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Enchanter FE Engage?


Leoerus
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Is there any information on what the class can do specifically? I've been looking but have been unsuccessful. I want to know the items and buffs that it can trigger and the class skill. 

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Item Surge    
  Antitoxin
Heals status effects for unit and adjacent allies.
  Meal
Grants "guarantee survival with 1 HP if HP is 2 or more at start of combat (once)" to an adjacent ally.
  Def Tonic
Grants "reflect physical damage taken" to unit and adjacent allies for 1 turn.
  Pure Water
Grants Effective: Corrupted to unit and adjacent allies for 1 turn.
  HP Tonic
Raises max HP relative to level and grants "negate chain-attack damage" to unit and adjacent allies for 1 turn.
  Lck Tonic
Grants "30% chance to ignore damage" to unit and adjacent allies for 1 turn.
  Mag Tonic
Raises Mag relative to level and grants immunity to silence on unit and adjacent allies for 1 turn.
  Res Tonic
Grants "reflect magic damage taken" to unit and adjacent allies for 1 turn.
  Elixir
Fills unit and adjacent allies' engage meters by 2.
  Spd Tonic
Raises Spd relative to level and grants immunity to freeze on unit and adjacent allies for 1 turn.
  Str Tonic
Raises Str relative to level and grants "reduce weapon weight by 50%" to unit and adjacent allies for 1 turn.
  Dex Tonic
Raises Dex relative to level and grants immunity to break on unit and adjacent allies for 1 turn.
  Torch
Grants the "Torch" effect to unit and adjacent allies. (Illuminate a 7-space radius. Shrinks one space per turn.)
  Vulnerary
Recovers 15 HP for unit and allies within 2 spaces.
Weapon Surge    
  Bow, Knife, Tome and Arts
Grants Mt+5 to weapons of the same name for the duration of the battle.
  Sword
Grants Avo+20 to weapons of the same name for the duration of the battle.
  Axe
Grants Crit+20 to weapons of the same name for the duration of the battle.
  Lance, Dragonstone
Grants Def/Res+5 to weapons of the same name for the duration of the battle.
  Cannonball (Mage Cannoneer)
Grants Hit+20 to weapons of the same name for the duration of the battle.

I got them from this spreadsheet, but be careful as even that page is has a bunch of unmarked Xenologue spoilers:

https://docs.google.com/spreadsheets/d/1qFcABi455ZzLh0Drz1yZAxat5i_GWxIv3SPEDdlcZRE/edit#gid=446577947

Edited by DefyingFates
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7 hours ago, DefyingFates said:
Item Surge    
  Antitoxin
Heals status effects for unit and adjacent allies.
  Meal
Grants "guarantee survival with 1 HP if HP is 2 or more at start of combat (once)" to an adjacent ally.
  Def Tonic
Grants "reflect physical damage taken" to unit and adjacent allies for 1 turn.
  Pure Water
Grants Effective: Corrupted to unit and adjacent allies for 1 turn.
  HP Tonic
Raises max HP relative to level and grants "negate chain-attack damage" to unit and adjacent allies for 1 turn.
  Lck Tonic
Grants "30% chance to ignore damage" to unit and adjacent allies for 1 turn.
  Mag Tonic
Raises Mag relative to level and grants immunity to silence on unit and adjacent allies for 1 turn.
  Res Tonic
Grants "reflect magic damage taken" to unit and adjacent allies for 1 turn.
  Elixir
Fills unit and adjacent allies' engage meters by 2.
  Spd Tonic
Raises Spd relative to level and grants immunity to freeze on unit and adjacent allies for 1 turn.
  Str Tonic
Raises Str relative to level and grants "reduce weapon weight by 50%" to unit and adjacent allies for 1 turn.
  Dex Tonic
Raises Dex relative to level and grants immunity to break on unit and adjacent allies for 1 turn.
  Torch
Grants the "Torch" effect to unit and adjacent allies. (Illuminate a 7-space radius. Shrinks one space per turn.)
  Vulnerary
Recovers 15 HP for unit and allies within 2 spaces.
Weapon Surge    
  Bow, Knife, Tome and Arts
Grants Mt+5 to weapons of the same name for the duration of the battle.
  Sword
Grants Avo+20 to weapons of the same name for the duration of the battle.
  Axe
Grants Crit+20 to weapons of the same name for the duration of the battle.
  Lance, Dragonstone
Grants Def/Res+5 to weapons of the same name for the duration of the battle.
  Cannonball (Mage Cannoneer)
Grants Hit+20 to weapons of the same name for the duration of the battle.

I got them from this spreadsheet, but be careful as even that page is has a bunch of unmarked Xenologue spoilers:

https://docs.google.com/spreadsheets/d/1qFcABi455ZzLh0Drz1yZAxat5i_GWxIv3SPEDdlcZRE/edit#gid=446577947

Appreciated!

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Fire tome just became a lot stronger with enchanter. Affordable to get a fire to +5 then mulch one. Especially as it buffs opponents too, it can be stronger than Elfire while not buffing them.

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