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Flamy

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Everything posted by Flamy

  1. Mamori Minamoto only. Now, get out.
  2. The difference between deployment and Leveling Up/Class Changing is important! Here's a bit of a refresher: Leveling Up and Class Changing are NOT deploying a unit. (Because, you know, you're not deploying a new unit, you're powering up an already existing one.) Class Changing is also treated as Leveling Up, as by definition, Leveling Up is just placing a card on top of another card on the field. Leveling Up is not the same as Class Changing, as Class Changing involves placing a card with a PROMOTION Cost on top of another card on the field. (This distinction allows for you to draw a card when you Class Change a unit, but not when Leveling Up a unit.) Similarly, Growthing and Leveling Up are two different things. Remember that Growthing is placing a card UNDER another card on the field, while Leveling Up places a card ON TOP OF another card on the field.
  3. As they possess the insigniae of Hoshido AND Nohr, you do need both insigniae in your Bond Area. Conversely, they also act as both. Isn't that nice?
  4. Ding ding ding, you got the answer. She can return face-down cards in your Bond Area. 'Course, I don't like it, myself, most Bond count-dependent cards are manaketes or some shit like that, and honestly, Nana comes out too late to give you the push necessary to put down big cards.
  5. Brave Crimean General, Ike's Liberation Sortie does not, in fact, activate when you Growth a unit. Remember that Growthing a unit, as you have mentioned with Lone Heiress, Elincia's Warm Encouragement involves placing a card UNDER it, while Leveling Up, which is the trigger for Ike's Liberation Sortie, involves placing a card ON TOP OF the unit. As this is how a Level Up is defined, Class Changing is also treated as Leveling Up (however, Leveling Up is not treated as Class Changing).
  6. Hilariously enough, on Corrin Female's arts as a Hoshido Princess/Noble in Booster Set 3: Twin Swords of Hope, she's surprisingly modest, but she DOES have that little cleavage attempt.
  7. No. Even before that, we had B03-047SR Demon in Blessed Armor, Black Knight, and B05-089SR Radiant Hero, Ike. Arguably, the latter is far more viable than this piece of shit, because you get access to it on turn 4, or even 3, if you're lucky with Elincia, on top of having Skills that affect the board MUCH more than "oh i deploy a few low-drops by removing a Bond", AND not being color-locked (not that you could color-lock targeted destruction).
  8. Was there any new/relevant series that require further promotion? If so, then there will be a starter deck. If not, then no, there won't be, and I doubt they will be featuring a new faction any time soon. Mind you, this is also why I doubt Sacred Stones will get a starter deck.
  9. Here's what I'm guessing is what you're doing: Hero of Prophecy, Alm, is your Champion. 10 face-up cards in your Bond Area (or Bonds). Have Savior of Archanea, Marth, two other Marth cards, Heiress to the Goddess's Blood, Celica, The Golden Idol, Tsubasa Oribe, and a Tsubasa Oribe or Shiida card in your hand. Deploy Heiress to the Goddess's Blood, Celica. Alm attacks the enemy Champion, and defeats them, activating Brand of Destiny, and deploying Savior of Archanaea, Marth. Celica flips 1 Bond face-down to activate Echoing Souls, becoming the Champion, then attacks the enemy Champion, and defeats them, allowing for Alm to activate Brand of Destiny again, and deploy The Golden Idol, Tsubasa Oribe. Marth flips 3 Bonds face-down and discards 1 Marth card to activate Victory Nears, increasing the Attack of ALL units you control by 30 until your next turn. Then he does that again. Marth attacks the enemy Champion. Tsubasa attacks the enemy Champion. Tsubasa flips 3 Bonds face-down and discards 1 Tsubasa Oribe or Shiida card to activate Grand Finale, untapping all other units you control. Alm attacks the enemy Champion. Celica attacks the enemy Champion. Marth attacks the enemy Champion. Even in terms of style points, I could think up of something more elaborate than this.
  10. It's a decent orb opener, I guess? But "all units cannot be moved by skills" kinda blows for everyone. But mostly you, as you cannot pull. What is this guy's niche? At least he's not (S)R.
  11. Easy. Make Armors NOT get a movement penalty. Make them at least able to keep up with foot units. This shit don't weigh you down as much as the game wants you to think. Sure, make them have a little less Speed, but make sure their ability to TAKE IT is good shit. Oh, and I guess give 'em TWO weapon proficiencies unpromoted. I say Lance and Axe.
  12. >they gave a Field Cost 2 an R >they gave an R 0 Attack and no means of increasing it >literally just like azura why is life
  13. It's not entirely impossible that we will get more Sword of Light and Divine Weapons support in B13. I am doubtful, however, that we will get BSFE characters separately in a booster set.
  14. You are deploying a unit with the Hoshido and Nohr insignia, while you have face-up card(s) in your Bond Area with the Hoshido and Nohr insignia. Of fucking course you can.
  15. 1) Flipping something face-up or face-down does not count as placing a card in your Bond Area, no. 2) As Sigurd is no longer on the field, Paladin's Crest, a Continuous Skill, would cease to be active.
  16. I'm sorry for the late response, but I had no idea what was going on, half the time, if only because of the cramped-as-hell board and the lack of any indication of what was happening. A recommendation is to use an actual mat, and all that. Maybe truncate it to your preferences. But please, not like what you did here.
  17. I ain't shellin' money for it, I'll tell you that much. I don't reckon you should, either. The uploader has to do it, methinks. Or they could go up it onto a different and possibly better medium. RIP Photobucket.
  18. Making the map into an image from FE Map Creator is really just copying the map image, then slapping it into some image editor. Lets you do some other fun things, like making small tiles that you can slap onto the map, when stuff happens. Tilesets, I believe, can only be used by FEMapCreator. Don't quote me on this, though. Making roads meander an' stuff... Uhhh, just like, throw a bunch of road tile connectors together that end up in the general direction of one point to another. Though I KNOW there's at least a few tutorials on mapmaking. Lemme find you 'em. ... okay, there IS the one that I really liked, but Photobucket being Photobucket, I don't think you're getting the same mileage out of this one as I am.
  19. I made a post on something completely different, but I think this one applies, all the same. Why isn't Gundam the same, every time??? Why is Gundam black? Why does Gundam transform? Why does Gundam have to be made by three fighter jets? Why does Gundam not look like a Gundam? Why does Gundam have wings? Why does Gundam have afterimages? Why are there five Gundams, each piloted by a terrorist? Why does Gundam not have a beam rifle? Why does Gundam not look like a Gundam? Why does Gundam spam beams? Why does Gundam have wings and afterimages? Why does Gundam not look like a Gundam? Why does Gundam look like a pirate? Why does Gundam not look like a Gundam? Why does Gundam have no beam weaponry?
  20. Scoring a few wins in an arena is a tad different from practically living in it, I'll have you know!
  21. A prince should wear proper clothes. Otherwise, Marth would look like some sort of gladiator. And we all know he is ANYTHING but that.
  22. Honestly? My advice for you is to use FEMapCreator, which lets you auto-create maps. And repair them. Amazing feature, to be honest. As a Fire Emblem Gundam, I find this feature exceedingly useful. Put on more grass tile variance. Try the darker grass tiles. Make the roads meander a little, break it up at some points. Throw in a few hills/mountains, pepper in some trees.
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