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Kiego

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Everything posted by Kiego

  1. *facepalm* Even with the fix of the DefeatAll code(and gameovercode), no changes whatsoever.
  2. Well thats supposed to be "DefeatAll" When all the enemies are dead it would point to ending events normally wouldn't it? I looked up all the macros for the original definition, because...well i thought that's what Cam wanted me to do was not use the "#include EAstdlib.event" I thought that was the reason nothing was being read, and by nothing I mean TURN and MISC events other than opening. Also the maria reinforce turn isn't even supposed to happen, cam just wanted it there so there could be something to read. So i apologize if its wrong in any way. in the mean time ill test the reinforce and see if that gets read. EDIT: Yet again nothing. Let me be more clear what happens. The whole opening event, 4 enemy solders, Yena and Kiego on the field. turn 2 nothing happens, no maria. when i kill all the enemy's, on the status screen it says Yena is lead for some reason but the enemies are 0 enemys are all defeated and playerpshase, end, player phase, end, playerphase. you get the idea.
  3. Ah...now im really confused. did the above, EA is fine. still no reading other than opening event.
  4. chapter seems different but... same loop. I get this error with EA but...its not giving me anything to look at!!! Finished. 1 errors encountered: Code match for not found: and thats all its says.
  5. But don't i need "#include EAstdlib.event" or are you saying something here? This Happens [
  6. Chapter 1 Events should look something like this? #define DISABLE_TUTORIALS #define EventPointerTable(index, ptrArray) "ORG 0xC9C9C8 + 0x4*(index); POIN ptrArray;" #include EAstdlib.event #ifndef EventPointerTable #endif EventPointerTable(0x09,Pointers)//I get that this means ORG $108F660 Pointers:// <======This, i just didn't get that before. POIN Turn_events POIN Character_events POIN Location_events POIN Misc_events POIN BallistaData BallistaData POIN Bad Bad Bad Bad POIN Good Good Good Good POIN Opening_event Ending_event EA still goes nuts(i upgraded to 8.1). Even without this line #define EventPointerTable(index, Pointers) "ORG 0xC9C9C8 + 0x4*(index); POIN Pointers;" i still get nothing read but my opening event.
  7. Of course i have been shown who is the boss. I don't know why I thought questioning that was a good idea. Nothing read as you predicted.
  8. so... EventPointerTable(0x09,????) ^^^^ whats the 2nd slot? I read over that spot in arch tut for 20 mins, i can't make heads or tails of it. I can only think ch1's pointer location in the rom. what does that have to do with the rom skipping over the misc_events? *slams head on desk* i guess I'm just really slow or something.
  9. its the 2nd playable, the one before this being the prologue and this one being chapter 1. 2nd chapter playable.
  10. #ifndef EventPointerTable #define EventPointerTable(index, ptrArray) "ORG 0xC9C9C8 + 0x4*(index); POIN ptrArray;" <==== i don't get what needs to be done here. #endif EventPointerTable(0x__, Pointers) this is chapter 1 going on chapter 2, so 0x02 would go there correct?
  11. Yes Sir =============================================================================================================================================================================================
  12. I did google IIRC actually and that didn't come up as an option. Anyway Nintenlord, would it matter if i have enemies disappeared from an event before the battle? for example... - i load 2 enemies and 1 ally in the same group for opening event purposes. - at the end of the event, i have 1 of those enemies die in a fight sequence and the other one flees the map with DISA - Then i LOU1 another group of enemies and the battle starts. - they all die and the number of enemies left still say 0 but it says seize gate also. do i need to bring back that one enemy that DISApeared off the map before the fighting starts? or maybe something else?
  13. IIRC means? I checked them both in the events and nightmare.
  14. what would stop "DefeatAll" from working?(FE7) You kill all enemies on the map, that should trigger my ending event correct? Misc_events: DefeatAll(Ending_event) AFEV 0 Ending_event 0x0A AFEV i havent finished my ending event abut i should at least fade to the next chapter save menu? right? Ending_event: FADI 16 MNCH 0x02 ENDA I get player phase after player phase.
  15. you guys can add to the list to ya know O.O Wendy would face Gatrie on 1 on 1... Gatrie would get a boner and surrender. In the case of roy bieng a weak lord. i mean they just might remake him better. I mean it was the first FE for gba and they probably didn't know what to do with him. Ill be curious to see how he is supposed to be racking up vs everyone else. If he is still the same then yeah, Ike gonna Aether the **** out of him...
  16. Lets do some match ups, and since its the otherworld I'm guessing dead people are alive. In the case of lords we have. Hector Griel Eliwood Ike Roy Michiah Lyn Ike only challenge would probably be only hector. The case of Swordmasters Karel Mia Karla Zihark Guy Edward Fir Lucia Rutger Stefan Ike has mia and edward...but Roy has everyone else that kicks ass. In the Case of Mages Nino Illyana Erk Calill Hugh Soren Lugh Sanaki Pent Tormound Lilina Lilina...that is all. in the case of archers Will Shinnon Rebecca Rolf Dorothy Leonardo Wolt Klein Igrine I guess all ike needs is shinnon. Horseback Archers AKA Nomads or Bow Archers Shin Astrid Rath Dayan Sue Wow thats bad, Astrid would get rolled by the Kutolah. Roy wins here.
  17. OOOoooo... Ike Vs Hector Man idk.
  18. Elibe and Tellus. I honestly don't know who to pick. I would probbably end up helping roy becuase he needs the help to fight Ike's crew. Ike: "Aether!!!" Roy: "Aether what..? GUWAAAA!!!" ^ and you know this.
  19. ^ **** Yes! Lets go Alm! Marth's going doowwwwwwn.
  20. IM GONNA RIP JULIUS A NEW ******** *** HOLE, Why they putting heros with villains? to rep the fire emblem series they from i guess? Still...I know Celice ain't cool with that.
  21. Yeah Nintendo Power... Idk im pretty much set on USA FE now.
  22. Maybe a little, but at least I'm honest.
  23. Both Have blue hair, both have dead fathers. Idk Celice dealt with alot of crap and so did Marth. Falcion vs Tryfing... I Think Marth would lose in a 1 on 1 duel.
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