Perkilator Posted June 28, 2023 Share Posted June 28, 2023 Fun fact: while Hero was Sakurai's first choice for a Dragon Quest rep, he was okay with doing the Slime in the event that SE didn't allow the Hero to be used. This got me thinking recently...what if this ended up being the case and Slime was the DQ rep for Fighters Pass Vol. 1? Moveset Spoiler I designed the Slime's moveset with similar ideas to Hero-representing the gameplay of Dragon Quest while using its most recognizable character. However, the biggest difference between Slime and Hero is how MP is handled. You still start out with 100MP and slowly build it up over time (1MP per second; thr gauge refills faster every time Slime takes and receives damage, but halts every time Slime opens the Command Menu). However, as you'll see soon, the Command Menu has only 10 spells to work with, along with visual indicators as to which spell does what to avoid the language barrier. Stats-wise, Slime would be lightweight, about the size of Olimar, and his defense wouldn't be the best. Slime also can't jump very high, with his double jump just barely going high enough to jump onto Battlefield's platforms from below. However, while his attack power is mixed overall, he has that to make up for his shortcomings and his movement speed is pretty fast overall, especially his dash speed. Intro: Slime bounces into battle after using Zoom. Stance/Idle 1: Slime bobs up and down. Idle 2: Slime jiggles a bit. Idle 3: Slime stretches a bit. Notable Palette Swaps: Blue Slime (default) She-Slime (orange) Metal Slime (gray) Lime Slime (green) Lemon Slime (yellow) Pink Slime (pink) Dark Slime (purple) Marble Slime (brown) Cureslime (red) Mottle Slime (spotted yellow / black) Mottle She-Slime (spotted blue / pink) Mottle Mendslime (spotted green / orange) Tree Slime (lavender) Cream Slime (white) Dracky (black) Man o’ War (turquoise) King Slime’s crown (special costume) Walk: Slime hops across the ground. Dash: Slime dashes along the ground. Damage: Slime recoils with a surprised expression. Jump: Slime hops up into the air. Crouch: Slime squishes down to avoid danger. Normal Attacks Jab: The Slime Knight performs two slashes (2% each) and a flurry (.5% each hit), finishing with a horizontal slash (7%, small knockback) Forward+A: Elasto Blast; Slime elongates its face to attack (7%, small knockback) Up+A: Slime points it pointy head upward (9%, OK knockback) Down+A: Slime plays the Warrior’s Flute (8%, small knockback) Dash Attack: Slime dashes forward with a Shellmet (10%, OK knockback) Edge Attack: Slime turns into Healslime and headbutts an opponent (9%, OK knockback Get-Up Attack: Slime hops up and creates a small shockwave of magma (8%, small knockback) Aerial Attacks Air+A: Slime turns into Healslime and spins its tentacles around (11%, OK knockback) Air Forward+A: Slime turns into Healslime and jabs forward with its tentacles (13%, OK knockback) Air Back + A: Slime turns into Healslime and performs a swinging uppercut with its tentacles (9%, small knockback) Air Up+A: Slime turns into Healslime and infuses its tentacles with magic energy (11%, OK knockback) Air Down+A: Slime turns into Healslime and jabs downward with its tentacles (13%, with a meteor effect, OK knockback) Smash Attacks Forward+A: Helm Splitter; The Slime Knight performs a mighty slash (21%, medium knockback) Up+A: Slime Stack; two smaller Slimes appear above Slime’s head (18%, OK knockback) Down+A: Poison Attack: Slime hops up and slams down to create a poisonous shockwave (18%, OK knockback) Grab Game Grab: Slime hops up and sticks to the opponent. Pummel: Slime attacks the opponent while sticking to them (2%) Forwards+Throw & Back + Throw: Slime bends over to either the left or right (9%, small knockback) Up+Throw: Slime hops down and jabs upward with a Shellmet (12%, OK knockback) Down+Throw: Puff Puff; Slime nuzzles the opponent on the ground (9%, OK knockback) Special Moves B : Command Menu; Slime chooses a spell out of 4 randomly picked from the list below (with a visual indication of each spell to get around language barriers) Sizzle (20MP) is indicated by a flame Kaboom (37MP) is indicated by a bomb Snooze (16MP) is indicated by a “ZZZ” symbol Thwack (30MP) is indicated by an X Magic Burst (All MP) is indicated by a flash Psyche Up (14MP) is indicated by an electrified fist Oomph (16MP) is indicated by a sword Accelerate (13MP) is indicated by a speeding shoe Bounce (14MP) is indicated by a hexagon Hocus Pocus (4MP) is indicated by a wizard’s hat You can cancel out of the Command Menu by pressing Shield. B + Forwards : Frizz / Frizzle / Kafrizz; Slime charges a fireball with three levels of power Frizz (6MP) is a small fireball that deals a single hit (11%, small knockback) Frizzle (16MP) breaks off into two slightly larger fireballs (15% each, OK knockback) Kafrizz (36MP) breaks off into a large fireball (18%, OK knockback) and two slightly smaller fireballs (15% each, OK knockback) B + Up : Woosh / Swoosh / Kaswoosh; Slime charges a tornado with three levels of power Woosh (5MP) is a gust of wind that propels Slime into the air and deals no damage Swoosh (9MP) is a tornado that propels Slime even higher into the air and, when on the ground, goes in the direction Slime was facing and propels opponents into the air (14%, medium knockback) Kaswoosh (18MP) is a stronger tornado that propels Slime even higher into the air and, when on the ground, traps a single opponent and attacks them (19%, medium knockback) B + Down : Zap / Zapple / Kazap; Slime charges a lightning bolt with three levels of power Zap (8MP) is a simple lightning bolt (12%, OK knockback) Zapple (18MP)summons two lightning bolts around Slime (16% each, OK knockback) Kazap (42MP) is a mighty AOE bolt that explodes and hits opponents multiple times (35%, medium knockback) Final Smash: Slime-pede!; a King Slime crashes down and hits four opponents (20%). Any opponents hit are taken into a cutscene where multiple types of Slimes form a stampede loosely based on the Yoshi stampede from Melee’s intro (43%, far knockback). Taunts Up: Slime jumps in the air and gives an armless wave. Side: Slime begins scooting on the ground in a circle, then shivers. Down: Slime hops around in the air, making a "wheeeeeee" expression. Winposes 1: Three Slimes stack together to form a Slime Stack. 2: The Slime Knight rides valiantly before making a pose resembling its official artwork. 3: A group of multi-colored Slimes look at the camera and jump towards it playfully. Applause: Slime jumps up, trying to stay within the camera’s line of sight. Icon: Erdrick’s symbol Boxing Ring Title: Good to Goo! Star K.O.: N/A Victory Music: Overture Kirby Hat: A Slime hat Others Spoiler Stage: Yggdrasil's Altar The stage would be mostly the same as is, with cameos from other Slimes as well as the Tockles and Cetacea. Platforms with treasure chests will occasionally appear, but there are some that might be Mimics. Music For this music selection, I wanted to go for music from across the series rather than just four games (but I also kept in mind the idea that there would only be around 1-2 songs per game). Overture (new remix) Battle - Dragon Quest I Dragonlord - Dragon Quest I Busy City Streets - Dragon Quest II Demon Attack - Dragon Quest II Adventure - Dragon Quest III Fighting Spirits - Dragon Quest III Wagon Wheel’s March - Dragon Quest IV Battle for the Glory - Dragon Quest IV Zenithia - Dragon Quest V Violent Enemies - Dragon Quest V Pegasus - Dragon Quest VI Courageous Fight - Dragon Quest VI Fighting Spirit - Dragon Quest VII Marching Through the Fields - Dragon Quest VIII War Cry - Dragon Quest VIII Cross the Fields, Cross the Mountains - Dragon Quest IX The Time of Decisive Battle - Dragon Quest IX The Hero Goes Forth with a Determination - Dragon Quest XI Unflinchable Courage - Dragon Quest XI Mii Costumes Veronica (Swordfighter) Erdrick’s Armor (Swordfighter) Martial Artist (Brawler) Slime Hat (Universal) Classic Mode: A History of Heroism In this route, Slime fights characters from JRPG’s in 150HP stamina battles Round 1: Slime x16 (horde battle; 10HP each) on Yggdrasil’s Altar (Cross the Fields, Cross the Mountains) Round 2: Cloud on Midgar (Unflinchable Courage) Round 3: Marth on Coliseum Ω (Wagon Wheel’s March) Round 4: Pikachu on Unova Pokémon League (War Cry) Round 5: Shulk on Gaur Plains (Adventure) Round 6: Rathalos (The Time of Decisive Battle) Final Round: Robin, 100HP (Fighting Spirits), then Giant Charizard (130HP) on Dracula’s Castle Ω (Battle for the Glory) Credits: Overture Spirits Slime (Fighter Spirit) King Slime (★★★) Golem (★★) Liquid Metal Slime (★★) Dracky (★) Great Sabrecub (★) -> Great Sabrecat (★★★) Dragonlord (★★★) -> Dragonlord (True Form) (★★★★) Tockles (★★★) Cetacea (★★★) The Hero's Comrades (★★★★) What do you guys think about this hypothetical AU? 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dryfirewood Posted February 28 Share Posted February 28 On 6/28/2023 at 10:45 PM, Perkilator said: Fun fact: while Hero was Sakurai's first choice for a Dragon Quest rep, he was okay with doing the Slime in the event that SE didn't allow the Hero to be used. This got me thinking recently...what if this ended up being the case and Slime was the DQ rep for Fighters Pass Vol. 1? Moveset Reveal hidden contents I designed the Slime's moveset with similar ideas to Hero-representing the gameplay of Dragon Quest while using its most recognizable character. However, the biggest difference between Slime and Hero is how MP is handled. You still start out with 100MP and slowly build it up over time (1MP per second; thr gauge refills faster every time Slime takes and receives damage, but halts every time Slime opens the Command Menu). However, as you'll see soon, the Command Menu has only 10 spells to work with, along with visual indicators as to which spell does what to avoid the language barrier. Stats-wise, Slime would be lightweight, about the size of Olimar, and his defense wouldn't be the best. Slime also can't jump very high, with his double jump just barely going high enough to jump onto Battlefield's platforms from below. However, while his attack power is mixed overall, he has that to make up for his shortcomings and his movement speed is pretty fast overall, especially his dash speed. Intro: Slime bounces into battle after using Zoom. Stance/Idle 1: Slime bobs up and down. Idle 2: Slime jiggles a bit. Idle 3: Slime stretches a bit. Notable Palette Swaps: Blue Slime (default) She-Slime (orange) Metal Slime (gray) Lime Slime (green) Lemon Slime (yellow) Pink Slime (pink) Dark Slime (purple) Marble Slime (brown) Cureslime (red) Mottle Slime (spotted yellow / black) Mottle She-Slime (spotted blue / pink) Mottle Mendslime (spotted green / orange) Tree Slime (lavender) Cream Slime (white) Dracky (black) Man o’ War (turquoise) King Slime’s crown (special costume) Walk: Slime hops across the ground. Dash: Slime dashes along the ground. Damage: Slime recoils with a surprised expression. Jump: Slime hops up into the air. Crouch: Slime squishes down to avoid danger. Normal Attacks Jab: The Slime Knight performs two slashes (2% each) and a flurry (.5% each hit), finishing with a horizontal slash (7%, small knockback) Forward+A: Elasto Blast; Slime elongates its face to attack (7%, small knockback) Up+A: Slime points it pointy head upward (9%, OK knockback) Down+A: Slime plays the Warrior’s Flute (8%, small knockback) Dash Attack: Slime dashes forward with a Shellmet (10%, OK knockback) Edge Attack: Slime turns into Healslime and headbutts an opponent (9%, OK knockback Get-Up Attack: Slime hops up and creates a small shockwave of magma (8%, small knockback) Aerial Attacks Air+A: Slime turns into Healslime and spins its tentacles around (11%, OK knockback) Air Forward+A: Slime turns into Healslime and jabs forward with its tentacles (13%, OK knockback) Air Back + A: Slime turns into Healslime and performs a swinging uppercut with its tentacles (9%, small knockback) Air Up+A: Slime turns into Healslime and infuses its tentacles with magic energy (11%, OK knockback) Air Down+A: Slime turns into Healslime and jabs downward with its tentacles (13%, with a meteor effect, OK knockback) Smash Attacks Forward+A: Helm Splitter; The Slime Knight performs a mighty slash (21%, medium knockback) Up+A: Slime Stack; two smaller Slimes appear above Slime’s head (18%, OK knockback) Down+A: Poison Attack: Slime hops up and slams down to create a poisonous shockwave (18%, OK knockback) Grab Game Grab: Slime hops up and sticks to the opponent. Pummel: Slime attacks the opponent while sticking to them (2%) Forwards+Throw & Back + Throw: Slime bends over to either the left or right (9%, small knockback) Up+Throw: Slime hops down and jabs upward with a Shellmet (12%, OK knockback) Down+Throw: Puff Puff; Slime nuzzles the opponent on the ground (9%, OK knockback) Special Moves B : Command Menu; Slime chooses a spell out of 4 randomly picked from the list below (with a visual indication of each spell to get around language barriers) Sizzle (20MP) is indicated by a flame Kaboom (37MP) is indicated by a bomb Snooze (16MP) is indicated by a “ZZZ” symbol Thwack (30MP) is indicated by an X Magic Burst (All MP) is indicated by a flash Psyche Up (14MP) is indicated by an electrified fist Oomph (16MP) is indicated by a sword Accelerate (13MP) is indicated by a speeding shoe Bounce (14MP) is indicated by a hexagon Hocus Pocus (4MP) is indicated by a wizard’s hat You can cancel out of the Command Menu by pressing Shield. B + Forwards : Frizz / Frizzle / Kafrizz; Slime charges a fireball with three levels of power Frizz (6MP) is a small fireball that deals a single hit (11%, small knockback) Frizzle (16MP) breaks off into two slightly larger fireballs (15% each, OK knockback) Kafrizz (36MP) breaks off into a large fireball (18%, OK knockback) and two slightly smaller fireballs (15% each, OK knockback) B + Up : Woosh / Swoosh / Kaswoosh; Slime charges a tornado with three levels of power Woosh (5MP) is a gust of wind that propels Slime into the air and deals no damage Swoosh (9MP) is a tornado that propels Slime even higher into the air and, when on the ground, goes in the direction Slime was facing and propels opponents into the air (14%, medium knockback) Kaswoosh (18MP) is a stronger tornado that propels Slime even higher into the air and, when on the ground, traps a single opponent and attacks them (19%, medium knockback) B + Down : Zap / Zapple / Kazap; Slime charges a lightning bolt with three levels of power Zap (8MP) is a simple lightning bolt (12%, OK knockback) Zapple (18MP)summons two lightning bolts around Slime (16% each, OK knockback) Kazap (42MP) is a mighty AOE bolt that explodes and hits opponents multiple times (35%, medium knockback) Final Smash: Slime-pede!; a King Slime crashes down and hits four opponents (20%). Any opponents hit are taken into a cutscene where multiple types of Slimes form a stampede loosely based on the Yoshi stampede from Melee’s intro (43%, far knockback). Taunts Up: Slime jumps in the air and gives an armless wave. Side: Slime begins scooting on the ground in a circle, then shivers. Down: Slime hops around in the air, making a "wheeeeeee" expression. Winposes 1: Three Slimes stack together to form a Slime Stack. 2: The Slime Knight rides valiantly before making a pose resembling its official artwork. 3: A group of multi-colored Slimes look at the camera and jump towards it playfully. Applause: Slime jumps up, trying to stay within the camera’s line of sight. Icon: Erdrick’s symbol Boxing Ring Title: Good to Goo! Star K.O.: N/A Victory Music: Overture Kirby Hat: A Slime hat Others Reveal hidden contents Stage: Yggdrasil's Altar The stage would be mostly the same as is, with cameos from other Slimes as well as the Tockles and Cetacea. Platforms with treasure chests will occasionally appear, but there are some that might be Mimics. Music For this music selection, I wanted to go for music from across the series rather than just four games (but I also kept in mind the idea that there would only be around 1-2 songs per game). Overture (new remix) Battle - Dragon Quest I Dragonlord - Dragon Quest I Busy City Streets - Dragon Quest II Demon Attack - Dragon Quest II Adventure - Dragon Quest III Fighting Spirits - Dragon Quest III Wagon Wheel’s March - Dragon Quest IV Battle for the Glory - Dragon Quest IV Zenithia - Dragon Quest V Violent Enemies - Dragon Quest V Pegasus - Dragon Quest VI Courageous Fight - Dragon Quest VI Fighting Spirit - Dragon Quest VII Marching Through the Fields - Dragon Quest VIII War Cry - Dragon Quest VIII Cross the Fields, Cross the Mountains - Dragon Quest IX The Time of Decisive Battle - Dragon Quest IX The Hero Goes Forth with a Determination - Dragon Quest XI Unflinchable Courage - Dragon Quest XI Mii Costumes Veronica (Swordfighter) Erdrick’s Armor (Swordfighter) Martial Artist (Brawler) Slime Hat (Universal) Classic Mode: A History of Heroism In this route, Slime fights characters from JRPG’s in 150HP stamina battles Round 1: Slime x16 (horde battle; 10HP each) on Yggdrasil’s Altar (Cross the Fields, Cross the Mountains) Round 2: Cloud on Midgar (Unflinchable Courage) Round 3: Marth on Coliseum Ω (Wagon Wheel’s March) Round 4: Pikachu on Unova Pokémon League (War Cry) Round 5: Shulk on Gaur Plains (Adventure) Round 6: Rathalos (The Time of Decisive Battle) Final Round: Robin, 100HP (Fighting Spirits), then Giant Charizard (130HP) on Dracula’s Castle Ω (Battle for the Glory) Credits: Overture Spirits Slime (Fighter Spirit) King Slime (★★★) Golem (★★) Liquid Metal Slime (★★) Dracky (★) Great Sabrecub (★) -> Great Sabrecat (★★★) Dragonlord (★★★) -> Dragonlord (True Form) (★★★★) Tockles (★★★) Cetacea (★★★) The Hero's Comrades (★★★★) What do you guys think about this hypothetical AU? Could you provide more details about the hypothetical AU (Alternate Universe) you're referring to? Quote Link to comment Share on other sites More sharing options...
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