Leoerus Posted April 7, 2023 Share Posted April 7, 2023 Is there any information on what the class can do specifically? I've been looking but have been unsuccessful. I want to know the items and buffs that it can trigger and the class skill. Quote Link to comment Share on other sites More sharing options...
DefyingFates Posted April 7, 2023 Share Posted April 7, 2023 (edited) Item Surge Antitoxin Heals status effects for unit and adjacent allies. Meal Grants "guarantee survival with 1 HP if HP is 2 or more at start of combat (once)" to an adjacent ally. Def Tonic Grants "reflect physical damage taken" to unit and adjacent allies for 1 turn. Pure Water Grants Effective: Corrupted to unit and adjacent allies for 1 turn. HP Tonic Raises max HP relative to level and grants "negate chain-attack damage" to unit and adjacent allies for 1 turn. Lck Tonic Grants "30% chance to ignore damage" to unit and adjacent allies for 1 turn. Mag Tonic Raises Mag relative to level and grants immunity to silence on unit and adjacent allies for 1 turn. Res Tonic Grants "reflect magic damage taken" to unit and adjacent allies for 1 turn. Elixir Fills unit and adjacent allies' engage meters by 2. Spd Tonic Raises Spd relative to level and grants immunity to freeze on unit and adjacent allies for 1 turn. Str Tonic Raises Str relative to level and grants "reduce weapon weight by 50%" to unit and adjacent allies for 1 turn. Dex Tonic Raises Dex relative to level and grants immunity to break on unit and adjacent allies for 1 turn. Torch Grants the "Torch" effect to unit and adjacent allies. (Illuminate a 7-space radius. Shrinks one space per turn.) Vulnerary Recovers 15 HP for unit and allies within 2 spaces. Weapon Surge Bow, Knife, Tome and Arts Grants Mt+5 to weapons of the same name for the duration of the battle. Sword Grants Avo+20 to weapons of the same name for the duration of the battle. Axe Grants Crit+20 to weapons of the same name for the duration of the battle. Lance, Dragonstone Grants Def/Res+5 to weapons of the same name for the duration of the battle. Cannonball (Mage Cannoneer) Grants Hit+20 to weapons of the same name for the duration of the battle. I got them from this spreadsheet, but be careful as even that page is has a bunch of unmarked Xenologue spoilers: https://docs.google.com/spreadsheets/d/1qFcABi455ZzLh0Drz1yZAxat5i_GWxIv3SPEDdlcZRE/edit#gid=446577947 Edited April 7, 2023 by DefyingFates Quote Link to comment Share on other sites More sharing options...
Leoerus Posted April 7, 2023 Author Share Posted April 7, 2023 7 hours ago, DefyingFates said: Item Surge Antitoxin Heals status effects for unit and adjacent allies. Meal Grants "guarantee survival with 1 HP if HP is 2 or more at start of combat (once)" to an adjacent ally. Def Tonic Grants "reflect physical damage taken" to unit and adjacent allies for 1 turn. Pure Water Grants Effective: Corrupted to unit and adjacent allies for 1 turn. HP Tonic Raises max HP relative to level and grants "negate chain-attack damage" to unit and adjacent allies for 1 turn. Lck Tonic Grants "30% chance to ignore damage" to unit and adjacent allies for 1 turn. Mag Tonic Raises Mag relative to level and grants immunity to silence on unit and adjacent allies for 1 turn. Res Tonic Grants "reflect magic damage taken" to unit and adjacent allies for 1 turn. Elixir Fills unit and adjacent allies' engage meters by 2. Spd Tonic Raises Spd relative to level and grants immunity to freeze on unit and adjacent allies for 1 turn. Str Tonic Raises Str relative to level and grants "reduce weapon weight by 50%" to unit and adjacent allies for 1 turn. Dex Tonic Raises Dex relative to level and grants immunity to break on unit and adjacent allies for 1 turn. Torch Grants the "Torch" effect to unit and adjacent allies. (Illuminate a 7-space radius. Shrinks one space per turn.) Vulnerary Recovers 15 HP for unit and allies within 2 spaces. Weapon Surge Bow, Knife, Tome and Arts Grants Mt+5 to weapons of the same name for the duration of the battle. Sword Grants Avo+20 to weapons of the same name for the duration of the battle. Axe Grants Crit+20 to weapons of the same name for the duration of the battle. Lance, Dragonstone Grants Def/Res+5 to weapons of the same name for the duration of the battle. Cannonball (Mage Cannoneer) Grants Hit+20 to weapons of the same name for the duration of the battle. I got them from this spreadsheet, but be careful as even that page is has a bunch of unmarked Xenologue spoilers: https://docs.google.com/spreadsheets/d/1qFcABi455ZzLh0Drz1yZAxat5i_GWxIv3SPEDdlcZRE/edit#gid=446577947 Appreciated! Quote Link to comment Share on other sites More sharing options...
Nukemind Posted April 8, 2023 Share Posted April 8, 2023 Fire tome just became a lot stronger with enchanter. Affordable to get a fire to +5 then mulch one. Especially as it buffs opponents too, it can be stronger than Elfire while not buffing them. Quote Link to comment Share on other sites More sharing options...
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