I haven't seen many LTC threads for this game, but a few months back, I decided to give one a shot on Normal Classic.
To emphasize my overall goal, I'll disclose the rules first.
Rules:
1) All Chapters, Skirmishes, Paralogues, and Xenologues are allowed to be played.
2) Any item that can be accessed over the course of play is allowed to be used.
3) Any unit found in the game can be recruited.
Seems...rather lax, eh? Boring, even.
Well, I've saved the main wrinkle for immediately below.
Goal:
Kill Grima in the lowest total amount of turns possible.
By "total," I mean that every turn taken to clear a Chapter, Skirmish, Paralogue, or Xenologue will be added to the final score.
Suddenly, all those world-famous grinding sessions don't seem so appealing.
Now, the best time to try a golf run is when your Renown is maxed out, since you'll have almost-immediate access to about 110,000G early on. I'm nowhere close to maxing out at the moment (20K range), but I managed with what I could get just fine.
So, without further ado...
p: 2 9: 8 19: 3
P: 4 10: 6 20: 5
1: 3 11: 8 21: 11
2: 4 12: 6 22: 6
3: 5 13: 4 23: 8
4: 3 14: 8 24: 8
5: 7 15: 7 25: 7
6: 6 16: 4 E: 3
7: 5 17: 9
8: 7 18: 8
TOTAL: 165
Again, I'm not merely including the main chapters--these are all the maps I played! No skirmish, paralogue, or xenologue was even considered, let alone attempted.
I'll make key notes on my first run here a bit later.
I plan to do a golf run twice more to get a better feel for the best approach, as well as to determine a par for each map. Feel free to do a golf run on your own and share your progress!