega Man 3.
  • D: Scorch Wheel - Quick Man conjures four fireballs which roll forward. This weapon is borrowed from Turbo Man of Mega Man 7.

Ground Attacks

  • N: A one-two punch followed by a flurry of kicks, paying homage to Chun-Li of Street Fighter.
  • S tilt: 
  • U tilt: 
  • D tilt: Charge Kick - Quick Man slides forward, his foot wreathed in energy. This weapon is borrowed from Charge Man of Mega Man 5, and works similar to Captain Falcon's Falcon Kick.
  • S smash: 
  • U smash: 
  • D smash: 
  • Dash: 

Aerials

  • N
  • F
  • B
  • U
  • D

Taunts

  • 1: 
  • 2: 
  • 3: 

Victory Animations

  • 1
  • 2
  • 3

Shadow Man

Spoiler

The swift and cunning ninja, and most popular RM of Mega Man 3.

Shadow Man is swift yet lightweight. He's not quite as fast as Quick Man

Gear: Speed

Specials

  • N: Shadow Blade - Shadow Man conjures a large shuriken and throws it.
  • S: Tengu Blade - Shadow Man throws a spinning green blade forward. When used while dashing, Shadow Man will slash rapidly with the blade instead. This weapon is borrowed from Tengu Man in Mega Man & Bass.
  • U: Triple Blade - Shadow Man leaps upward and throws three sword-like blades in a downwards fan formation. This is a nod to Blade Man's Special Weapon.
  • D: Shadow Copy - Shadow Man's body becomes distorted for a few moments. If struck during this time, he will turn out to be an illusory fake and the real Shadow Man will appear and strike. This is loosely based on Copy Vision from Mega Man & Bass as well as Gemini Man's ability to create holographic clones of himself.

Ground Attacks

  • N: Yamato Blade - Shadow Man throws kunai shaped similar to Yamato Spear.
  • S tilt: Shadow Claw - A claw attack similar to Slash Claw.
  • U tilt: An overhead chop from front to back.
  • D tilt: Shadow Kick - A sliding kick based on Shadow Man's slide move in Mega Man 3.
  • S smash: Muramasa - A sword that deals more damage based on the damage you've taken. References ShadowMan.EXE.
  • U smash: 
  • D smash: 
  • Dash: 

Aerials

  • N: 
  • F
  • B
  • U
  • D

Taunts

  • 1: Shadow Man puts his hands together and bows.
  • 2: Shadow Man quotes his CD text: "I can hardly wait for the surprise."
  • 3: 

Victory Animations

  • 1: Shadow Man slices the screen, then turns and sheathes his blade.
  • 2: 
  • 3: Shadow Man sits with his arms crossed.

Pharaoh Man

Spoiler

Gear: Power

Specials

  • N: Pharaoh Shot
  • S: 
  • U: 
  • D: 

Ground Attacks

  • N
  • S tilt
  • U tilt
  • D tilt
  • S smash
  • U smash
  • D smash
  • Dash

Aerials

  • N
  • F
  • B
  • U
  • D

Taunts

  • 1: 
  • 2: 
  • 3: 

Victory Animations

  • 1
  • 2
  • 3

 

Spoiler

Specials

  • N: 
  • S: 
  • U: 
  • D: 

Ground Attacks

  • N
  • S tilt
  • U tilt
  • D tilt
  • S smash
  • U smash
  • D smash
  • Dash

Aerials

  • N
  • F
  • B
  • U
  • D

Taunts

  • 1: 
  • 2: 
  • 3: 

Victory Animations

  • 1
  • 2
  • 3

Freeze Man

Spoiler

Arguably the coolest-looking ice Robot Master.

Freeze Man retains traction on slippery surfaces and is himself immune to freezing. However, he is quite vulnerable to fire.

Gear: 

Specials

  • N: Freeze Cracker - An ice crystal that breaks into smaller ice crystals on impact.
  • S: Ice Slasher - A piercing ice projectile borrowed from Ice Man, who Freeze Man admires greatly.
  • U: Tundra Storm - A vertical icy whirlwind, borrowed from Tundra Man.
  • D: Ice Wave - Freeze Man drops a crystal that turns into a wave of ice crystals that travels along the ground in the direction Freeze Man is facing. Borrowed from Frost Man.

Ground Attacks

  • N
  • S tilt
  • U tilt
  • D tilt
  • S smash
  • U smash
  • D smash
  • Dash

Aerials

  • N
  • F
  • B
  • U
  • D

Taunts

  • 1: Freeze Man turns to the screen and puts a hand to his chin.
  • 2: Freeze Man beckons his opponent to attack.
  • 3: 

Victory Animations

  • 1
  • 2
  • 3

Splash Woman

Spoiler

I would be remiss to leave out the Mega Man series' only female Robot Master boss as of this writing.

Splash Woman has built-in swimmer, meaning she won't drown in water (she's designed for water, after all). Her movement is a bit slow, but her attacks have excellent reach thanks to her trident.

Gear: 

Specials

  • N: Laser Trident - A piercing laser shot fired from Splash Woman's trident.
  • S: Water Wave - A watery projectile that travels along the ground.
  • U: Bubble Rise - Splash Woman conjures a bubble beneath her that lifts her upward. This is based on a stage gimmick that first showed up in Wave Man's stage and later returned in her own.
  • D: Water Shield - An orbital shield of eight water bubbles, borrowed from Pump Man.

Ground Attacks

  • N: Trident Jab
  • S tilt: 
  • U tilt: 
  • D tilt: Low Trident Jab
  • S smash: 
  • U smash: 
  • D smash: Splash Woman slams the trident into the ground, causing water to splash around her.
  • Dash

Aerials

  • N
  • F
  • B
  • U
  • D

Taunts

  • 1: Splash Woman raises her trident.
  • 2: Splash Woman sings.
  • 3: Splash Woman beckons her opponent forth.

Victory Animations

  • 1: 
  • 2: Splash Woman sings her victory theme.
  • 3: Splash Woman poses like in the ending of Mega Man 9.

Fuse Man

Spoiler

 

Gear: Speed

Specials

  • N: 
  • S: 
  • U: 
  • D: 

Ground Attacks

  • N
  • S tilt
  • U tilt
  • D tilt
  • S smash
  • U smash
  • D smash
  • Dash

Aerials

  • N
  • F
  • B
  • U
  • D

Taunts

  • 1: 
  • 2: 
  • 3: 

Victory Animations

  • 1
  • 2
  • 3
Edited by Lord_Brand
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