booghostie12 Posted May 30, 2023 Share Posted May 30, 2023 (edited) I've done bane runs for all houses. And randomly generated classes for all roots. I've also done a challenge that I don't think I've seen anyone else do which I call the shiplocke. You swap character's builds with a character that they are shipped with (note they very rarely both have each other's progression just to make it a bit more interesting). But now I wonder does anyone have any ideas that I could try? If so (in Anna's voice) "Thanks a bunch!" If you want I can send you my shiplocke chart. Edited May 30, 2023 by booghostie12 Changed final sentence. Quote Link to comment Share on other sites More sharing options...
Shanty Pete's 1st Mate Posted May 30, 2023 Share Posted May 30, 2023 Perhaps you could try to beat the game without spending any money? No buying Seals, weapons, bait, or gifts. No repairing or forging weapons. No hiring or replenishing battalions. And worst of all, no flowers for your students' birthdays. Quote Link to comment Share on other sites More sharing options...
indigoasis Posted May 30, 2023 Share Posted May 30, 2023 Byleth solo run on Maddening, if you haven't tried that already. Alternatively, you could do a duo run with Byleth and your house leader of choice. Quote Link to comment Share on other sites More sharing options...
booghostie12 Posted May 31, 2023 Author Share Posted May 31, 2023 These are all great suggestions thanks a bunch. Quote Link to comment Share on other sites More sharing options...
Zapp Branniglenn Posted May 31, 2023 Share Posted May 31, 2023 (edited) I'd be curious how the game would change if the Attack command was banned, on top of banning combat arts and gambits that deal damage. Basically, only enemy phase combat is allowed. No relying on Smash or curved shot. Tons of abilities that only activate on player phase become useless. It may make for a more dull, slower playthrough in practice. But your turn is now freed to use Reposition, Vulneraries and rallies. I'm curious what else in the game suddenly becomes much more useful in that ecosystem. One thing's for sure though, Monster battles become a nightmare in a way that wouldn't be fun. I know what it's like to ban damage dealing gambits, and it's already a pain dealing with them when I can still go for the armor break and make use of Seal skills to debuff them. Those aren't options if the attack command is banned. Banning gambits against monsters may be the one step that's too far. The only answer I can think of is to surround a monster on all four sides so that they cannot move and must attack you from 1 range. But some of them have Renewal. Edited May 31, 2023 by Zapp Branniglenn Quote Link to comment Share on other sites More sharing options...
Dark Holy Elf Posted May 31, 2023 Share Posted May 31, 2023 There's a thread with a bunch more ideas here if you'd like to check it out. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.